Best way to balance it is to reduce it’s tier to legendary and give all moves nine uses . Simple as that. It’s far off from being a mythical potential. Not impressed by the skills.
Balance Proposal for Sanguithor — Objective and Necessary Analysis
After testing Sanguithor, I want to present a technical evaluation explaining why this mythic is not performing well for the current meta, despite having a solid thematic concept. The issue is not its identity — the issue is numbers, speed, and unjustified penalties.
- The 255 TU on every skill is unsustainable
Many modern mythics have abilities that can even perform instant kills, and they do so with reasonable TU values.
Sanguithor, however, has ALL of its active skills locked at 255 TU, which is an exaggerated value for a monster that is not designed to be a one-shot machine.
This extremely high TU pushes it completely out of the PvP tempo and prevents it from fulfilling its role as a controller.
- Its speed is ridiculously low
25% speed on a control-oriented mythic is practically a death sentence.
It doesn’t just act late — it acts too late to influence the match at all.
A slow controller is a dead controller.
-
Arterial Cut needs internal consistency
Arterial Cut is an interesting move because it ignores several defensive mechanics, but if it is going to keep such a high TU, it cannot deal medium damage.
Either the TU goes down, or the damage goes up.
In its current state, it fails to fulfill any meaningful purpose. -
It needs stun immunity
It makes no sense that a mythic this slow, this expensive to use, and with such high TU can be pushed to the back of the line by a simple electric entrance.
If it is already slow by design, allowing it to be stun-locked makes it completely unusable.
Stun immunity wouldn’t be an overbuff — it would be a logical correction.
- The punishment passive is a serious problem
I understand the concept behind “Heart of the Team,” and it’s a thematic, well-designed passive.
But Asystole, in its current form, is simply unreasonable:
- It is extremely costly to use,
- It is slow,
- It is vulnerable,
- It has very high TU,
- And on top of that, if it dies, it punishes its own team by adding 40s to all allies.
This is not strategic risk — it is an unjustified penalty.
In late game, losing Sanguithor means practically handing the match to the opponent, because they receive a massive tempo swing without doing anything special to earn it.
- Conclusion
Sanguithor does not need a full redesign.
It needs numerical adjustments that match its intended role:
- Lower TU across all skills.
- Higher speed or stun immunity.
- Damage or TU adjustment for Arterial Cut.
- Removal or rework of the passive that punishes the user.
With these changes, Sanguithor would go from a frustrating mythic to a functional, thematic, and competitive controller.
Even ChatGPT thinks he’s weak ![]()
Please try a bit harder. No AI slop like this anymore.
I translate what I wrote with AI because it’s a lot and I am a Spanish speaker, I wrote it my self, but you may think whatever you want
The only things this legendary monster needs to become an S+ or S-tier powerhouse are immunity to Stun and the ability to make the monster it seals untargetable by allies. Even without these enhancements, it remains excellent; thanks to its Sealing ability, you can effectively control the flow of the game in your favor. I believe it would undoubtedly be a lethal asset in a Nix-based team composition—though it performs admirably even outside of one.
I think this monster has great potential when combined with the combo of Viviene, Yukihime, Bastia and Vespia. It accelerates first and get turn with Viviene’s teamturn. Then it can paralyze targets that cannot be put to sleep by Yukihime. After that they can gradually change from sleep controlling to seal controlling, which can prevent wake-up skills like of Azulin or Nightingale
Ok maybe i DID overevaluate it a bit if the buff suggestions are “be more like nightrider and burnsalot” ![]()
Well rn it’s useless,
Dealing 3k damage for 255 tu on a mythic isn’t good when his all skills are that high tu
Keeping the current skill and adding to deal more damage to certain types of monsters will make it more worth 255 tu
Initially i wanted to make it counter strike aoe but that would be bit overkill considering he stil ignores everything
That absurd amount of seconds is so that at least there would be emptiness in his movements
That would at least justify something.
Translating is good, but you can present it in a more human manner.
These are not written by you, it’s the AI doing this same structure. I’ve seen it a million times. If I was your literature teacher I would fail you if I saw these structures in your text. If we just all generate stuff with AI and copy paste here, then what’s the point? It isn’t us talking but the AI…
After facing it in the SCM , I can pretty much say it was a dead weight there after sealing one of my mons . My voraxion easily took him down with opening bomb. I don’t want or have him , but some adjustments would be good to implement.
I think it needs the following adjustments being of a mythical tier:
- All of it’s skills need to be lower without adrenaline surge = 225tu
- It’s third skill , adrenaline surge needs to lower tt by 50% = 225-(225×50%) ≈ 113tu
- It’s ss needs to changed to something like ‘heart under arrest’
Skill usage(I’m also not sure about this. But it’s more logical than the current one) : It affects one enemy monster with that has been on the field for the most seconds. The affected enemy monster loses 10% of it’s attack power after each usage of it’s skills.
Use limit: 2.
Time unit needed: 225tu( without adrenaline surge).
Reference taken from:! As people grow old , they lose their physical strength over time due to more loss of cells rather than the cells that grow back to replace the old ones. ! - Second passive ‘Asystole’ doesn’t help at all and makes it worse with so much prone to attacks. It needs to be like vice versa or more for the enemy and less for the teammate.
Explanation : if he is defeated by the enemy , it increases their skill seconds by 15% and increases the time of all the teammates by 40s ( note: like stun).immune to sleep and stun.( Either one can do) - Haemorrage : $1 copy of lifeflip enemy of A.S bulwark , I guess. A superepic? Not expected to just change the name. I saw some players unhappy with this not so special skill. ( I am proposing this change if the ss provided by me above is not taken into consideration or if it is just too much)
- Arterial slash : it ignores all obstacles instead of just one. Negate revenge. It has medium damage with piercing and prone to stun , it deserves to get it that.
- Speed change can be somewhat slightly: 25% > 33%
One question: can adrenaline surge be stacked? I guess not.
This above note is all about my own opinion and it will be still mid even after that. Thank you!
I know what you mean, but it’s an AI problem, Spanish version is different, but I guess AI adapt the translation to it’s own style. Example.
I wrote: El problema no es de identidad sino de los números, la velocidad y penalizaciónes injustificadas.
I could translate that like this: The issue isn’t the identity, but the numbers, the speed and injustices penalties.
(AI translate to his own style lol
)
Another example:
I wrote: La inmunidad al stun no sería un buff desproporcionado, sino una corrección lógica.
I could translate like this: Stun immunity wouldn’t be a disproportionate buff, but a logical correction.
That’s my style I guess, but AI made it on it’s own, just like that, and I don’t like to write this texts for my own, I am too busy for that ![]()
Use Google translate perhaps
With such a great design—and considering they rarely release non-waifu Mythics—it’s a bit disappointing that they made him so impractical.
The design is lovely and looking at the moveset, it’s clear that devs were super careful with it since it could have either been the most powerful thing to ever exist or what we got now. I think eventually some TU reductions are in order (an easy way to fix this monster from F tier to B or C tier) and keep the attacking stats, or change the distribution to full def or standard def to make him tank more AoE hits.
What I gotta say though is the second form is like REALLY bad! It’s worse than most SE in the game and if there was a tier below F it would go there. Honestly I think it’s one of the top 3 worst movesets in the game, literally detrimental to your team most of the time. At least give him 3 uses of heart burst or something.
We need a monster which Enrage All now because then this monster would be a huge threat with Arterial Slash ![]()
As of it’s current situation having sanguithor on your team costs you more than it benefits you .
I’m actually curious about other two ![]()
It’s actually easy: the two legendary last biters. They’re the most horribly outdated monsters in the game right now. They’ve literally got one useful move which will fail often because of how defense buffs work nowadays.
But if you count that moveset as one, a few other legendaries that come to mind are: Rexotyrant. Reckless timestrike will remove its own defense buff, it has no way to set up Bloodfury reliably except sudden death which can land on himself. Hence his nickname: Suicide Tyrant.
Warca is also really really bad for current needs. But stun converter might JUST save him.
From the SE pool, Oberon comes to mind. Just way too gimmicky and situational.
And of course there are some other second form mythics that are so bad that they’re almost useless. For example Orochi second form is just really bad because the entrance can kill a teammate and she can reliably kill 2 monsters before she becomes a total dead weight.
Quite a few suggestions are centred around decreasing the seconds of the moves. I get where this is coming from, but I think it’s important that the seconds remain high because this monster is untargetable. It shouldn’t be efficient on the battlefield. It makes more sense if it is reliable (by not ever dying) but slow to act. The seal move in particular would become a big problem if the seconds are less than the current 153TU after acceleration.
