Update
Up above is a lot of reshuffling of the monsters. I know it’s a huge amount to take in but I decided to write them all just for later reference (anyone can search for particular monsters in this thread and see comments about them or changes to their tier). Here we have a few monsters that have been added in the last month plus some drastic movements with the buffs we got to Novadrake and the Christmas monsters which are coming again soon.
Notes:
Igniscapra got a reduced TU on overdrive from 80 to 60. It’s a good link fire monster that can sweep very easily but is already A in general and A+ in PvP, I don’t believe it has much more to offer even with the faster charging.
Blossomight has been buffed by the addition of Dracorosa. For PvE it is already S+ but for PvP I would now count this monster S+ (rather than S) if you have Dracorosa. The only thing bringing it down before was the Sanguinymph being such a bad monster for PvP. I will keep it S because I don’t want to assume people have Dracorosa.
Additions:
Blazerider goes in at S for general and S for PvP, with high attack and a good entrance passive this monster can add good offensive and defence value to your team. It’s not so great as a poison counter because it has no poison immunity plus quite low speed means the opponent can remove it before it gets a chance to use toxic killer if that will be a problem. However, slayerbane and toxic killer do high damage and solo bloodfury is one of the best sweeping skills we’ve seen on a SE.
Aviaeronix goes in at S for general and A+ for PvP, probably the most fun monster design (and artwork) we’ve seen all year! It directly counters death/payback revenge, can get rid of an annoying protector or immediately send itself back (roaring entrance + sendback) if there is no target. It’s worth noting sendback is 50TU so it can also help your team if they’ve been stunned lots. I’m being tentative with the PvP tier but it may go S or S+ after we’ve seen it in practice. Payback killer cannot be used on any other targets and wall breaker is 200TU, so it may suffer. However, if you have an enemy on 1HP when it enters you can instantly charge the 100TU raw bloodfury.
Bronzoid, Aluminoid, Goldoid and Diamonoid have all been added into the “notable monsters” section. Diamonoid is an exceptionally strong monster for stalling the opponent. Using one of these allows you to get a lot more secret skills in your team and they add a lot of worth for just 1 team cost.
Pawpatrol goes in at C+ for general and A+ for PvP, deceptively this monster is more of a sweeper than a protector. If you can get a kill on its first turn it has instant overwatch + double bloodcrave which is very brutal. The versatility is what makes this monster so good for PvP and the passive which gives a teammate a turn can be very strong if you get lucky. It’s lack of a reliable method for first kill and weakness to protector/chrono killer is what stops it from being S tier. However, it’s worth noting that because of such high defence, hold ground and the other passive it’s very reliable at giving value to your team (best protector in my opinion).
Atlantyrant goes in at B+ for general and A for PvP, being carried mostly by auto-poison and the highly aggressive moveset this monster is a great addition to poison teams but a little too slow with the moves to make it into the top tiers. There is potential for some strong combos in the future, especially with epidemic.
Dracorosa goes in at S for general and S for PvP, despite seeming to be a counter to poison or fire this monster has a lot more to offer. Stun immunity + hold ground is one of the most solid combination of passives and purifying mist is one of the best support skills. Add in the fact it has high speed, double sweeping moves and surprisingly easy ways to charge itself… it’s not surprising this monster is up in S tier. The secret skill adds a very strong combo with the two fairies that is especially powerful for PvE. You can count this monster as S+ for PvE if you have the fairies. The thing stopping it from being S+ in PvP is that you can have times when you can’t grab a kill easily and purifying mist isn’t going to help plus Dracorosa can’t heal.
Infernicorn goes in at C+ for general and B+ for PvP, while boasting stun converter with a 70TU sweeping move this monster relies totally on link fire and is quite slow to do anything because it often needs attack boost first then once it attacks it may have to wait 160TU before its next move. After using double piercing blow Infernicorn is left on very little health a lot of the time so can quite easily be killed despite its shield. This is clearly a good monster in link fire teams but not a reason to build around the element and is not particularly reliable.
Movements:
(these are from buffs/nerfs in a recent update see here)
Malwing moves from S → A+ in general, the change to blowback has lessened the combo opportunity with a few things (shockers) but Malwing still has an incredible moveset for PvP so it remains S+ there.
The Saintfeather moves from B+ → S in general and C → S in PvP, with such a crazy buff this might even be S+ worthy in PvP but we need to see it in practice first. It gives you so much control and is a counter to many other things because of sleep immunity + ascension.
Tinkerclaus moves from C+ → B+ in general, the buffs have made this a great survivor monster for PvE but in PvP is basically a weaker version of Oakthulu. It’s good with HG + double repulse + stun flash but doesn’t add as much to teams as others so I’m keeping it B+.
Novadrake moves from A → S in general and A → S in PvP, the addition of HG has buffed this monster crazily and the 50TU on skills is absurd. This monster is better than the shockers because you get to choose the timing. After testing this monster far more I’ve come to recognise that timestrike and raw bloodthirst are a big part of the moveset and you only need other shadow monsters at the start then can get sweeping with raw bloodthirst. It’s S / A+ for PvP, before anyone freaks.