PvP?


#1

Are you going to add PvP Battles to the game? This would be interesting thought…


#2

Yes thats the plan. Its not ready for beta yet but were close.


#3

I can’t wait PvP is gonna be great quick question will the use of items during battle be in the game during the PvP matches or however you have it set up ?


#4

So will PvP ever be part of the beta or is it simply not stable yet?


#5

Most likely it will be released piece by piece while being tested to ensure stability. Thats what I typically see with alot of apps.


#6

Well according to the devs they at least have it partially if not almost fully working.


#7

Right that is what I heard too.

I petition for some form of co-op!


#8

I second this, however I don’t know how it would work it still sounds like a good idea!


#9

Stick 2+ people in a slightly bigger DIB type dungeon and let them have at it and when 1 finds the stairs the others are alerted. Ooh and tag team battles 2v2! That would be good!


#10

Okay…That sounds fun…really…fun…

I would love that feature for 2v2 battles where each player throws out 1 monster at a time and the turn cycle acts just like it would in a regular battle except if a person takes to long a random attack on a random opponent will be issued for them.


#11

yup, that would be really nice


#12

Darn it not again… what forum is this? chat?

No it’s PvP, so lets start talking about PvP


#13

good idea! this is why i need waffles…

anyway will matches be random or can we also pick who we want to fight?


#14

I would wish that we could have both.  We could challenge friends, then fight with other random players


#15

So how would the game handle it if one player disconnects? Would the match be null or would it count asa forfeit? personally i hope for null.


#16

So how would the game handle it if one player disconnects? Would the match be null or would it count asa forfeit? personally i hope for null.

One must be careful when thinking about disconnection in a PvP match. One must consider that a player could cause a disconnect simply by turning wifi off on the device, which, in your idea, would call for the fight not being counted. In this case, a player could try a fight, and if the opposing player is winning the fight, force a disconnect to null the fight and then try another fight.

I think there should be a price for disconnecting, though not as severe of a price as there would be for losing.


#17

Maybe if an opponent quits, and AI takes over, and gives the person who backed out little to no chance of winning.


#18

Ok that, but what about strait up disconnection? like say (s)he’s on a phone on a bus, hits no signal. Then what?


#19

Though the player should be allowed a small period of time to come back online. Many connections are restored quite fast after disconnecting.


#20

Now that would be hard to code…