Update update

What’s up fams!

We are wrapping up update. More likely the update will be ready around mid or early of February. Thank you for your patience :unsure:  :unsure:  :unsure:

As you knew already, after this update you don’t need to put all the monsters with the same element on the battlefield to trigger Link. (it only requires more than half of your monsters with the same element). Thank to BRD, we also fixed couple issues and bugs. AI is getting even more and more smart as well!

Moreover, we tweaked a lot of Epic and Super Epic monsters’ stats, in a good way. For example, some poison massacre Super Epic monsters have higher attack value; some Epic give turners have more defence!

Oh and finally, Wolfrozor and Viridizardon will be getting their buffs! But it won’t be super op like Galvbane :stuck_out_tongue:

Any pvp bug fixes and any news on if shinies will keep same bonus as the original?

Thanks for the heads up

Any news if shinies will get contradicting/different movesets from their normal counterparts? How about the same legendaries (shockers, ap stun immune, risky healers, talo and apollo, etc) do they get slight different movesets from their counterparts?

What about protect focus SE?

 But it won’t be super op like Galvbane :stuck_out_tongue:

Woah now. Don’t be hating on the energiser bunny.

Also I’m also wondering if there’s anything planned for shiny + bonuses being transferred from normal versions. 

Wow, epics and super epics getting tweaked? That’s amazing to hear. Also pumped to finally see wolf and viri getting a real chance to shine. I still really think Retribution is the absolute best thing to give Viridizardon, since it would resonate with the entire rest of the moveset. Accelerate allows for plenty of time to trigger retribution, Retribution gives a great way to be of use while waiting for survivor, and it makes viri a more immediate threat, making it easier to fall into the desperate bite trap. I honestly don’t know what the best thing to give wolf is, I guess I’ll trust you guys to get it right this time.

Galvbane is not op if the stun effect of stun absorbers from single stun moves is not that ridiculous. :frowning:

Ask Emeraldont bro killed in 42 sec

It does force Galv to spend his pulse on the monster that’s meant to take stuns, so Galv can’t use it on something more threatening.

I’m just hoping for a new mon in a legendary festival soon.


What’s up fams!

We are wrapping up update. More likely the update will be ready around mid or early of February. Thank you for your patience :unsure:  :unsure:  :unsure:

As you knew already, after this update you don’t need to put all the monsters with the same element on the battlefield to trigger Link. (it only requires more than half of your monsters with the same element). Thank to BRD, we also fixed couple issues and bugs. AI is getting even more and more smart as well!

Moreover, we tweaked a lot of Epic and Super Epic monsters’ stats, in a good way. For example, some poison massacre Super Epic monsters have higher attack value; some Epic give turners have more defence!

Oh and finally, Wolfrozor and Viridizardon will be getting their buffs! But it won’t be super op like Galvbane :stuck_out_tongue:

Finally a buff to my starter Wolf :smiley: he really needs it cause i faced him in uc 200+ floors and even when buffed cant 1 shot me and i don’t even have HG. Please give him sustain hehe.

(it only requires more than half of your monsters with the same element). 

it means combination of (Aegis - bauble - zhulong - bitterbeast) + tenebris next spot will activate link sneak all   :ph34r: