Update
Notes:
We recently had an update to version 2.15 which you can see here. This post will cover the movement with regards to these changes. This update had a very small number of changes so I’ll delve into each one.
Deus X got switch enemy vastly improved so it’s now a somewhat viable move. At 200TU and one-time use the Devs were definitely scared what this could do to disrupt in some scenarios. I can’t think what they could be but obviously they weren’t happening. Ultimately I don’t think this will make the move a great one but it’s on par with knockback random and good for Deus X to use when waiting for survivor.
Haniwel remains in the “other notable monsters” for PvP. With the speed nerf it’s lost the combo with Gallio and the SE desperate doubles but it can still combo with Nightrider and be used with certain other monsters to reliably give up your front 4 for good value and set up your mid-game.
Dreadgar originally had a ridiculous moveset that was all four types of basic moves. It’s now a little more specialised and accelerate can make Deicide 175TU (at +9) which is somewhat viable for newer players.
The energy archetype got buffed this update. However, it hasn’t actually affected many monsters too drastically. St. Togala is the monster who really powers the strategy and it isn’t affected. I won’t be moving any of them but each are a bit better now and it’s paved the way for the strategy being good in the long run. Most people have an issue with how high TU the energy attacks are but with faster charging the emphasis seems to be on survival (healing) rather than mad aggression. The key monsters affected by the change in my mind are:
Wolfrozor was the only one nerfed, having its charge now slower so it can’t survive as well or be quite as aggressive.
Blazebones was already great and is now even faster charging.
Razoray can now heal itself faster and has a much better chance of not needing the SS for the first attack so it can get a second attack out much faster.
Auraleus (second form) can get attacking a little faster.
Movements:
These are all with respect to the changes in version 2.15.
Arachnodrake moves from C → B in general, becoming poison immune and toxic thirst no longer hiting itself means it’s now a decent sweeper that can heal or set itself up rapidly and isn’t possible to counter with poison. However, when looking at it in PvP there is fierce competition for the high tiers and its lack of flexibility in the moveset holds it back too much. In PvE battles it’s good for sweeping and the piercing is especially good against buffed enemies. It’s a solid monster to include in many teams for PvE.
Azida moves from D → S- in general, fatal chant now doing the damage it should (double) means this can one-shot buffed enemies in most events as well as healing and shielding Azida with each use. As long as you use her alongside a dragon she has good defence, this brilliant damage and will sweep consistently with fatal chant and then bloodshed. Her other moves are less useful in PvE but that’s okay.