between the rewards most useless there we have that of the Super epic at level 80 did not because it is useless but by the great difficulty is required to get an increase in life from these rewards, 8000 PvE are required
I know its unlikely, but what if Neo had a new Cosmic Type, these are some monsters i think could go with it
Very good, but more monsters are needed so that it can be considered a new type
Sorry for replying to a post from a few days ago, but wanted to point out the game has a version of monthly pass although it’s not super clear.
In the “Monthly” section of the shop is the “Gem Extravaganza”. That’s 100 gems (28 paid + 72) for the most efficient price (last I calculated).
With those 28 paid gems each month you then either buy the tier 2 rewards from PvP or you do a couple of paid gems packs, both of which basically reward you with 4x the value of normal gems.
So each month you pay the price of buying 28 gems but get the value of 28 * 4 + 72 = 184 gems.
If you’re wanting to budget your spending and be as efficient as possible, that’s probably the way to do it and it’s something similar to a monthly pass.
I am a f2p but if they introduce monthly pass like other game that include a skin, or emote while doing PvP I would definitely buy it.
Like they do but the rewards are same gems potions but nothing extraordinary. The introduction of skin would be the best possible to increase revenue as well. Cause all games have skin now some they give free in event and most gives in premium.
I agree skins and other unique stuff make it particularly enticing to spend. Otherwise, the reason to spend is just whether you are happy to afford boosting your account and if the number of gems is meaningful compared to the number of free gems you earn each month.
I calculated things as something like 720 gems each month from doing all content, using all tickets and fortune shrine average luck. So buying the “monthly pass” is giving you about +25% gems each month, but a larger percentage boost if you’re not actually grinding everything.
@Dev_VKC you liked my post about being able to do multiple summons for rare gems and being able to give more youth fruit to a monster instead of clicking a lot. I thought the team would do something about this. Do you intend to make improvements or will it stay like this?
I’d like to have the back throw adjusted to the initial event screen, when you retreat a match in the ‘Even Elian Can Find Love’ event, instead of getting thrown back to the home screen.
Important Suggestions to Improve Neo Monsters (even though I know you won’t pay attention…)
With all due respect, I know this probably won’t get much attention from the moderators or developers. But that’s exactly why I’m saying it like this—just to see if maybe this way someone actually notices. I’m not here to hate, just to share sincere ideas to improve the experience of a game that many of us enjoy, but that could also be a lot better if the community was heard.
Here are a few clear and direct suggestions:
⸻
- Don’t just focus on adding new mythic monsters
Lately it seems like the only focus is on launching new legendary or mythic monsters, and each one more overpowered than the last, just so players spend more.
The problem: That affects the game balance and makes the competition less fair.
The suggestion: Give more importance to gameplay, fun events, new modes, or creative ideas that keep the game alive without relying so much on in-game purchases.
⸻
- Option to transfer gems between players
It would be interesting if users could send gems to other players (with certain limits or rules, of course).
Benefit:
• It would encourage more activity and interaction in the game.
• It motivates players to help their friends or clan.
• It could even be used in events that reward donations or support between users.
⸻
- Private messaging system between players (like in other online games)
Add a private message feature between players, like a simple chat.
Benefit:
• Increases friendly competition between users.
• Allows better organization during events or battles.
• Strengthens the community and brings the game to life through social interaction.
⸻
Final note:
I’m not doing this to hurt anyone, I’m doing it to help improve the game.
Hopefully one of you moderators can see my message and reply.
This is just my opinion, I don’t know about yours, but I would personally like the game to improve at least a little.
I’m not saying the game is bad, but it could be way better if the focus was on improving the experience and not just maximizing profits.
Just to be clear, I don’t mean this with bad intentions. I know it’s very difficult to program, and creating mythic monsters and all that is also hard—but you should also focus on the user experience.
If any moderator or team member would like to talk directly with me to share ideas or suggestions, you can respectfully send me a direct message
⸻
P.S.:
Estefany
Thank you for your contribution.
I think point 1 got lots of truth in it. I’d love more PvE content and the powercreep is definitely harming the games balance.
I do not agree with point 2, because it’ll create a lot of problems with people creating multiple accounts and I’m sure a lot of other problems will occur that I’m not even aware of.
For point 3, it’s an idea that I personally don’t need, but ZigZaGame implemented a chat function, but in a different style, into their other games already.
Hello, i want to suggest some minor things that may enhance game experience.
- Adding [SWEEP] button on all event of ultra-evolve-quests. (requiring same amount of tickets and giving same amount of stuff as usual) this button can be made appearing after certain rank or after completing the event once. It will make grinding less repetitive.
- Adding monster filter on ultra evolve page and moster dex. It has monster shorter but o think anyone barely uses it. And finding a certain monster is pain which can be reduced.
- Removing delete function for mythics and legendary (for at least mythics, idk why anyone wanna delete their mythics).
- A function which allows us to add certain number of fruits to a monster instead of spam clicking which stops after adding fruits twice.
- Page scroll bar for monsterdex insted of
The few numbers button which requires clicking next page button again and again, we can just slide to the page (or range) we want to go.
(6. Adding a shortcut for skipping battles in bond quest requiring same amount of tickets as usal but we can jumbp no of battles played till level 100 or at least level 50
For eg if i have 100 ticket i can jump 5 battles at once. )
I kept this in bracket because it’s optional and controversial cause many people can complain about it.
@Killerdog @EBO @Coltraz @PurpleHeart
I have mentioned some of well known players, i want your opinions on above ideas.
@Dev_VKC i am also looking forward to your opinion on this
You have a lot of interesting improvement points.
- I cannot recall grinding anything from the standard ingredients quests (except Silvermouth) for a long time. But probably a good idea if you bound it to hero rank. Let’s say, who exceeded HR150 can skip. Or who did that quest 100x can skip it. Another idea would be making the skip version more expensive, like 30 tickets instead of 20, which makes a difference for early players, but no difference anymore if you are high hero rank.
2 to 5 are good ideas, nothing to add.
- I don’t know much about bond quest, but I guess players like Unown might feel betrayed if you can just skip it. You’ll also get ores and icons for free, which might destroy the whole purpose of this end game PvE content.
We already were when they added HP ores to shop.
As a old player with no silver to my name who needs to grind it everytime i want to change my HP boosts around, i approve of this idea
2-5 i got nothing to add on, i wouldent mind them being implemented
And for 6 its a hard no, bond quests is supposed to be late game pve content for players intrested in the grind or building auto teams, only change related to bond quests id approve of is,
making a auto start next battle feature for those of us who have auto battle teams.
And have a setting option that when turned on uses your stamina pots automaticly when you run out of stamina.
why delete mons option exist even in first place ? i know u can delete some mons to get them in their lower form which would be effective to save cost but that’s rare thing i guess still . so i don’t see it as something useful enough to keep
But they also added a bq leaderboard which is kinda cool. The leaderboard and hr boards would go mental if they added this.
The grind neo presents is kinda manageable, even if it feels repetitive so i don’t really see a reason to add a skip battle function especially on bond quests; they are literally named “bond quests” for you to do a dedicated grind for a monster you love. Its selective, and one of those “pick your grind” once you have finished all your other events to have a constant usage for your tickets.
brother
Because of the old system of catching monsters. You can catch multiples of the same monster and they can clog your monster vault
Thanks a lot for the post. My thoughts are almost exactly the same as what EBO responded with. I just wanted to add that on point 1 (don’t just focus on adding new mythics) it’s one of those realities of games like this. We’ve got a lot of great content in the game for people to enjoy and adding more doesn’t quite have as much benefit as you’d think. For example, we will play through it quickly then be bored and forget it was even added. Monster Bond Quest was one of the greatest additions for the simple reason that it’s almost infinite. Also, bear in mind that new mythics aren’t necessarily just more overpowered than previous ones. In many games this is true, but Neo Monsters has done an excellent job of keeping power creep slow over the years and having player skill and team building matter more than just using the most powerful stuff. A bunch of monsters can read overpowered but actually be very mediocre when facing well built teams.
Thanks for the ideas. 2-5 make a lot of sense and are good.
6 is as you expect… controversial. I think if any “sweep”-like function was brought to the game it should only be used for general ingredients farming. Even so, in most cases auto-play does the job well for you. This game doesn’t actually require any hardcore farming. There are just some outlier cases like what Purpleheart mentioned about wanting to have loads of silver for moving around HP boost.