What quality of life improvements do you want?

The text “stun counter” periodically appears on the monster. Also, you can always click on the monster to see its skills and passives (even in PvP now).

Basically because auto doesn’t win the battles so there’s almost no reason to use it. If you go in with auto-play turned on because you’re using it for other content then it can mess you up. This is particularly annoying for people trying to be competitive in the event and make the most of their entry tokens.

Auto-play is also disabled for the SCB test battle for a similar reason that it doesn’t make sense to have it there.

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2 or 3 team tabs in UC pls @Dev_VKC… thanks

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Just noticed I crossed another milestone :upside_down_face:

Back on March 4th I was at 630.

Thankfully it won’t climb as fast now since I’m done speed running awakenings.

That said, let’s propose another conversion rate: maybe something like 30 to 1.

It could be made available only to players who have already awakened all shop mythics.

Hey guys, I just want to hear your opinions on this topic.

Although I enjoy the feeling of hatching good monsters from eggs, but the feeling of capturing wild mosters which are hard to capture is also an enjoyable feeling for most of the players.

I hope we can get one of these developments in the future.

1.Seasonal monsters:

After every 3-4 months interval, introduce a new monster which is a 4 :star: or a 5 :star: monster in one of the islands (such as- desert islands, cursed islands, frost islands,etc.) For a certain period of time and after that we have to wait for the next year for them to appear again.

You can share the specific location of those monsters to us and then we players will go to that island to capture those monsters.

2.Surprise monsters:

Every anniversary and half anniversary, tell us the specific location of those island monsters without telling their names, stars and other things.

This way those monsters will be Surprise monsters for us players because we will only know about them after capturing them.

3.Introduce some special 6 :star: or 7 :star:
monsters which can be obtained from eggs but to evolve them we need to capture a specific amount of some island monsters as ingredients.

That’s all, every single opinion on this topic will be appreciated :blush:.

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Great ideas to be discussed in the quality of life improvements thread, thanks for sharing them.

I agree having some Super Epics that are available on the islands during certain days of the year would be a cool. We have so many super epics in the game, maybe some could be retired from the eggs to have like this instead.

A few of the legendaries/mythics require island monsters to evolve, but it’s not something they have done much of. It might be fun to do more.

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Jerbos really should not be using JERBEAM! when Kasumi is in her standard form. It makes no sense on auto without any stat buffs.

The problem is that some players use only Kasumi’s second form, which complicates things.

Still, it feels off when Jerbos waste turns on auto instead of using JERBOOM!, which would be far more effective in most cases.

Same here, I was always buying that option but when I noticed the price increase beginning of the month I just decided it’s not worth for me anymore.

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Just another simple notification of shrine being live :four_leaf_clover:

Iride AI always uses Slash All on first turn instead of Protect.

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Agent’s battle in Hundred-Hit should give some gems reword as this activity is long but have few rewords.


@Dev_VKC.. i think this button on the community tab is kinda redundant.. we can easily check on our nectars when we click on the ticket bar

You can already do that.

@Dev_VKC what u think about making Anna’s Biweekly Mission into “Anna Weekly Mission” I mean, for me, it’s a funny event where I can play with other teams, no crazy rewards and I feel 15 days is a lot, I always finish it the same days it reboot because I really like it and ig I wouldn’t be difficult for u
Also some battles are more difficult than others but it’s mostly very easy to beat sooooo it’s more fun, not like Whales Treasure for example

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Originally it was 1 week. For the first 5 days, a new column of 3 battles was unlocked so you couldn’t even do the last battles until days 5-7. I reckon it was their first attempt at making daily missions. Even for someone as active and consistent as me, it was a bit of a nightmare.

I think it was only a few weeks before they switched it to simply have all battles unlocked from the beginning, and then only a few weeks more before they made it biweekly. The majority of players simply aren’t active enough that it’s not enjoyable for them to be overloaded with content they don’t have time for.

Unlimited PvP tickets most of the time and Monster Bond Quest have opened up a lot for people who want to sit down and play for longer than the current content allows them. I think that’s probably the best we’re going to get.

Because that unlocking levels per day thing , but with all levels unlocked since the beginning shouldn’t take to much

The event are just a few battles , one of she shortest I’d say and it give u a fresh air playing with others monsters that u don’t have, fck I spammed more myth than u and I still enjoy the event the part where u use ur own team can even be beated in auto so i don’t really see the issue, 1 week should be enough to everyone beat it and can get new battles again, and in case u don’t have the time, what u are losing? Like 5 gems? Is not for the rewards is for the joy

3 posts were merged into an existing topic: :wrapped_gift: PVE Events Reward Update :wrapped_gift:

Why doesn’t the game implement a monthly pass like a battle pass with gems and other materials like other games @Dev_VKC

Have you tried pvp?

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that would be pvp reward section three, costing 20 paid gems. too expensive in my opinion as that equals roughly 13€ (therefore even more usd) which is a lot more than the prices of season passes in other mobile games