Update 2.64 Change Log - Merry Xmas 🎄

Oh no, that definitely shouldn’t be possible. (30 Gorgodrakes)

I hope the guy we recommended to awaken Gorgodrake actually did it.

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Yes. It gives a nice interesting synergy angle to use Gorgodrake with rather than it just being a poison sweeper.

For PvE I still don’t think that’s more useful than, say, Nebelronix/Cosmodragon for super buffed content.

For PvP it really depends on whether you have enough time to spend doing the sacrificing. Given you also need a very passive teammate to do this (Nephthys, Aurodragon, Atrahasis, etc.) I don’t see this happening very much… it’s hard to line up and the opportunity cost is usually too high.

@Coltraz I’d love if you could give Gorgodrake + Nephthys a try in PvP to see if you can find a way to make it work nicely. I didn’t find it particularly worthwhile in the mid/late game when I tried it a few months back.

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I am not a poison enthusiast, especially all of those classic Asmodia Scorp endgames.

I don’t want it to be nerfed — it’s an old Mythic and it deserved to shine (more) — but 30 awakened Mythics for the price of 1 still seems way too excessive to me.

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When you look at the crazy ceiling of what some combinations do they look silly, but in reality you don’t get the opportunity to do that so it’s perfectly fine.

What’s much more of a problem is things like Thalazaar where it does it automatically with no synergy.

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Eeeeh I don’t see this being viable in pvp even if you try and build around it

it takes to long and the effort does not really justify the rewards in my opinion

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This is a bit shitty tbh. Another complaint is that we don’t gain any training points from sweeping either.

@Dev_VKC can we next get rid of training points or can you at least make sweeping give them out?

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the same monster as last year? so everyone who already bought it last christmas is paying the same tickets but getting no exclusive monster or at least some form of compensation? what’s the reasoning behind that?

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also, when will a new shop mythic (for 6* tickets) be added? i read somewhere that those come out during christmas.

Litrely stated in the post you quoted

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I’m too lazy to read the text above, but has anyone tested how many seconds it takes for Kunomi’s second login to enter the game?

We should ban the C word the same way the M word is banned.

Tomorrow.

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“C word”, definitely “Christmas”.

Why do you want to ban Christmas? :thinking:

Is it correct that she entered at 50TU?

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22TU

This update is hella lazy. I feel like writing this summary will be more work than the update itself.

Iridescezarc - that’s a joke of a change right? It’s not April Fools??

Kunomi - I still think she is one of the worst waifus. That change makes her viable with Autopoison, that’s all. Venom Sneak Attack is nothing spectacular and Poison Massacre is not that great with how many Camo and Poison Immune monsters we get to face. I won’t be moving her from the bottom tier.

Gorgodrake - completely unnecessary. I don’t know who requested it but I will probably be moving Gorgo higher now.

Basher should have Bloodrage active only with 1+ kills.

GREAT changes (my suggestion) to the Mojicraft :+1:t2:

Mobysseus - I don’t like that this legendary is being used as an 85% speed stepbacker in the frontline. They nerfed Cannibalize from being self-targeted. Now they made this legendary immune to the counters it had.

G.F. Dandelion still crazy unbalanced. Why does it need acceleration at all with those TU? They should lower her Dirge Melody to 100 TU so people would stop playing her with Titan.

On the other note - very pleased with the Christmas Bag - it puts me closer to having everything +9 and every SS unlocked. I don’t have an opinion about those silvers and fruits sweeps. I guess people really want to just skip all the gameplay there is outside PvP.

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This position seems a bit confusing. With Jasmine killing Moby, Kunomi should be first, but as you said, it’s listed as 50 seconds. There might be a mistake. It seems like Kunomi’s entry only worked after the others took their last-second position

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I think all the similar features should be unlocked for players once they reach a certain milestone in the game, to make farming easier.
And if devs want, they can keep the classic experience of gathering ingredients, keys, or training points for new players who haven’t for example finished the main story if the game.
That will make progress easier for older players who have been through the struggles of keys, farming ingredients and waiting for training points, and keep the classic and nostalgic part for new players who are starting the game

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C word…?