Staticsphere is a great monster, I’ll start with that. But he basically has two moves you use for him every time, which sucks because he has a great design. You basically want to use blood clone and then taunt, maybe the once a battle element accelerate if they somehow manage to survive long enough and you’re using link storm with him. And maybe the odd energy charge if you have a static or two already taunting or have the enemy very stunned.
I’m proposing something very simple as a minor change/buff to him, give him energy charge ally, 100tu, no healing on it, so he can be used in niche teams with deo or other charge monsters or charge his clone.
My other potential idea (not so sure about this one, so I’m putting it here for feedback) was to change elemental accelerate to either iron wall (give him tanking ability, also would go hand in hand with charge ally), or purifying stealth ally.
Obviously static is great and useful, I’d just like to see a wee bit more variety in what he can do! I’d love to hear all your feedback, positive and negative alike
Thing is elem accelerate suggests that he’s supposed to be put in a link storm team, but aside from Aurelius, I don’t believe there’s any other charge monsters that are electric(can only think of deo, wolf and blazebones)
Right, so my 1st suggestion was to give iron wall (or some self support move) AND charge ally, my second suggestion was to give purifying stealth and charge ally
I’d like to see Taunt made 50TU or 70TU, similar to Cosmo/Nebel. This way you could get the two moves done faster if you’re able to taunt first rather than clone.
However, you’re very right that the rest of the moveset is underutilised. It would be very nice to use one of the other three moves at some point.
Oops fixed that . I use him in pvp too and he’s great, i just would like to see him have a more fun moveset. Not for the sake of buffing him but so he’s more than clone taunt repeat. Maybe I’m missing something tho
Static is one of the most annoying monsters in the game. They buffed his revenge passive to the point where you die from two explosions. Taunt might as well be a protect move but it doesn’t suffer from the protect nerf weakness that is Twiggy.
Combining static with a monster like Auro and the aggressive entrance Dino makes it a pain in the ■■■. Also it is horrible facing it in PvE when it’s buffed.
I have to agree with Saitama that Staticsphere has been buffed enough that it is now worthy of the team cost.
It’s annoying that it needs to be both evolved and have the SS on but since the taunt and cloning are such crucial parts of the moveset if they were not the bits added by evolving and SS then people would never add them.
Whoa there. I still want static to get a side grade from elemental accelerate such as iron wall, or another charge based move. Or his charge move to become charge teammate. That wouldn’t be as much of a buff as a different way to use him
I feel like Static was purposefully made to annoy players. It serves only one purpose as in blood clone next and explosive revenge and the devs confirmed it when they decided to make static one of the most annoying monsters to face in PvE because they can just put multiple of them in one team.
It could be a good idea to work in some more reasonable supporting moves but then the monster would need a rework because it would offer too much. The passive is just too powerful. I also hate Flocculasaurus for that obnoxious aggressive entrance.
Yeah like floor 500(I think) in 2 Super Challenge ago there was a gatekeeper which had 6(or 4 idk) staticsphere that are buffed.I passed them with chronotitan bombs but I must say that idk how other ppl did it.That was purely to annoy ppl in Pve lol.
Giving it iron wall wouldn’t change it for pve, and changing elemental accelerate or energy burst for a new move like energy purifying light (70-100tu). That would be very minimal as a change and would completely not affect pve. In fact the AI might opt to use iron wall instead of clone or taunt