Unfortunately with this game you do reach a point where it is very hard to advance unless you have certain monsters. However if you’re creative you can cheese some victories with what you have, which for me was fun. Your imagination is the limit though, and if you want to easily win the majority of the PVE story/events focus on hatching Tenebris and pray that you’re lucky enough to get Aurodragon. I’m amazed at how those two in combination wreck the majority of PVE teams.
If games followed the same rules as the player, in so many cases there’d be close no challenge at all. The CPU is limited and only does what it’s programmed to do (since we haven’t reached the point where Neo Monsters works on neural networks).
On the other hand, the players can see the enemy’s team and build a team to counter it. Which means that whatever trick the game throws at you, it will eventually be beatable.
Most of the frustration I got early on was from the enemy monsters’ buffed stats, rather than their number or formation, but you’ll eventually develop a collection with monster that can nullify the enemy’s stat advantage, so no biggie after all.
i think that a backbite monster should be given to new players in the same way that stun absorbers (bitterbeast and leoronix) are.
the amount of ways backbite can be utilized is huge. even just allowing players to have a team with a catchable stun clone and a backbite monster would improve a lot of players chances i reckon.