I came to the game some time after the 4th anniversary.Definitely 20 is a big number that I don’t think is impossible, even for f2p. I would have loved to have been there since the launch of the game. Maybe I had 20 myths or more right now. Neither I am very careful with my gems so I think what @Killerdog says about the 20 myths is possible. In my opinion I think it’s all a balance between hard work and luck.
give new accounts an option to skip the damn tutorial,it’s too damn long it feels like pokemon’s tutorials

Make her the new official Shrine maiden. Takochan for next “intern”
Some skills simply should not exist in the game,
Flame eater, it heavily punished link fire i would reduce this skill to 2 uses only
Guardian execute is another skill that heavily punishes protectors, at this point in game it not worth running any protector due to the number of counters
Blind should have a 100 seconds restriction since the user first turn
Looks like someone wants to go back to ap spam and call it a day.
Back to the original intent behind this thread…
In the team building screen it’d be nice if when sorting by stars or cost, the ingredient mons (that you can’t put in your teams) didn’t show up.
Maybe there’s a separate ingredients section?
Great shout. An ingredients filter that is actually defaulted to have the red and white cross on so that it’s switched off would fix this @Dev_VKC
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Achievements
I would like to be able to tell with exclamations etc. when Achievements are achieved. Nowadays, I have to check whether I have achieved the goal, which is time-consuming.
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Monsterdex
The monster name is written in the update notice, but I would like the Monsterdex number to be written next to it. Some players, such as beginners, may not know which monsters are just by their names.
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Ranking Rewards
I think it would be better to change the number of rewards for legendary potions. How about 6 pieces for rank 1, 5 pieces for rank 2, 4 pieces for rank 3, 3 pieces for ranks 4-10, 2 pieces for ranks 11-20, and 1 piece for ranks 21-50?
Currently, there are the same number of items for rank 3 and rank 50, but the difficulty level of ranks 3 and 50 is clearly different, so I think it would be better to grade them.
The reason why there are 6 rank 1s is because there are 5 rank 1s in UC. PvP rank 1 is more difficult than UC rank 1, so I think it would be better to have more than UC rank 1.
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Biweekly Mission
Please add rewards. Lol
Not really as bypassing skills right now are too much, there is no real reason to punish them this far
Plus there are now protect killers with excessive force
With how many different protectors and special rocks we have now I am sure guardian execute is the one thing that keeps excessive ap spam in check.
Rocks are not cheap 6-7 cost no team plays more then 2
Its limited to 3 uses for most monsters some unlucky ones its limited to ones per battle its fiiine
I thought it was infinite like flame eater
Nah its always limited to 3 uses per battle but grants the monster a instant turn on enemy kill just like with piwer swoop feks
Flame eater is kind of simulare but not really it reduses the second cost of the monster by 100 if a monster is successfully killed by the skill
If my memory served me right it was infinite, i guess its fine, only thing to be looked at is flame eater.
Flame eater + accelerate is basically insta turn
This is true elm accel and its 2 second sweeping asling as there is no hg
With cani it can do piercing plus it doesnt seem fair towards fire monsters
I mean cani without his piercing fails to kill alot of fire monsters
But do take into consideration that water monsters now have flame eater that would kill all fire monsters without HG
I know i have aoi awakend and arctic at +9 those to will kill any fire monsters no questions asked i still dont think its to bad a skill tho
But we should make something to keep the other elements in check aswell






