When I use "Time's up" with Doolphreeze on Mecha it does under 4k damage. My opponent does over 7k damage with the same move. Is the RNG that broad??

#1

My opponent one shots my Mecha with “Time’s up” over 7000 damage displayed on the screen. When I do “Time’s up” on his Mecha it does under 4k damage:


I know damage is RNG but this is crazy.
Is this normal? Is my Dolphreeze bugged?
Please explain such huge variation.

#2

When u attack his mecha was the other monster a chrono monster to?

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#3

No.

Heck is that the reason?? Because I could have targeted his Celeshine. Does damage multiply with Chrono targets?

I’ve been purposefully leaving Chrono targets so I can do a second “Time’s Up” on my next turn…

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#4

Yep…

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#5

Thanks @Jamalj50

So while I have u. I guess it works the same for “defang”?

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#6

Yep.

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#7

:ok_hand:

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#8

Well I just played the same player again and got my revenge.

#9

Yea if you targeted one chrono monster and the other isn’t chrono it does least damage. But only a few chrono monster can survive from dolph.
Mecha, chrome, typhoon, Leo, raizen.

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#10

Does Penguinator survive?

#11

Hello Saitama,

You seem to be new to the Game. The Penguinator has a skill called hold ground, that means he is going to survive anywa…nah, just kidding :joy::joy:

Peng survives a one chrono target hit with times up with about 20 % health. Two chrono target hit puts him to HG

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#12

All this time I thought I was being very unlucky when Peng survives with 1hp… Thanks for the heads up!

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#13

Same goes for assassinate, double poison eater etc I believe

#14

Double trouble always deals a lot more damage

#15

Yea peng too

#16

Double dreamhunt does extra on two sleeping targets too… used to be my original UC strategy using Metatherion.

#17

Angel survives when I use dolph on it with about 15%

#18

That’s lucky, i almost always leave it at 0.000001% hp

#19

Ya. But my chrome never goes below 10% on it either.

I have abysmal rng. Part of why i quit.