Hello to the whole community, today was a very happy day for me since as an f2p player I had the great luck of waking up XYZ-999L, its design is incredible just like its skill set. But this is where his great prolema comes from, his passive ion field makes him a disadvantage in the current meta. Where the best legend are immune to stun or converters. Without reaching his nemesis Angelion which when XYZ is in the field makes party.
I think this passive is even worse than the stunning revenge of which I have several monsters in my team and I don’t use it.
Maybe to fix it, we could give it a 15-second discouragement as a passive or if this is very op replace it by Hold Ground or just removing it which would make it much more viable.
I would like to hear your opinions
I dont feel so much that they would go and change his passive all the way. I have XYZ (not awakened, mind you, so congrats on that!!!) And when I do run him its definitely towards the back end of my team so my mons with Chrono Killer and such can get rid of the terrible targets like Angelion so that by the time Xy is on the field he is actually useful instead of being an eyesore.
I do definitely feel you on this though. Maybe do something like with Scyberithes Duel ability and make his Ion Field simply increase the total seconds of incoming mons by a fixed amount instead of actually stunning them for 50 sec?
I didn’t know xyz was was asleep before, it always seemed to be able to use its moves in form 2 without having its turns skipped.
@Dev_VKC Here’s my proposal.
The way stun counter and converter work now, taking a stun effect immediately gives the user its turn, regardless of how powerful the stun is. 30 TU from a Celeshine’s misclick could bring Angelion back right after a 250 TU aoe, which is just plain stupid. I think it would be far more reasonable if instead of automatically granting a turn, it merely decreased the user’s current time by however much stun it absorbed. So XYZ’s ion field would only reduce by 50, Ziberius’s stun revenge would reduce by 80, etc. An Angelion sweeping with bloodfury would not be able to farm turns off of stun revenge or ion field the same way, taking a stun right after making a turn would merely decrease his time to 80 or 50, which gives a good amount of time for XYZ or another chrono killer to step in and shut him down. Converter and Counter are simply too powerful now that so many of them exist, and I think this simple change to how it works would make them far more balanced and reasonable. It’s enough for stunners to be punishable by stun killer, and to a reasonable degree converter and counter too. But they don’t need to have the moves that they rely on become a consistent and devastating liability for the entire team.
This would totally destroy the current meta but I didn’t get angelion from the anniversary or the recent special egg so let’s do it
I can agree with your proposal, but Angel would still get a turn off things like Stunning Entrance because it would stun each teammate for 80s, so it would reduce Angel’s sec by 320s. I dunno, I dont think the right way to buff one monster is to nerf others, but maybe that’s just me.
XYZ-999L is a really interesting monster in its design. The moveset is incredible then the passives hold it back. You can use it with a stun counter to get rid of the stun absorber downside. However, ion field is always a huge issue.
They buffed it a little while ago so it stuns by even more. Now it’s a big risk with a big payoff. I think that’s the whole point of ion field. Without the downside(s) the monster would be incredibly powerful.
I think it’s fine how it is. XYZ works brilliantly in PvE and you can risk using it in PvP if you want. Running it in the end-game is maybe less risky. If it backfires then you may be losing anyway and at the front of a team it can be hard to remove stun counters from the enemy team.
For the sake of theory…
If it were to be changed, I would do the following:
- Keep stun absorber
- Change ion field (all versions) so when it stuns an enemy it pushes XYZ back by the same amount. However, if it grants a turn to a monster (a stun converter entering or a stun counter on the field) then it also grants a turn to XYZ, 1TU behind that monster.
This way it will typically get stunned far out of the match if it is successfully stunning the enemy team / your team is getting stunned. Then as soon as it backfires then it comes back into play and can time’s up the enemy, after they get a turn (a chance to deal with XYZ). However, it’s worth noting that this turns it into a powerful counter to stun counters/converters so maybe a slightly more toned down version of this would work or time’s up is changed into a different skill (since it’s kind of meant to be countered by these monsters despite having time’s up).
Note: XYZ-999L gets “pushed back” rather than stunned by its own ion field to prevent ridiculous combos with your own stun counter.
That is pretty amazingly ingenious to rework his passive that way. I know that the way I suggested, if only to contribute as a suggestion, would more than likely make it too strong. Honestly the way you have suggested to rework it would be amazing as, like you said, it would still benefit Stun Converters/Counters while giving you a way to shut that same counter down lest they deal with Xyz first and if their are no converters, it takes itself out of the game to make it’s now stronger passive easier to deal with by effectively making it a 3v4 in the enemies favor. I’m not stroking your ego, but I am very impressed with that rework for the passive as it would be an incredibly fair way to fix a monsters usability without creating a rift or nerfing the things that make it bad but are supposed to be a weakness for it as well.
Good job.
Well you say that but I just realised how broken it would be with your own stun counter… every time you kill a monster XYZ will be stunned so your stun counter gets a turn lol.
It would have to be a “push back” on XYZ. I will amend my post above.
What do you mean misclick? Like if somebody accidentally stuns Angelion with Celeshine?
Tough crap if they do that. All converters should get a turn when that happens.
I think it’s a terrible idea. People need to build their teams to remove the counters to their stun if they choose to run stun. Team building is the key. I’ve got tygron in my team I just try my best to kill the stun counters before they can “farm” his revenge.
People gotta build for the strats they choose to use.
I dropped the stun team . more and more stun immunity team destroyed it.
I would propose to change its passive for that ability Nagandia uses. It could be,for instance: dishearten (Don’t know if this is a good translation, so I mean “desalentar” in Spanish) for 25 seg. XYZ is,after all,a mythic, we shouldn’t keep him only for PvE, so I think this proposal would get him at the same level than other mythics
But I also like your suggestion killerdog
I think ion field should read like this:
Ion field increases the entering enemy mons TU bye 10 ion field II bye 20
And ion field III by 30.This is not a stun skill.
Do you guys like it?
I like it because I have XY-450M, and I don’t have any Stun Killer
Me too
Honestly so many Stun Converters should just be Stun Immunes.
Scorpiogeist and Glaciaron are first to mind.
Be very careful when you’re doing that though. It’ll take away their weakness to chrono killer, making them harder to deal with.
no don touch my water unicorn
No offense, but giving monster Stun Converter as a form of weakness to Chrono Killer is arguably the dumbest design idea in videogames history.