What quality of life improvements do you want?

We can make Tricanium a little more intelligent, that is, load its back mortar at once @Dev_VKC

1- mortar load
2- summon rockoid
3- now load the rear, this takes a long time, thank you.

Done 6 matches and only got 4 monsters killed… hahaha… either lower the kill count or add remaining monsters on kill count when player runs
Screenshot_20240315-221655_Neo Monsters

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an easier way to use the monsterdex

This was discussed in the bug report. I thought it would be better if it was originally in this thread, so I’m pasting it here.
I hope that the developers will solve the problem of the banner period being too wide due to the increase in Mythic types.

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@Dev_VKC can we get a calendar in this type (accessed in the row where shrine appears) of PvE/PvP events and banners (e.g. Sakura banner, Charybdia banner). That would made clear what ends when and what needs to be prioriticized by players.

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This is why they won’t release a calendar.

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cant wait for the Neomonsters turbo chef event

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I like to ask for a recharge option in the Defense of Verosia event. Maybe like 1 gem for 12 tickets.

Apart from being buggy in many ways, this event is so extremely dragging, it’s really unbearable.

Also change the algorithm of meeting other players. When I played this morning I think I met the same player 5/8 times, which is probably because they were also playing at that time. This also slows down the defend wins significantly. I don’t know whether we get points also from defend wins, but if not, we should.

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at the moment we can recharge tickets fully using gems and large elixirs and we can recharge tickets by half using small elixirs.

why not have an item that speeds up your ticket recharge rate for an hour to say 3x the regular speed? this would be particularly useful for event when people are waiting for 5 mins just for a single ticket to do their mission and leave. especially if they come back an hour later and have a bunch of other tickets to use.

We need a filter in the evolution screen so you don’t have to scroll for days @Dev_VKC

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When an opponent leaves mid-game the squiggly lines over their mons still appear even after leaving the match

That’s a known bug they’re working on. Two temporary fixed are entering a pve battle or using the short window where you can cancel the move right before you go back to the pvp menu.

Sorry I don’t know where to report this. But I hope u fix your slow server (pvp) . Its super sensitif and very lagging. Its not only happen to me but nearly All Indonesian player , are you restrict Us so we can’t play PVP normaly? Its never happen before season 59

@Dev_VKC

Fix+ 2 compensation gema

Make ingredient monsters recaptureable, i.e. if the first attempt to catch it fails, we should get infinite reattempts to catch it

Could we get in-event team slots for Whale’s Treasure, similar to Defense of Verosia? It’s always a hassle to clear slots and remake teams. You usually need two team slots anyway because there needs to be a water team ready for the sea monster fights.

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@Dev_VKC pls. :arrow_up:

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@Dev_VKC As someone who created alt account lately , I have noticed something:
the pvp experience is just awefull for new players , and this because of those old players who doesn’t want to level up their hero rank and they want to keep it the lowest possible between 30/40 , a lot of them keep it low for selling propose , other ones want just easy wins in pvp to get the rewards faster , but they screwing up pvp experience for real other new players ,(you are new in the game and you don’t know much about mechanisms and in pvp you meet pro players with awakened mythics ) and it’s not just about few players who spent money in the game , but as I’m saying lately you meet more and more of people with awakened mythics with low hero rank some of them are under 30 hero rank , and you meet them in pvp , I suggest you do something about them and force them to level their hero rank (maybe login days bonus giving XP ) , story mission giving considerably more XP )

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Do they play well? That’s the main question.

I remember when I played PvP (HR under 100) on an alt many years ago, while leveling up that account. I ran into those players but they were usually really bad and I beat them with a much weaker but better-built team and game knowledge.

Of course there were a few guys abusing the unawakened forms of mythics which back then had crazy defense but there will always be pathetic smurfs.