100 dollars a year when you’re making games is like pocket change, unless you’re making literally 0 on your game. If you are, then you’re in big trouble.
Now, yes, if you’re doing it just to mess around and make something for fun, then sure. I’m speaking from the perspective of a serious game developer.
Yup. Our original story had too many plot holes (in my opinion), and I foolishly forgot to include a key thing, so the only thing I could do was destroy and rebuild.
I think we have quite a lot of time before the programming starts, so… I suppose it’s okay. As long as it doesn’t happen often. Haha
I’m sure there are other single-player haters out there
Yes, I agree. I have a habit of just charging head first and then adding too many plot twists. Or some sort of cliche element, like… “SURPRISE. Your best friend is a traitor! So long suckers!”
Hey, you people are welcome to help Aquamon if you’d like. Haha ^^
I honestly didn’t think the old plot would’ve worked. It just wasn’t well thought out (on my part), and good ideas weren’t coming fast enough.
I mean, it had nice elements, but the overall story wasn’t satisfactory, mainly because it wasn’t… logical. I could try adopting the general idea again, but I said before I forgot something really important, and that really important thing wouldn’t fit with the plot we have now. It’d be like putting water with fire.
Um, didn’t I respond to that somewhere before? It was supposed to be serious, but I don’t know because it is amazingly hard to draw fast enough to support the game…and I need to brush up on my coding.
Single player and multiplayer games are my favorite.
Uh… Either I missed over it or I forgot it. Sorry Storm. ^^;
Well, if it’s going to be serious, we really need more than just… five people (?) working on it. And I have no doubt you can do it, but coding the game entirely by yourself is going to be GRUELING. I wish I could help you more but I’m like a dead fish on coding and digital drawing.
For the games coding, the only thing that is similar for both ios and a computer is xCode and thats Mac only. no luck on pc. However, if you wanted to make it multi platform computer compatible (pc, mac, and *cough* linux) then write it in java, because it only needs minor changes and to be recompiled for each os.
If you need help, and feel like throwing me some pocket change in the process, you may have my support.