After some discussion in the suggestion box over an idea I had I am curious what everyone thinks.
Would you prefer the egg wheel or encountering 4, 5 and 6 stars on a special island?
Legendary island- have an island that cost 20 gems to unlock or with a legendary key (aforementioned). The island would have epic monsters with a 45% catch rate, super epic monsters that could be caught with a 15% catch rate and legendaries with a 5% catch rate. Then the player has 10 minutes to walk around ( or 4 capture attempts) and attempt to catch legendaries, super epics and epics. Capturing a legendary would automatically end the session. Super epics limited to 2 catches per entrance and epics 4.
It could also stay unlocked and then capture cards just cost 5 gems per use. You might have to search for an hour to find the monster you want but at least obtaining them would be more engaging than spinning a wheel and clicking a start and stop button.
I think this would be the only viable way the devs could eliminate dupes without losing money.
i think if this were to be implemented, the top spenders might make a little noise.
this is definitely a better system compared to the current one.
but if they were to make any changes to the egg roll to something like you mentioned, then some sort of compensation should be given to spenders prior to this change as the same amount of money spent 1 month ago and now will give u a total different result.
Would the 5 gem capture cards have a garuanteed capture rate, or still the 5%? I think that 5 gems for a low capture rate would be ridiculous but so would 5 gems for a 100% catch rate.maybe something like a 10-20 gem card could be garuanteed with a 1 gem card that still has the low odds and like 5 gems for a mediocre catch rate.
The thing is is that legends still have to be really hard to get. Otherwise they lose their value.
Wholeheartedly support though. I think them 5 gems a card is best. Then they could have cards and festival cards. their advertisement would actually be true too.
So if I go in and I only want a legendary, presuming you can’t catch a super epic and a legendary if there’s already limits on them.
But yea, I only want a legendary, times up, I didn’t find one. Not captured anything as I didn’t want to use my quota up on catching things I don’t want.
If it’s 20 tickets it was also take f2p players an awful lot longer just to have a crack at it no?
Good points, it seems just having it stay unlocked and then charging 5 gems per capture card is a better idea. The rates could increase to 75% for epics 50% for super epics and remain at 5% for legendaries. You may not capture anything for your 5 gems but there would be no dupes which is what most of your gems are wasted on now anyway.
Well, I like the island idea but in my opinion this would make it even harder for f2p to get legendaries at all. I was saving gems for about 2-3 months and made it to 75 gems = 15 capture cards with 5% rate…I think that’s to low, just go in to a dungeon and try catching some mons without weakening them
Using 15 cards on legendaries at 5% is still better than your odds on the wheel with 15 spins. Legendaries are supposed to be hard to get but you might get lucky and catch one with your first card.
Yes, i agree, but if you roll 15 times you at least get some useful (or oc useless) epics or super epics but if you throw 15 capture cards with a 5% chance you could end up with 0 monsters
I just think that the only fair way is if you are able to buy monsters from a list in addition to the normal egg, let’s say:
epics 5-10 gems
Super epics 15-30 gems
Legendaries 80-120 gems
That way maybe even some f2p would spend money because you can simply see what you are getting for your money and you don’t need to rely on luck.
From the devs way of view this would make less sense since they would generate less money in total because the hardcore spenders would need a predefined amount of money to collect all monsters. But maybe that would even generate more money, that’s for them to calculate.
I don’t know how many legendaries there are and how many will be added to the game but if there are 50 at the end you need 5000 gems to obtain all, so you can choose if you want to roll 1000 times and rely on luck or just buy all of them. That’s a lot of money anyway, I don’t totally remember the prices but I think 150 gems was 80€, that would make ~2700€ for all legendaries, I think some players would even pay this much.
Maybe most won’t like this idea but if you spend 5 gems on the wheel instead of getting a dupe you get another roll but matched to the dupe you received. So if you roll a dupe epic (like most people do) you will have another random reroll (but no legendaries or super epics included) so you will get a new epic. If you land on a dupe super epic you get a reroll (but no epics or legendaries) so you will get a new super epic. Dupes should be the reserve of those who are trying to get the 1% edge over opponents at a very competitive level not average players. There is nothing more annoying then rolling consecutive dupes (probably many people drop the game because of the mechanic). If you are wanting to get the competitive edge and roll a dupe penguini maybe you would choose keeping the dupe instead of risking getting a lower tier legendary to give you a slight edge (+1) against other teams with vanilla Godfeathers. Or maybe you have a solid epic that is a part of your frontline strategy so rerolling risking receiving another trash epic might not be a good idea (you would prefer having an added advantage with existing mon). So maybe giving the option of keeping a dupe (for very competitive players this might be a good idea) or rerolling like for like (probably what 95% of players would prefer).
I kind of like the idea of going around an unlocked island as it does combine skill as well as chance but there is no reward payoff with those odds. Yes the 5% is better odds than your standard egg but most savvy players know how to get those odds by rolling on festival egg occasions. It’s making capturing legendaries risker if I’ve understood your idea correctly. Or do you not have to battle the mons to lower their health and just attempt to capture card them? In which case the skill element is removed. Do you see dupes as just a somewhat cynical way of making money? I don’t know if dupes should be eliminated I think they have their place (at the risk of sounding very unpopular) but players shouldn’t have the misfortune of having them foisted upon them when rolling for new mons.
I mentioned something similar to this a while ago. I think we should have another offline island but bigger in size than the others with no cost to access.
This could contain some side quests and dungeons with uber bosses. Also the big thing would be having a legend in the wild with a 1% encounter rate and maybe 30% capture in the red this makes it incredibly hard to get so keeps it’s value & gives the f2p something to aim for.
It’s great we get loads of offline content but I miss the freedom to roam!
The dupe system is unnecessary since they added the bonus potion. Yes capturing a legendary would be riskier but let’s say you really want omegasdragon. Then you could go searching the island for one and spend 5 gems everytime you encounter one. Yes 5% is low but they could have things like festival cards which increase the odds to 10%.
Your rerolling idea sounds good, but what happens if the person has multiple dupe epics. Would you get one reroll? If you have a lot of epics then you will likely get another dupe of a different epic on your reroll.
The addition of things like capture potions and battling it could raise its odds too. So taking it to red could increase capture odds to 8%. Capture potions could be potions that raise capture odds and be won through events.
How about capture potions, every time you attempt a capture you get a potion that raises the capture odds by 5%. Then you can use 10 potions max per monster.
I really like the idea of a legendairy island. But I’d rather see it like this:
Cost to enter this island: 50 tickets or 1 gem (and maybe 1 free login every 24 hours)
Once entered, unlimited time, for as long as your monsters survive (no healing in between fights, dungeonstyle)
You encounter all epics, superepics and legendairies (+ anti last biterteams), but can NOT capture them.
Everytime you defeat them, you get ‘shards’ instead.
Shards can also be bought in the store.
With these shards, you can buy monsters. Not chance for, but buy the monster you want.
It speaks for itself that the stronger, better, more wanted a monster is, the more shards you need to buy it.
I don’t think an island where you get access with gems is gonna work. It will go 2 ways: you’ll either get frustrated because getting the thing you want is so difficult and you’re throwing away gems, or encounter and capture rates that are too low, so devs lose money on it.
That’s why I would like a new currency: shards (or whatever it could be called). It would be a thing of patience and determination. You don’t get frustrated, because you make a little progress to new stuff everytime. By giving it high ticket cost, you assure that only high level (long time) players can play for this. So one time a day, the better you are, the longer it lasts, the more you can collect. And if there’s other events, you’d had to choose where to spend your tickets. And let’s be honest, someone who has played this game untill level 60 has probably allready spend quite an amount of money on the game or really really likes it. As you collect shards, you’d always get tempted to buy the last bit of shards and allready get that monster you are saving for. They could even make special offers now and then for certain monsters costing less for limited time, pushing buyers over the edge. Limited time offers could be made as well…
A lot of big spenders don’t spend any more because chances of getting something new are just too low. For instance, I allready have a very strong team. I like Ziberius, but if I throw 100$ against it, I’m still not sure of getting him. I have all legendairies I need now, so I don’t spend at all. If I could just buy shards and be shure I can buy this guy, I would consider it. Every new monster introduced, would have a fan base of shardbuyers. So devs would find a new income from long time players/ big spenders who have most of the monsters allready. Shards should always be more expensive than gems, but people would still invest time and money in them. I agree that some people would just buy all legendairies and rule everything, but what’s the difference now?