This is what I am scared of if the devs ever actually start releasing male humanoid mythics, the “even naked male monsters”. No. I want ONLY naked male monsters like how the female ones are designed for the past 2-3 years. Sex appeal is seen as an afterthought or designed for just a male fantasy instead of male characters that fulfill the sex appeal is what I would hate to see. Like god of kratos is almost naked in a lot of games but he is supposed to represent a male fantasy to look up to and not for people who enjoy the male body to lust over.
Professional p2w player? Naah bro i aint that, lets just say i got lucky
How’ve you been??
Let’s simplify what you’re trying to say,
And yes i would love to see diversity in terms of having husbandos as well, naked not so much but adding a touch of personality wont be bad thou
More nectar offers in shop
Can we expect a feature of some sort which keeps a record of the monsters which we hatch I’m sure Dev’s already have that data why not make it accessible to players also @Dev_VKC
Life’s been a struggle lately but all good, so you have stayed active in game for all these years? No breaks?
I just started playing 2-3 months ago lol
It would be useful if in the section where training sessions are awarded, it was possible to designate the amount of fruit that will be awarded to the monsters instead of giving them one by one.
It is a function that would save a lot of time and would be much more practical.
@Dev_VKC
The same could be implemented in the section where bonus potions are awarded.
This has already been implemented in UC so it should be possible to add it to the Whale’s Treasure as well and it is necessary since it is the PvE event that requires the greatest variety of teams since it requires a team for each element, the ideal would be to give a slot for the creation of a team in each of the elemental zones and it is with that team that you play in its respective zone.
Can the survival of the fittest event with 15 tickets be changed to 8 tickets instead?
I know there is half tickets campaign but sometimes making time available is not possible,
Those early 15 tickets are SO BORING to complete , make it atleast give some exp in return for those 15 tickets, that would be cool
Or you can make players choose the half ticket campaign period,
Honestly, when it’s 8 tickets for each battle it’s a huge time-consuming grind to get through your tickets. I much prefer it being 15 tickets for the normal days.
Previously I think they did the event split into two campaigns. I’d love to see it where the first bit is increased exp or bonus silver and the second bit has the usual half tickets / lowered buff. That way people get to choose which bonus they want.
I get it, consume tickets on daily basis & do the usual battles until campaign ticket event starts
But what if we get to choose when we can use campaign event.?
Adds a different element to the event,
We both know for how long this same event has been played out, same mechanics & same rewards,
You playing for so long is testament in itself,
Adding new mythics, buffs/nerfs, pvp should not be the only thing which needs to be worked upon constantly.
Unfortunately these same events are always being dragged out
@Dev_VKC
why is MBQ so unpopular?
it seems as though only a handful of players play MBQ regularly, as you can see from the latest tables.
I have to say it gets extremely boring in the long run.
on the one hand, there is the problem that the opposing teams have an ever-increasing number of monsters in their team, up to the maximum I think there are 20 monsters per opposing team.
another factor is the number of levels and the cost of the fights.
I would like to see the system revised to have smaller teams of up to 10-12 monsters - own teams as well as smaller teams.
lower ticket prices or a separate archive system for the MBQ department could also encourage players to play MBQ.
even in auto-battle it is often torture to watch the AI until a fight is over.
a superspeed mode in auto-battle could also be helpful. Other games have had this feature for a long time.
Having completed around 500 bonds, with the remaining ones at level 100, I can say the grind simply takes too much time and effort for too little reward. Bonds are meant to be a long-term investment, offering small extra rewards when you don’t need tickets while preventing ticket overflow from going to waste. However, for most players, they end up being the lowest priority—especially with PvE events like SOTF constantly depleting ticket reserves. In practice, bonds are mainly just a way to stretch ticket usage when needed.
Then there’s the issue of necessity. SE bonds were the only ones that felt worthwhile, as they provided an extra 2 HP boost. But when the devs allowed players to buy eight from the start, the effort required to grind for two additional boosts became completely unjustified, not worth the while.
My take: unless you really want 2 boosts or icons/blue names on your favourite monsters, don’t do bond quests at all; it’s not worth it.
As for the teams, i think it’s fine. They’re not that difficult
@Unown Have you completed 1000 Daily Missions? How does the special profile look?
Its not possible yet. Probably still about 200 days to go for the first person to complete 1000
How do you farm tickets so fast?
Oh alright I see