who still having a problem playing pvp?
i do …
i got my turn skip 4 times automatically making me lose the game
and it still little bit slow…
my connection is perfect 4G
i know this is only beta, but you gotta do something about it @Dev_BRD@Dev_VKC
chronozeros made my full hp oakthu hg when the time difference was 55 sec. I think it was a battle with hen or someone else. Did you guys buff fastStrike? @Dev_BRD
Besides, in whale event, Ai’s death revenge sometimes did ignore hg.
No, that sounds right. Faststrike starts dealing good damage below 60s. At 55s from Chronozeros attacking Oakthulu I calculate it as about 4300 damage, which would manage to put it to hold ground.
For anyone interested in the exact numbers. Here’s the multiplier for “Fastbreaker mortar” which I logged the other day. I assume it’s the same for Faststrike but without the excessive force:
(81s+) = 0.05
(80-61s) = 0.05-0.20
(60-51s) = 0.4-0.7
(50-0s) = 0.7-1.0
So as you can see it doesn’t change much under 50s, does decent damage between 50-60s but differs greatly in just a few seconds and beyond 60s the damage drops off dramatically. Even just between 60s and 61s the damage halves!
I played throughout wireless network and had no problems. I have to admit that the delay at damage calculation is somehow weird. You send the attack and then synchronization of damage dealt takes like forever. I Will try tomorrow fighting with mobile connection let’s see of I face the same issue like the thread opener
Was this your first match? Mine was looking really weird in the first match but it was a lot smoother later on. Try a few more matches then see what it’s like.
Devs since this is an open pvp now can we please have a change of rewards. i really dont fell much inspired to fight when i will get is 5 gems and deage fruits
Heres a new bug.
It was my flareven turn, i had about 9 sec left for my turn, and then it said the time period of my turn is over for some reason and jumped his TU to 600 + (no other way he could get there, as he is stun immue).