As a hardcore gamer with 20+ years of gaming experience, here are my opinions on PVP.
I found myself playing HI’s PVP less and less, due to 2 main reasons.
(1) Too luck dependent
I had battled a player. The first time he won me by far with 7 Arks left. The second time I won him by far with 5 Arks left. How come such a big difference?
(i) Bonus actions
No explanations required. I am glad that it is going to be capped at one. But even so, it will still be the major factor dictating who is going to win. Getting a bonus action is unpredictable. Powerful Arks like Destructor getting a Bonus Action can be game-breaking. If PVP is meant to be strategic, “unpredictable” and “game-breaking” should not meet each other, but it does happen a lot in current PVP.
(ii) Risky heal
I am glad that not many Arks have this skill. This skill is one of the most luck-dependent skill in the game. I have encountered multiple instances where a Mossgolem successfully healed itself and Shadowstalker for many times. Healing an Ark to full health is like having an extra Ark. If I am lucky and can cast Risky Heal successfully for multiple times, my chance of winning is significantly increased.
(iii) Shadowstalker
In Master League most people have Shadowstalker. Its daydream + dreamhunt combo is like Skull Wraith’s Roulette, but better. 50% of one shot opponent’s Ark, and 50% chance of itself or its ally losing a turn. I had battles where my knockbacked Shadowstalker, on its own, killed the remaining 5 opponent’s Arks just by using this combo (with some BAs of course).
Some people may argue that it all depends on your strategies and Arks. Yes, but only when the players’ skill difference is large. In the Master League, players are almost equally good. Their skill difference is very subtle. And hence sadly the battle outcomes are more dictated by luck. When I win a battle, I want to know that it is because my team is better, not because I am luckier.
“May the better player win, not the luckier player”.
(2) Lack of variety
I had more fun when I was in the Rookie and Veteran Leagues, where players use a wide variety of Arks. There were a lot of innovations. I first saw the Orcow + Skull Wraith combo in there, I am glad that this combo has finally gained some recognition now.
In the Master League, it is so dull. People mostly use the same Arks. The so-called different teams are just positioning the same Arks differently. The pool of PVP viable Arks is too small and some Arks are too obvious to be better than the others.
I would like to see more Arks to become PVP viable. It is possible. Stars do not matter, otherwise we won’t see so many Chopperbug and Gremknight in PVP. The key is the moveset. If more effort can be spent on designing the moveset, I am sure you can make more Arks PVP viable.
If you are too busy to read the entire post, here is the key message:
“The heavy dependence on luck and lack of variety, along with glitches and a few overpowered Arks, have made PVP less and less enjoyable”.
This post is meant to be a constructive feedback for the developer.
PVP is a a new, nice feature added to HI which was not in Dragon Island Blue. I appreciate that the developers have implemented a number of balancing measures, such as no duplicates, keeping level at 75 etc. Otherwise we may see people using 15 * Frillzeons.
The thing that impresses me the most is not the game itself but the developers. They do listen to the players. Not many developers do this these days.
Keep up the good work!
Thought this post is intended for the developers, other forum members are welcome to comment.