Thoughts On Mechangelion( New Mythic)

No…I even love the super epics, I like the balance

Love is different from strength.
I love also SE and Legendaries.
But does not mean they are meant to be stronger than mythics.

1 Like

Personally, I think the current balance is terrible with all the poseidon and maeve teams taking a massive sh*t on the meta. If maeve gets nerfed, we’ll see a bunch of rock lock BS too. I just don’t care because my insane mythic luck basically turns me into a medium sized whale lmfao

2 Likes

Duck Aka. Broken User.

This madman is bad at everything hahahaha, he just comes here to talk kk and have fun in this forum “congratulations brother you are the official buffon of the neomonster”.

[image]

2 Likes

I agree with this

2 Likes

:rofl::rofl::rofl::rofl:

1 Like

I think it’s good to have mythics be stronger than legendaries overall, but not in every single case. There needs to be some variation in the strength of mythics and legendaries. As long as the average strength is a good deal higher for mythics, which it clearly is, there shouldn’t be an issue.

Most of the lower tier mythics are still quite strong unless you compare them to the strongest legendaries. Mechangelion is obviously one of the lower tier mythics so it’s a bit unfair to put it up against legendaries in the highest tier. Angelion is one of the best legendaries in the game, but it doesn’t even begin to compare to mythics like carmilla or sakuralisk

5 Likes

Then create a new skill and propose it to improve it do not try to sneakily to lose a legendary star

2 Likes

Claramente angelion esta perfectamente como esta al final el juego se va a tornar aburrido si siguen jodiendo a los buenos legendarios

2 Likes

No te gustan los SE le diste nerf a frezzcobra :rofl::rofl::rofl::rofl:

2 Likes

It’s definitely unusual these days to see a mythic/legendary with a blood move but such a conditional way to charge it. The secret skill also seems excessively high TU, even if you can build around it to make it good. @Dev_VKC I reckon this monster could easily be fixed to be good…

  • Soul trade 200TU → 130TU and adds a kill to Mechangelion (specify this in the description as a bonus of the move)
  • 42% speed → 51% speed (to mimic Angelion, there’s no reason why it can’t be a bit faster)

On the face of it, it’s very similar to Angelion and a stronger version of it because most of the moves are upgraded. However, switching retribution to a situational move pretty much kills the design. Also, the soul trade move is too underpowered.

1 Like

So where is the problem? Freezcobra deserved to be nerfed.
But this doesn’t mean I don’t like SE monsters.
The problem is another, you get too comfortable with your monsters and consider every nerf like they killed you.
People hate me (especially F2P) because I am not afraid to speak the truth, when something need to be nerfed I say it.

Back to Angelion: Stun Counter is the BEST stun protection skill, if you really want the truth there is no legendaries that really deserve to have stun counter, neither Angelion, neither Poseidon, neither Leogeist.
For Dusycion for example, he has Shield Field, that is not a passive that belong to a legendary.
Poison field (Oakthulu version) does not belong to a legendary.

So until you pretend all those things are fine, you will be disappointed by continuous nerfs.

1 Like

I kind of support this comment, but I think if you really want to see Mecha superior to Angelion, change their abilities in a way that makes them look superior to the Legendary. And the problem is over, the players who cannot keep it awake will find a way to deal with it.

2 Likes

My personal opinion on passives distribution:

Poison:
SE: Chance of autopoison 50%
Legendaries: Autopoison 100%, Poison Field 50%
Mythics: Poison field 100%

Sleep:
SE: No sleep field passive
Legendaries: No sleep field passive
Mythics: Sleep field 25%

Stun:
SE: No stun field
Legendaries: No stun field
Mythics: Stun field 30 TU

Stun protection:
SE: Stun Martyr, Stun absorber
Legendaries: Stun Absorber, Stun Converter
Mythics: Stun converter, stun counter

Shield field:
SE: Absent
Legendaries: 50% chance
Mythics: 80% chance

Stun entrance:
SE: Stun 80 TU
Legendaries: 120 TU (Tranquilizing entrance absent)
Mythics: 150 TU or 80 TU + Sleep

Sleep entrance:
SE: sleep 1 monster
Legendaries: sleep 1 monster + 50% chance second
Mythics: Sleep 2 monsters 100%

Poison entrance:
SE: Poison 4 monsters (50% chance x each)
Legendaries: Poison 2 monster 100% and 2 50%
Mythics: Poison 4 monsters 100%

3 Likes

I am ready to get roasted so give your best shot!

that’s kinda nuts lol. I’d have a ton of fun if it actually happened tho

Will definitely ruin the game balance that we know something like this.

I am expecting a comment like: “This will create no reliable strategies!”

Well the description of double poison eater says: “deals critical damage if one of the two targets is poisoned” you don’t need to poison 4 monsters with an entrance.

Community: “Yes, but the damage will be way less”
Me: That’s the target. Not having a monster that deals 8k damage per each monster.

1 Like

This would be so strong haha

Totally agree with you👏🏼