Good idea. In particular think of skills that would utilize some certain strategy when employed in PvP.
I won’t reveal anything from HI, but just as an example the Morpheus attack which affected sleeping opponents. By itself it was weak, but combined with another sleeper attack it was KABOOM!
My thoughts are probably already too biased by things I’ve seen in HI, so I shall remain an onlooker.
OK, maybe just one: How about an attack that completely shields the whole party, however, it costs a good deal of TU, maybe 250-300 and it also stuns your team for maybe 100 TU.
Skill Name: open to suggestions but “Safehouse”
Skill damage: none
Skill effects: Prevents damage to all allies for 100 TU, but also stuns allies for 100 TU
TU usage: 250 TU
This stems from a strategy in Geomon where you essentially tried to waste the opponents turn. and energy points. I’m not sure i can explain it completely but each player submitted their move for that turn and the server would then resolve the turn based on your speed. In some situations if you knew the opponent was going to use their nuke attack, you could either switch to a tank or a shielder which would absorb the attack, or you could swap to a monster that was about to die anyway. This left your attacker at full health and now the opponent has to replenish energy.
In Hunter Island TU terms, if you saw your opponent with a nuke type nearly at the top of the TU stack, you could neutralize the damage they do at a cost of losing some TU for your whole team. But at least they don’t die right? And if the opponent wasted 250 TU for that attack, your team’s stun will hurt less than what it cost the opponent.