You just contradicted yourself by saying he has less firepower than expected for a top10, which is true. Then you followed it up that he outrolls other similar league players that pay, which is completely untrue. They have access to 3x more legs than he does.
If you have opened 300-400 eggs, you are not a f2p player, so your entire argument stands for nothing. In your case, you’re just unlucky, everyone else is not “lucky”. If you got screwed by RNG, that’s not the devs fault. It is only their fault if the majority of the community is screwed by RNG, which clearly isn’t the case.
The Leg chance for festival is 6.1%, Zard only rolled 5 in 100, he is under average.
Of course you can outroll people who pay, that’s why some people don’t pay. And others pay because it’s more likely that they in fact WILL outroll, which is the most likely outcome due to sheer number of rolls. Zard doesn’t outroll anyone on the scene of similar ranking tier that I know of since launch that has had as much experience as he has in strategizing and outplaying opponents. I’ve always seen him as a mini-shomy, who also doesn’t have a huge abundance of legs in his alt account, but managed to snag crowns regardless.
You also can’t compare someone who is fresh and dumped $150 to someone who has been around since launch, as they will still have had more rolls than $150 worth and more experience, more evolved mons and strategies.
Zard wins with a handicap, that is a fact. His strategy more than makes up for his lack of legs vs people in his range.
Yes there is a difference. It’s called bad luck. If you roll 300 eggs, you are expected to get 3x as many legs as 100 eggs. That is the most likely outcome, but it does not mean it will happen to you. Take 1000 people and make them roll 1000 eggs, than make them roll 3000 eggs. The total number of legs will be 3x as much, trust me. And it is unlikely that someone with 100 rolls will roll more legs than someone with 300 rolls. It’s called probability. Do you want me to run the actual odds over for you?
High ranks do not mean something in past PVP. I swept many high ranked players with my f2p account created around the end of April until they had only a rockoid or sth left, then I click “run” to avoid increasing my points.
The main contribution of my team is from the team turners I rolled recently, especially the legendary one. Before that I only have stun immuners from the events.
Building a strong team is largely based on the account’s luck, especially there have been too many powerful legendaries introduced recently in this game.
If you notice, I have 1 of the new legends that came out. Not even one of the best ones. The rank I gave you was from this past pvp. That definitely merits something.
Sleep all is 20% success, unless you’re talking about SS. Which I have my own opinions about, but I don’t want to go on a rant about SS here. When I use chrono, or when the opponent uses chrono, it is not typically him clearing one thing in my frontline. He typically kills nearly half my team off, and often. If you haven’t experienced it yet, then I suggest you play against the higher ranks who use Chrono and see what happens when you can’t stop his first hit. He can slay monsters with 70% speed. If you cannot kill chrono on the first hit, you are forced to either use low TU, which means he fast strikes, or high TU, which means he can timestrike all if you put yourself at 250. Also using any move not to kill Chrono puts you behind the FL TT, meaning chrono will definitely be able to fast strike something. Additionally, Galvbane can just stun whatever is faster than chrono in most cases. You go up against a lineup of Robin, Galvbane, Chrono, TT without knowing it’s coming, I guarantee you that you will take heavy losses more often than not. There are few “effective” counters that work against him, and require either rarer legends or setups that are weak to ordinary lineups. If you think he’s easy to counter, start listing some setups. I will tell you why it either is ineffective, or unfeasible to the average player (as everyone has chrono, and not everyone has the legend counters).
Sleepers are also outsped and oneshot by twinkillers in PvP, that is their balance. You cannot oneshot Chronozar easily, and especially Chronozeros.
Koco, the majority of the high-end players have Legend TT, and in the end TT got nerfed accordingly. TTs are also slow, can be knockbacked easily and cannot be used when more than one is on the field. I still see them as extremely strong, but they are no longer the same powerhouse they used to be. If you crush a high-end player because you have a TT, it’s more likely that you just had a team that matched up well against theirs, rather than you straight up having much better draws than them.
Death roulette is there because it lets f2p compete. It is not cheap, because a) it got nerfed, and b ) you’re just as likely to screw yourself over using it.
I’m not saying that there are no exceptions, I am saying that this is supposed a strategy game.
A good player will know that chronox will be targeted and will have a backup plan. My current frontline is guarenteed to get 4 kills unless they are running a really weird really fast knockback frontline without poison legends. In all of the games I have played he has gotten 3-5 kills. I’m talking from experience.
My frontline is currently serazael, zephyrox, armavolt, chronozar, shadowyrm, abyssraider. If you kill the chronozar, then you get 4 ultradusk alls to the face. If you have a poison frontline and use knockback on chrono and shadowyrm, then I get several detox blasts(has happened several times). My team only gets killed by frontlines that can absolutely decimate a team in the first couple moves. So, zibgazer, soulstealer(rarely because of sleepkiller), aegiscroc. If you kill the teamturn and give turn support then you left chronozar alive and you are dead.
The simple fact that chronozar exists makes it really hard to get through my frontline without lots of casualties.
There is a team cap cost in this game, so play long enough and you’ll always catch up to the veterans, that is why I believe this game is not p2p from an average players perspective. One year to reach competitive status with top players isn’t long to me.
Yes, the game does indeed partially rely on luck, guess the secret is out at last. Think about it though. Every single game in existence, video games, board games, whatever, relies at least a little bit on luck, it’s just unavoidable. It’s kind of like trying to find a bird that doesn’t have a beak. Having a higher skill level increases your chances of success, but it’s still chances. In this game, you can have a super strong lineup, but you still rely on the opponent not having a lineup that counters yours, and also hope on the off chance that he messes up or fails to notice your plan. The game relies heavily on luck, even more so than the people whining about it realize, the thing that makes it different from Candy Crush is that it’s controllable luck.
The way a strategy game works is that the skill / luck influence on the outcome should be roughly 75% skill and 25% luck. When I say skill I mean choice of monsters, choice of moves etc. The luck factor is more to make things interesting, and to prevent certain strategies being 100% unbeatable.
What happens if you upset this balance is basically one of two things: 1, you automatically lose to certain teams, meaning that it becomes pointless playing the game out in the first place, meaning that pvp eventually becomes the same team repeated and using anything different is pointless, or 2: you lose entirely because you’re unlucky. Doesn’t matter how skillful you are, your opponent will hit 7 death roulettes and 4 sleep alls on all your stuff. Losing to luck is perhaps the most rage inducing experience in any game, hence why the luck factor is far lower than the skill factor.
Chronozeros lowers the luck aspect. It removes the rock paper scissors that is the front line and turns it into whose chronox dies first. People say that it turns the front line into a coin toss, so you may think it takes more luck to win, and in a way it does, but the point is this ignores EVERY OTHER TEAM that instantly loses their main threat with no counterplay.
It’s not a matter of what we like in this case. Trust me, I’ve been playing with chronozar as well, right up in top 10, and it’s broken because it abuses the same gimmick as zibgazer: your opponent not being able to respond. It’s a matter of what’s healthy for the game in the long run, and chronozar in it’s current state isn’t.