Don’t you think the time it takes to complete Bond Quests could be simplified? Many users take a week, others a month, and others just days. It all depends on how much you want to see your monster shine, but really, who wouldn’t want to see their monsters shine? Well, at least an idea to reduce that time would be great in these times of such a monster boom. ![]()
Merry Christmas! ![]()
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Plz think about it for the next update ![]()
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One idea could be like the dungeon shortcuts
@Coltraz @Killerdog @Dev_VKC
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Compensation
A shortcut that teleports us directly to level 99 when we win against 100 mythics ![]()
Exactly broh
Exactly this. At this point veterans have done thousands of those missions. There’s no reason for them to not give training points and some random ingredients.
If devs think it’s unfair because some ingredients have capture percentages, just get rid of those entirely, they’re idiotic anyway and waste of the players time. It only makes the experience more frustrating, nobody likes to spend 100 tickets for all the ingredient monsters to get away when obtaining monsters is already dependent on luck.
if they want they can buff the percentages to catch these ingredients the more you play the game. maybe make that based on hero rank or the week/day counter that is in the game for no reason.
and it would make sense as the more you train and the higher your rank is, catching monsters or ingredients should become easier and easier.
the more you play and if you spend on the game to progress faster you will reach a point where you have loads of monsters to evolve but not enough materials to do so, and once you start gathering, new monsters will be released and you will hatch more monsters, so you will never be able to catch up, unless you spend gems daily to refill tickets and grind nonstop, and there are loads of improvements that can be done to not delete the process, and make the game just about pvp or playing the event without any grind to progress, but make it easier and easier the more you time you spend on the game
BQ offers gems as rewards, so if they implement a way to skip it, it could become a bit unbalanced.
One possible way to implement it:
— To skip a level, you would need to spend tickets.
— You can only skip levels up to the reward stage (to actually get the reward, you still need to win the battle). This is mainly to prevent new players from abusing it.
— Final battles cannot be skipped. These battles usually can’t be completed in auto mode anyway, so players would still have to face them if a full BQ-skip method were added.
Personally, I don’t think skipping BQ is reasonable, and it’s better for it to stay as it is.
No, no, I’m not really talking about omitting anything, it’s just about implementing a method that is efficient and requires less time than what we currently see. I used the DUNGEON as an example because by using shortcuts you can go from level 1 to level 20 without omitting any rewards.What I really want to omit is the time I put into it haha
If battles are skipped, new players could abuse that option to get rewards they wouldn’t be able to earn by actually battling.
If skipping battles doesn’t cost tickets, it would become a very easy way to get gems.
Skip function is only available after X amount of monsters has been fully bonded
noooo, let’s not mess with BQ at all
I’d prefer that myself, bonds is a great way to test new mythics on auto for my auto pve clear teams
i was literally wondering why they didnt increase his speed on each entrance, its basically a worse issue than kasumi losing tempo
If the 1% form was 99 speed I’d use it in every team
but let’s be real we don’t need another astra but with death revenge this time
Not exactly astra, its a much worse case because he all dies once. But without speed boost on each version its useless ability
Still we don’t need it, this one pairs with nepth and auro unlike astra who don’t want several of itself, this could get out of hand really fast if it was more viable
@Dev_VKC, give Gorgodrake the Death Revenge ability for one month ![]()
It has it already which is why I could see it be kinda funny in UC if you manage to just clone it a bunch ![]()