What quality of life improvements do you want?

Hey @Killerdog @Dev_VKC,

what are your opinions on making lower evolutions of obtained mons usable at any time?

I have found myself regretting evolving some mons because their previous versions would enable me some strats or them to be used in rule pvp.

@Dev_VKC, will there by any chance be any kind of reward for the players who placed at the top of the annual ranking? Perhaps an icon, gems, or ingredients like in ranked PvP?

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They should give out an icon like they do in ranked mode, and not just for the annual ranking, but for the others as well. This would motivate players to play more PvE, play more battlegrounds, and try harder in ranked mode to get these icons. Otherwise, there would be no point in creating these leaderboards.

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@Dev_VKC
I think everyone would like something like this, and it shouldn’t be too difficult to make since they’re just icons.

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Agreed :speaking_head: @Dev_VKC

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Super agreed @Dev_VKC :speaking_head::speaking_head:

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Don’t snitch, they nerfed other unevolved stuff XD

Can you make each monster’s configuration unique to each team? There are secret abilities that work in one configuration but aren’t needed in others. When you switch to a team that does need them, you have to activate them manually, when they could easily be saved automatically to each team based on how you designed them when creating each one. The same should apply to entry bonuses. I hope I’ve explained myself clearly.

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@killerdog Good afternoon/morning, I hope you’re having a good day. I have a great suggestion, and I know you’ll agree with it: it would be great to be able to transmute one ingredient into another of the same element. I’m not referring to Omegamind or other hard-to-obtain ingredients, but rather the ones needed to ultra-evolve the starter Pokémon of the four different elements. There are a lot of ingredients required, and I have some extra that I’m not going to use, and it would be a shame to have them just sitting there collecting dust. In short, an ingredient transmutation system would be fantastic. Thank you for reading :slight_smile:

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Not sure if it’s a quality of life improvement but maybe the 5 star monsters used with their boss should get a cost increase when used with the boss in the team.

Not only are they really good with the boss monster but they save up so much cost when used because they are all 5 star with a 10 cost, which leaves the user with loads of extra cost tos spend.

Which turns the team into two parts.

A first part with the Boss, all 5-7 of its minions, and then a 2nd half will full awakened all with secret skill unlocked mythics.

That would be a decent nerft to the Bosses strats. Make the SE cost 12 when used with the boss. Make it harder to build the rest of the team

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My opinion on this has always been that if the second form is maybe a better option than the final form then it needs to be nerfed… or the final form get buffed. The game should encourage us to evolve our monsters, not leave them “weaker” because they are lower cost. If you have particular monsters you think are too good in their second form then please list them. Maybe the final form might get buffed :slight_smile:

It’s an interesting idea and one I’m not really able to answer any more. On my account I have way too many ingredients, have everything evolved and I’ve been like this for something like 8 years. I don’t know what the situation is like for most players. The Devs have said they are probably adding something like an instant “sweep” mode to ingredients farming. I’m not sure if they’re doing anything else to make getting ingredients better for players.

Reading your idea, I was expecting what you meant was converting one element into another. However, you said this wasn’t what you intended. What are you expecting to do? 3x bottle → 1x harp? If so, I’m a little confused because most of the ingredients are obtained from separate battles so you don’t end up with a big excess of any one thing… unless I’m missing something?

I think a far easier way of doing that is making the “boss” have higher cost than normal. Since you expect to use it with the SEs, it would be the cleanest way to do it. I’d definitely be happy with seeing it on any future ones, as long as the setup is powerful enough to justify it. I think all of those setups are now kind of fine so it would be a bit unfair to increase the cost on them. Calamitas is probably the strongest setup and could maybe justify it.

I’ve played around with Runedragon + Lordsreign since they removed the time restriction on polymorph. One of the things that really hurts it lots is how you’re investing 26 cost to do it. Runeconqueror is strong, but not 26 cost strong. So bear in mind that an idea like this sounds great on paper but might just make something not worth playing.

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I know it’s still good, and I know the Taunt nerf was because of Plumesilisk, but some people are still using it in its second form, and Plumesilisk is the original Taunt Mythic.

I would only ask for a buff to Taunt+, so it wouldn’t be a general buff, since there are many monsters with Taunt, and things like the C.W. would make it impossible.

But maybe a nerf to the second form or a slight change would be better, so the final form stands out more.

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I haven’t seen this mythic in ages.

Honestly, I haven’t seen it much lately either. I haven’t seen it for a few seasons now, but almost every time it showed up in a team, it was in its second form for quick, low-cost protection.

Maybe in the future they’ll revert the Taunt nerf, but I hope it’s not anytime soon, since there are already quite a few monsters with Taunt right now (and as I said before, it would be an unnecessary big buff to the C.W.).

In my opinion, it’s still being used in its second form because awakening it is unnecessary, and it shouldn’t be that way.

Sorry, I got nervous while writing. Yes, I meant the elements. It would be very interesting to see a system for transmuting ingredients.

@Dev_VKC

How about paying 40 gems for changing the ING? :wink:

That way we could avoid having to deal with these annoying names more often.

@Dev_VKC, could the ticket cost for this be reduced? 30 tickets to get 1 ingredient is too much, especially since it’s not even guaranteed to be the one the player needs, and the 3 random dungeon battles have an absurdly low chance of giving a pyramid compared to the other ingredient missions.

If you’re not going to implement the “one-click” ingredient farming method anytime soon, you should at least reduce the cost of this.

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Devs can we actually increase the silver mines reward, the no key thing is good and you added 3 more battles which gives max 90 k and 3x mines gives 210k which is tooo low.

I am not that much of math guy but here is rough calculation of needed silvers to fully evolve legendary

100 to 150 k just to give fruits (assuming that we are using green fruits and it takes 100 extra tp to fully train)

500k to ultra evolve

500k for ss

That’s roughly 1150 k

Same goes with mythic at 1300 k

And silver mines gives 210k (not including small rewards) And we have to play 6 times just to fully evolve 1 legendary.

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I only want they increase chances to get Cryptamid

Because it was most I need now @Dev_VKC :backhand_index_pointing_right::backhand_index_pointing_left:

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Every month one legendary monster get a mythic form, that will bring back some excitement.

So in a year we get 12 mythics from legendaries, voting system would be nice.