Many events are way too long and boring i suggest shorting these event.
Survival of the fittest. Change the event from 150 to 100 decrease the event time since its way too long and really boring.
Ic change this from playing against ai to a online event make it like pvp. 60 wins and top 50 rewards. Everyone gets new monsters at the same time using the system time so no one goes ahead of the other and gets more monsters.
Dungeon challenge: make this a random encounter event. Like you encounter players whos are at the same dungeon you are in. While decreaseing the the number of dungeons and the event time. Also it could be cool to be able to capture certain monsters at specfic dungeon levels. This way you encourage players to try and explore the dungeon in order to find the monsters insted of just going to the battel and try to finsh it as quick as possible.
Monalth put this event in the side quest and everyday you can do only one of the four gurdians. So 4 days in order to get a Monalth.
Pvp should be permanent. Ranked pvp resets at the beginning of the next month
Frendly pvp should be opened 24/7
I,PVP,monalth all good for me
Five days is a good time for an event
Dungeon challenge is a pain in the A**
SOTF is just insanly long and really hard to do
Another cool idea for the dungeon is. We spilt the players into four teams.
Lets say fire water earth lighting.
Each team has a different se they can capture in the dungeon . In order to gain this se you have to capture it somewhere in the dungeon so the players will go to explore the dungeon if two players from different teams meet up a battel encounter happens and the loser is returned to their base and loses a ticket the winner gains points for their team at the end of the event the team that has the most points gain a reward
Many events are way too long and boring i suggest shorting these event.
Survival of the fittest. Change the event from 150 to 100 decrease the event time since its way too long and really boring.
Ic change this from playing against ai to a online event make it like pvp. 60 wins and top 50 rewards. Everyone gets new monsters at the same time using the system time so no one goes ahead of the other and gets more monsters.
Dungeon challenge: make this a random encounter event. Like you encounter players whos are at the same dungeon you are in. While decreaseing the the number of dungeons and the event time. Also it could be cool to be able to capture certain monsters at specfic dungeon levels. This way you encourage players to try and explore the dungeon in order to find the monsters insted of just going to the battel and try to finsh it as quick as possible.
Monalth put this event in the side quest and everyday you can do only one of the four gurdians. So 4 days in order to get a Monalth.
Pvp should be permanent. Ranked pvp resets at the beginning of the next month
Frendly pvp should be opened 24/7
I agree with reworking but If you let me I offer another way.
1)don’t change IC since it is fine now,they changed it and make it more better,making PvP will make it worse,since not all player are active like rest and facing a team that have better monster in PvP is more challenging than just pve.
2)sotf needs some work and as I and some other suggest already,it needs some courage to do it.making less floor or letting skipping is a very wise move.
3)i think DC supposed to be this way,I mean we MUST finish it very quick,your idea is to making game more fun than challenging,I like it but it would be better if we find (make) another event for this purpose.
4)when we’re talking,why not think about tower event also?like sotf I think the same way,decreasing the battle we need or maybe lowering the cost of each battle.
5)completely agree with monalth idea since each day we can get one of the four starter monster,why not letting us to envole them sooner?
6)PvP is a great way to test new idea,it would be good idea if they let us play more,not for prize just for fun
Arash
Why not make this idea new event?new event and this fine idea would be good,i like co-working and this makes more fun
Arash
I always thought about an event about the island,each months for one week we can useonsters from a certain island to build a team and starts a PVP fighting with these monsters only
1)community event where over 1 week everyone must beat a certain dungeon on one island as much as they can. (Obviously it would be more difficult for higher level players). Rewards are given out based on whether the community won and how much you contributed
Is anyone finishing SOTF? A simple change would be to reduce the ticket from 15 to 10 to speed up completing it. They reduced the Labyrinth and Six Trials from 10 to 5 so why not SOTF?
For those who likes math:
15 tickets x 150 levels = 2250 tickets
x 6 (1 hr = 6 ticket refresh) = 375 hours or 15.625 days
NOTE: that’s if you don’t lose a single match. You only have 17 days to finish the event that means without using gems you would only be doing the event.
I’m currently on level 98 and thinking about stopping at 100. Too much work at the expense of not doing anything else (grinding for fruits, mats, etc.)
I like the idea having the Moalith on a set schedule.
Yes, this requires time and organization but it is quite easy event to deal with. I started one hour after the begining and make it on purpose to be very close to level up (currently Level 115 with 101 tickets) then did not lost any tickets and used all tickets only for SOTF. I am currently at 132 wins, very close to level up again thanks to Terragar event and will have widely the time to make it to 150 without using any gem (I did not lost any battle until then but you can lost some and still not have to spend any gem to refill tickets).
Still, I have to admit that this is kind of boring and would need some improvements to stay fun all along … but DC is the worst for me.
I too think, that it would be necessary to either reduce the ticket cost or the number of wins needed for SOTF. It’s just such an enormous waste of time and tickets, that I prefer to spend on farming coins, fruits and mats, so I can keep evolving my mons.
I am currently Hero Rank 95 and to this day I haven’t finished a single SOTF event, because its just too long, annoying and tedious.
Maybe when I finished training all my mons and have enough mats and stuff in reserve, then I might actually try to finish SOTF events, but as they are right now, I have no intention to do so.
A change would be appreciated.
My only problem with sotf is that with the crap we normally get from legy gems only getting 3 for completely finishing it seems almost like getting a se for finishing it. This could be a good way to implement giving players legys with it running once a month. And 150 lvls is really hard but we cold probly all agree that a legendary would be worth the struggle and if not then the ranking rewards still arent so bad.