What quality of life improvements do you want?

dev What do we do with the leftover tickets? There hasn’t been anything new in the store for a long time, maybe it’s not time to add something? I don’t even buy tickets anymore because I don’t know where to spend them. @Dev_VKC

Do you already have all shop monsters? They’re going to add some in two months during anniversary for sure.

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Yes, I’m waiting for them to add something, I have 50 tickets waiting there, and nothing new is coming out of GT in the store.that’s why I’m stopping buying tickets

you said that last year to thenn giehr came at christmas!

:smirk:

im learning Danish.

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Very well said. Ocarinos are probably the biggest pressure point in the system. I know previously the justification has been that secret skills are an optional extra addition and kind of like a bonus for monsters. It’s true to some extent, but also I think what you say rings truer about how we need a better inflow of Ocarinos to get to the point where we have all secret skills unlocked within some reasonable time (e.g. 2-3 years).

Alteramids have been added to PvP rewards so we’ll get one a month. I think that’s basically sorted any issue with that. Anyone who’s behind on them should get on top of their shiny monsters relatively quickly

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Can somebody please explain to me the initial thought of restricting unlocking the PvP step bonus during ranking?

If I can, I want to add some new activities that have existed for a long time, and I can get specific monsters. When we get the maximum value, we can choose some common materials to reduce the difficulty of new people.

@Dev_VKC Returns the last connection time of your friends, that change you made did not help at all, if you removed it to prevent other players from trying to hit you I will tell you that they can do it in the same way, and it is also very useful to delete those who have not connected for days.

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Seconded.

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Can we add some rare gems to appear in friend chest? After hatching all monsters in the chest, all the points are basically useless… im sure some old timers here have millions already

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I have 0 because I spend them on fruits to train and awaken new myths.

2 posts were merged into an existing topic: Which monster do you want to see Buffed :partying_face:

When is pack counter will be in place along with the egg count

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We will continue counting in our minds

@Dev_VKC I would appreciate it if you would consider implementing these.

  1. If we want to know when we have some Achievements, for example, display an exclamation point. Because now we have to check often.

It would be nice if you could let us know with an exclamation point when we achieve it, especially since it’s a pain for us to have to remember and check how many times we’ve completed the online sections.

  1. I would like to propose adding Aurodragon to the exchange monsters for 6ster Tickets.
    Aurodragon has become harder to obtain due to the previous change in the egg pool. However, Aurodragon is particularly useful in PvE, so why not add it to the exchange items so that beginners can aim for it and get it?

  2. How about giving players exp (say 300-500) when they win in PvP?
    I remember there were some threads where there was a discussion about teams using a lot of Mythic at low ranks. If the matchmaking system is based on the player’s rank, it might be a good idea to give exp in PvP as well. Low exp doesn’t mean much to high-ranked players, but it helps low-ranked players rank up.

  3. Please add a third page. Lol

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1-I think it is a great success to give experience for winning in pvp

2-new VIP levels

3-to be able to spend the tickets we have left over on 7 star tickets or new things in the store all this would increase the purchase of tickets 6 stars

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I would like it as:
Loss = 0 exp (to avoid encouraging people farming exp by immediately running)
Win = 300 exp
Loss during ranked = 500 exp
Win during ranked = 1000 exp

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