Updates the update of the update of the next update

One more thing, would you mind doing something about Azrazel? That thing is absurdly powerful, it’s basically 3 guaranteed kills. Raise the TU on cannibalize, that’s all.

No, reduce speed and armor

1 Like

Azrazel is ok like it is :neutral_face: like do we complain about y’all sleep lock nerf sleep to 150 seconds

1 Like

It comes down to what counterable and what not. Sleep got alot of counter already - alot of sleep immue, poison, mojinator, etc… if yiu get sleep locked - its because you didnt build a counter in your team, or because of bad timing from you or good timing from opponent (or luck as well).

Countering azra is super hard. You really cant do much. He usually come with talo so he got an insanly high speed shield/accalarate/knockback next/canibalaize for DR/double bloodcrave. Plus his 1 tu SS makes him able to get behind a monster without skipping, so if you try to get behind him to counter whatever is coming in (bane/tenebris usually), you cant.

There are some counters, especially one on one, but thats really not enough, as we dont want every team to be the same.

I think for the very least - give him back his poison revenge instead of stunning revenge. Give him a weakness.

I mean Knock back should be and anyone frontline if azrazel is causing you problems that mean you didn’t make a counter to it

Plus it’s many factors you have to have a water frontline to even use his ss mean while all you have to do is one on one switch friend with a gold tail and you lost

zib fox talo fl is faster than azra fl.

Zib canni talo and fox can double retribution before azra get turn after canni.

As i said earlier i never saw anybody complaining about azra before zhu release and the main problem is zhu link stealth all move it need to be 70-80 tu.

Not everyone has both Zib and fox you know.

reducing azra’s speed will be good because he is so annoying with zhu

Azra is one of the best front line monsters but not OP and you’ve got to build around him because the cannibalise is “link”. Even if it’s +9 and Talo accelerates then Azra’s double bloodcrave goes behind 30-40% monsters which makes it weak to lots of different front line strategies. It’s strong, but not impossible to deal with. I think what makes people want it nerfed is that a FL using Azra which ALSO has good monsters around it is very strong. Basically where the “link” part of the monster is not actually hindering the team. Since we now have some great shadow monsters which can also benefit from link it has become one of the best front line strategies.

I’ve often dealt with Azra with knockback… it’s SUPER weak to that.

Azra is very very good but can be killed fast, kong its the best choice and not risky at all cus nobody uses azra with protection FL other way to get rid of him is kill the target for cannibalize and make enemy destroy is strategy,other way destroy a shadow enemy so azra can not use link cannibalize.
1on1 FL also counter him

@Dev_VKC I know a lot of people on this forum have a huge sense of self-entitlement and are consistently pestering you for things, so I want to do something different with this post by saying thank you.

Thank you for adding the date and time of when an event ends to the actual event itself (see current SCB and Balancion Trials). I really appreciate not having to go to the news section to see when things end! :+1:

5 Likes

Also, thank you for hell mode on balancion trial. This event is now the easiest way to level up hero rank :ok_hand:

@Dev_VKC

1 Like

yeah Thanks for adding hell mode a week after I hit 200 :unamused:

2 Likes

Yeah, a bigger reward for doing all 5 missions in hell mode would be awesome. Maybe upgrade both of the reward options.

I would say the 10k xp per win is a pretty good reward for hellmode and we don’t need to ask for more. It is only a problem for level 200 people.

If something they should allow us to even go past lvl 200 or make a paragon system. No idea how that would work in Neo monster tho.

5 times in a row in PVP: my zib killed apollo, then my motor did not summon shells. This needs a far higher priority than new features.

1 Like

Samething happened to me with tinker. It seems the passive gets triggered by targetting a random enemy but if its the enemy that just died to death revenge the shells wont appear… just crappy game coding

1 Like

This bug is very clear to reconstruct. Do not understand why it exists forever.