Hey guys, I’m quite new here . I’ve played DIB for around 100 hours ( I think ). I was really amazed by how unique skills can be in DIB, lol not like pokemons nub normal attacks.
I wonder what new skills will come out in HI this time. So while waiting for the game, lets give some ideas for the skills that you think would be cool for the game. Please use the format below to post your ideas. ( oh btw zigza games will be launching cosmic island at 2014 )
Format :
Skill Name ( Type )
Skill damage ( reflected at lv 1 )
Skill effects
TU usage
Good idea. In particular think of skills that would utilize some certain strategy when employed in PvP.
I won’t reveal anything from HI, but just as an example the Morpheus attack which affected sleeping opponents. By itself it was weak, but combined with another sleeper attack it was KABOOM!
My thoughts are probably already too biased by things I’ve seen in HI, so I shall remain an onlooker.
OK, maybe just one: How about an attack that completely shields the whole party, however, it costs a good deal of TU, maybe 250-300 and it also stuns your team for maybe 100 TU.
Skill Name: open to suggestions but “Safehouse”
Skill damage: none
Skill effects: Prevents damage to all allies for 100 TU, but also stuns allies for 100 TU
TU usage: 250 TU
This stems from a strategy in Geomon where you essentially tried to waste the opponents turn. and energy points. I’m not sure i can explain it completely but each player submitted their move for that turn and the server would then resolve the turn based on your speed. In some situations if you knew the opponent was going to use their nuke attack, you could either switch to a tank or a shielder which would absorb the attack, or you could swap to a monster that was about to die anyway. This left your attacker at full health and now the opponent has to replenish energy.
In Hunter Island TU terms, if you saw your opponent with a nuke type nearly at the top of the TU stack, you could neutralize the damage they do at a cost of losing some TU for your whole team. But at least they don’t die right? And if the opponent wasted 250 TU for that attack, your team’s stun will hurt less than what it cost the opponent.
Nice idea! That’s a really balanced skill you have there. But then if you used the skill, wouldn’t the opponent know and starts throwing low TU attacks?
Few of my ideas :
Force field - Life
Effect - + 1 HP to both allies ( not this monster ) per 5% health loss by enemy attack for 250 TU. ( HP boost increases slowly per level )
TU : 250
Mass Drain - Death
35-50 ( All )
Effect : 50% of all damage dealt is converted into HP for this monster. This skill will not work on monsters that has negative status effects.
TU : 250
Reversal Blast - None
22-40 ( single target )
Effect : 300% vs opposite element, 50% vs same element.
TU : 130
Seeing as the moves are the same as how it worked in dib, that would make any monster i the same level and species have the exact same moves. Now i have another idea.
What if there was a 4 move ability web. There would be 4 circles one inside the other. On the outside there would be 4 moves you can choose from, the weaker moves. You’d pick one, then continue down the web. You’d then hve two options, but only the moves to the left and right of the move you picked. Then you’d continue down the circle, and pick one of 2 moves to the left or right of the one you picked last. Then after that, you’d move to the innermost circle, and you’d pick one of two of the signature moves or best moves for that monster (such as tornado in dib or judgement) . for an ability tree, that would go the same way.
ability tree
ability web
so for the ability web, it would be
first circle : weaker moves (no guard, blitz)
second circle : medium moves (sky dive, death sentance, etc)
third circle: strong moves (sacrifice, explosion, etc)
last circle:signature moves (armageddon, judgement, ect)
There is already a monster that does high damage and takes damage from its attack. It’s VERY powerful, and it has a backup skill as well. But I will not provide spoilers. I’ll just say it’s going to be rare, so you won’t have to worry about people spamming that backup skill on you.
It is roulette and it’s similar. It randomly does a large amount of damage to one monster on the field
With gentle touch you may have understood me wrong it does a low amount of damage and cannot kill so you would have to use it umpteen times to do anything but not have to worry about killing what your going after…
MOD EDIT: There is an edit button, please do not double post
Kookie I don’t think he meant instantly putting the monster at 1hp; more of an attack that hit for a specific amount of damage but could never kill the opposing creature.