Show us the dmg formula for timestrike all!!!

These damn XXX all moves have exhausted my patience!

What the heaven that my rival’s Guardtotem survives from my timestrike all when all his four monsters are 300+ sec behind my Chrono (Guardtotem is even stunned for 330+)???

How my frontline dies immediately by timestrike all when only one of my monsters is stunned for about 220 sec and the rest of them are less than 50 sec behind my rival’s Chrono???

We players deserve to know how the dmg is computed by those damn XXX all moves!

Was this a PVP battle???

in pvp the buff of your monster is defend in your HR .i think…
but if your rival in pvp is above 10+ to your HR i think even the energy blast of deodragon can hit your FL in one shot…

Wait what? Hero Rank buffs monsters in PvP? First time I heard that, do you have a source for that statement?

he said “i think”.

Are you sure about this?? This is PVP so there should be no buffs or nerfs on monster strength, it should be normal as it is. Monsters are only buffed up during PVE in the high levels.

Slayerbane all is another that seems to have a bit of a range difference as well to me.

they say if you face deodragon in pvp he can hit your FL in one shot but in my experience it’s different only 60% damage i think on my efic mons
and i wonder of TSA of chrono
i remember my galvbane sec is 280 something and my other mons is below 80 sec but the damage is not so damn but galvbane obviously is HG but my other monster i think 50% above of HP left
sorry for my English :sweat_smile::sweat_smile::sweat_smile:

definitely not true I am just lvl 70 and I defeat level 100+ easily in this type of pvp

But i dont have chronozeros. however it is true that if one of my monster is 200+ secs all monster will die from timestrike all

My problems are all about pvp battles.

If only one of your monsters is 200+ secs and the rest of them are less than 100 secs, those three monsters just lose half hp in most of the time.

Yeah, timestrike all and sleep all would be nice to know the formulas for.

One of those damn XXX all moves.

I think the damage formula for SA is sonething like: 4000*number of monsters with kills + some random number that can be negative.

I already heard that sleep all was 25% rate of sleep for each monsters. I was thinking it was reliable information and it seems close to what I see in fights. Is it wrong info finally  ? 

SS tells you how reliable your rumor was.

Timestrike all is distributative to all mons in terms of damage inflicted. For example:

Gearcroc: 600 secs
Random mon 1: 150 secs
Random mon 2: 100 secs
Random mon 3: 50 secs

A timestrike all would do 67%, 17%, 11% and 5% to each mon respectively. I’m not saying that, in this case, gearcroc would lose 67% of its health because that would be crazy. Instead it takes 67% of total damage. For example, lets say each mon takes 6000, 2000,1200 and 300 respectively from a timestrike. Then the damage is 6365, 1615, 1045 and 475 respectively.

You’re probably thinking:" How did croc get more damage from T all than it would get from T single?"

Each percentage has its own margin of error and this is affected by the attacked monster’s defense stat, attacking monster’s attack stat and the element weaknesses/resistances of each mon (The data aboves is based on the idea that each monster has identical stats). So, in actuality gearcroc’s high defense stat would reduce the damage to a region under 4000 giving it a possiblility of living.

Also keep in mind that stealthed mons are removed from the total damage calcs so the overall total damage is reduced, hence the remaining mons take less damage.

I call this “The Great Theorem of Timestrikability”, others call it Ratios…

btw i am not saying this is 100% correct but this is from my own research.

It’s difficult typing long stuff on a phone so i’ll stop there…

I was talking about Soulstealer (that I have and use everyday in my FL). So yeah, based on my experience, I often have one monster or two affected by sleep all, rarely more, sometimes 0. 

But it is like everything in life, one only remember when thinks affects you in a bad way. So one day SS slept all 4 mons and one takes that as the universal rule. Same for Death roulette, or even the eggs odds :smiley:

When SS does not hit anything your brain just forget it intentionnaly to be able to complain more after. Story of humanity  :smiley:

Make sense but F2P lipnoddle’s Gearcroc survived from my timestrike all once after it was stunned more than 600 sec (1/6 hp left at least). No stealthed monsters.

Also this possible theory still cannot explain the frequent exceptions I had in pvp.

Those XXX all moves are really ridiculous.

It really just depends on the TU of your other mons. You can have gearcroc on 1000TU but if the other three mons have TU around 50 then the total damage sun wouldn’t be largely affected.

You would have decently big total damage sum which gets redistributed so the mons on less TU would absorb the damage Gearcroc would’ve taken. With its high defense also, i wouldn’t be surprised that it lived a timestrike all in that situation.

The key to bringing out the best for T all is STUN EVERYTHING. Stun absorbers actually ease the damage to other mons when hit with it.

The more TU the TEAM has left the stronger the damage. That’s a given…

You can read my post again at the beginning of this thread (#1). I did stun everything in one of those exceptions and it still can survive from that. Devs did need to disclose the real formulae rather than lett us guess during pvp.