✨ Update 3.4 + Neo AI 🦾

Hey Dragon Trainers and Waifu Trainers!

A new update is out! Let us know what you think about the new features and the improved battle AI! Some extra things to add:

  • Ultra-Evolution now sorts monsters by training level by default. If two monsters are tied, the one with more stars (not rarity) will appear first.
  • Awaken now sorts Mythics by the number of shards you have.

  • For Chinese users: we’ve updated the fonts for both Simplified and Traditional Chinese to fix an issue where some Chinese characters were missing on newer versions of iOS.
  • We’ve also updated the Japanese font sheet to include more commonly used kanji.




Neo AI


10 Likes

A lot of bug fixes u all worked very hard :victory_hand:.

Now time to start asking when is 3.5 update haha

The skill bugs are not so bad to deal, but we’re still not sure if the Android crash bug is actually gone… It’s been a pain in the a$$.

Please let us know if Claw Feast, Phoenix Burn, Union Slash, or Slash All etc still causes the game to crash.

2 Likes

Will the spikies also get tweaked into relevancy eventually? They’re really niche atm.

1 Like

My precious Vey is buffed!! Def a win. I’ve done a few PvP battles and she feels so much better :face_holding_back_tears: The Spiky change overall helps too, but they still feel super niche and helpless without other Spikies, the boss is especially helpless without other Spikies. I feel something revenge related would fit the theme, also maybe extending his SS to last for the other Spikies even when he dies?

I always adore and appreciate QoL. I was super excited to see two of my suggestions get added. Both the “Negate” filter and increased team name length. I love the additional QoL as well! The new sorting is extremely needed.

Does the new monster AI apply to auto-battling AND PvE opponents?

1 Like

I may be crazy, but it seems carmilette now prioritises using sanguine spell despite vigor bloodbite being charged.

as for the AI, it seems autoplay likes killing Evie’s “Seating” targets before she gets a turn more often lol

Yes. But only 6 and 7-star monsters.

We didn’t touch their AI. So far, we’ve only let monsters with instant-kill skills know which targets are better to kill first. All other skills still follow their original priorities.

So you may be crazy.

2 Likes

我该怎么更新新版本

Translation: How do I update to the new version?

Thank you for the AI update! It was definitely needed. The QoL changes seem good as well. The mythic sorting in the awakening tab had been bugging me for a while :+1:

Boring update. Nothing exciting. Disappointed with dev vkc and team.

2 Likes

The amount of QoL lately is much appreciated

2 Likes

Did you seriously buff Love a day after I recorded 15 minutes with it clearing the last GoH hell challenge?

Veylora: the buffs feel awkward and dont fix her that much, we are still going with the poison sleep thing, instead of combing the skills and making her more support control style oriented, she feel too passive, and even when the time passes and her skills improve they dont feel that great

love good buffs, maybe worth running now

sang: good nerf, it fixes the issues of who goes first without changing his power level that much

But am surprised that trixie was completely ignored there were some great ideas shared to buff her

Sangithor can’t catch a break…just nerf after nerf after nerf….still love the monster and probably will still use him but it hurts to see him fall so hard

3.4 Update Opinion

Very much a nothing burger update for me. It is nice to see so many bugs getting fixed, and the improved filter options are definitely welcome, especially the Negate tag and the new AND/OR mechanic.

As for the actual monster balance changes, I expected way more.

Veylora

Yuck. These changes feel almost purely cosmetic to me.

I really dislike what they did with her skills. 300 seconds from battle start, 400 seconds, 500 seconds… Are we seriously supposed to keep checking the battle timer and calculating where she will land in the queue just to know what each move currently does? It feels unnecessarily complicated.

Her problem was never that her moves were too weak. The problem was that the TU on basically everything she does is ridiculously high. You get a few moves out of her, her immunity eventually runs out, and then she gets killed. None of that has actually been fixed.

On top of that, her skillset opens you up to basically every killer vulnerability imaginable.

Sure, she now gets piercing, stronger stun and better effects as the battle progresses, but the fundamental problems remain exactly the same. Until those absurd TUs are addressed, I do not see these changes making much difference.

Love

Now this I like!

Clemency is a really nice upgrade and gives Love some genuinely strong PvE utility. Fully healing the team, cleansing Sleep and Poison, resetting skill counts and giving everyone Shield can be extremely useful.

The problem is still the waifu form itself. The TU is simply too high for her to do anything particularly meaningful in PvP.

Will we suddenly see Love in PvP? No.

Will I use her in basically every PvE team now? Yes, yes, yes.

Sanguithor

What a weird balance journey this monster has had.

We started with an extremely awkward Mythic full of 255TU moves. Then they massively buffed it and it immediately jumped into SSS tier. Now it has already received two nerfs in a very short period of time and is probably somewhere around A/B tier for me.

Why buff it that aggressively in the first place just to start pulling everything back almost immediately?

At least Arterial Slash no longer counters Sanguithor itself, which was ridiculous. But now we have this weird category of targets that specifically cause instant death or summon monsters.

What exactly falls into that category? Once again we have another mechanic where players will have to test a bunch of interactions just to learn what actually counts.

Overall

I expected much better from 3.4.

The bug fixes and QoL improvements are appreciated, especially the filtering changes, but the actual monster balance portion feels underwhelming. Veylora somehow came out looking worse, Love got a nice PvE upgrade, and Sanguithor continues getting passed back and forth between balance extremes.

For a major update, this feels like a whole lot of nothing burger.

I dont think they took away her stun protection, its like they didnt buff her at all most games are over before 500 seconds, ideally they should had reduced the 500 seconds and give her better skill set or made her more a support role, i dont know why we still are doing the sleep and poison things we have already established it sucks

An attacker with 42 TU, plus full-team cleanse and shield, looping this over and over — this is so overpowered. I can’t wrap my head around this kind of over-the-top buff.

The electric octopus also got this retaliatory massive buff. Sure, its biggest weakness remains: multiple vulnerable points for multi-hit damage. Outside of that, it’s basically perfect now. I don’t get why people still call it weak; it was already pretty strong. This kind of heavy-handed retaliatory balancing in game updates is really frustrating.

4 Likes

I think you should use her to understand why some people call her weak

Ai issues which still exist -

Monsters which give single shields trying to shield poisoned allies (baby plumes are terrible for this)

Medbie - medbies whole playstyle is about swapping out and summoning buns so that she can heal herself on entry to use dual confident strike, however she spams dual confident strike basically until her heath is in the red. She should prioritise swapping out when confident strike isn’t active.

1 Like