Oh, I mainly use it for Taunt, Swallow and Dual Slayerbane in case RAW and Focus killed other mons instead. She’s much better when accelerated by Regalion too
- From the brink is kind of a very deserved buff to lionheart. Maybe he finds his use in PVP after 300 years of being released (but still he is not good enough, just let him with half life, as a permanent dead weight)
- Sepheris…are you all really surprised to see an extremely abusive mythic that just comes in and grants a free win? A mythic that makes months of team building worthless?.. As I said in The lounge, this game HAS to be a piece of cake for some people.
- Ahuizard’s nerf was actually expected . At least is not nerfed to death, he is still usable, but now, as you would use any other SE.
- The rest of the changes were less impressive/important but talking in general about them, they really helped, or balanced in the good way, the monsters they affected.
Buffed? They just gave him a little tiny extremely small improvement.
I was thinking about this monster just yesterday and he totally needs a good buff. I think a speed increase to 56% and to change his blood move to bloodfury 100 TU.
Oe just to change his blood move
Yep, I forgot about this. A great help indeed!
He’s just happy cuz his fav Monster got a slight buff lol
Isn’t he Almoez? I thought his fav was geomagnus :'v
Yeah he wants Geo badly not his fav
It got a huge buff a few updates back… addition of insomnia and “show of power” now doesn’t have a restriction from first turn. It enters and at 80% speed gets a turn where it kills a dead weight teammate to stun enemies for 80 seconds. 68TU later (at +9) it sweeps with raw bloodcrave. Not too shabby for a SE. It’s a far worse Huskegon but that’s to be expected.
Yeah true. I thought it was 100 seconds since its first turn. It really does seem better!
It’s almost as if the DR users were becoming too strong…
Ik. But u get what u get.
Or it’s just unfun to fight because it punishes you harshly for every sliver of progress you make
Just watch this video:
Further proof that Death Revenge is a mistake and only Payback Revenge should exist.
DR has way too many common counters nowadays. Don’t debate me on this topic, you are wrong
It’s not DR the problem, it’s the RNG tied to it. It’s the same issue I have with APs, with Sleep, with excessive damage fluctuation (all monsters which ignore defences).
If each Death Revenge monster had a condition to its DR that helped us predict who’ll get killed, or at least narrow down the possible doomed ones (e.g. the monster with the highest seconds, with the highest kills, of the opposite element etc), then it’d be a much more healthy and bearable strategy, at least in my book.
The same goes for Sleep, but I know both will never happen because they imply a MASSIVE rework. Still, I think that, generally speaking, more conditions should be implemented in order to progressively replace RNG, even if not completely by any means.
There are a ton of things in this game that are RNG besides DR. You must learn to become one with the RNG
Some one had a go at me for running DR in the FL the other day because of RNG. They were running duel.
Odds of DR hitting a particular monster 1/4
Odds of duel missing a particular monster 1/4
I’ve noticed that there are a lot of people who don’t understand basic math playing this game @LemonSqueezy
Ie they will complain about RNG when the actual math behind the situation shows a high likelihood of one outcome or another
Yeah it’s very easy to complain about RNG only when it’s against you.
ye and we tend to pay most attention to the unlucky situations which makes it feel like we have bad luck all the time. I did miss both targets with wraithcaptain five times in a row and thats a 0.097% chance so i am pretty unlucky