PvP Frequency

My head hurts

4 Likes

I personally don’t like ranked during weekends. But it make sense as it’s best for most people. 4 days is too much pressure for me especially when you lose by stupid mistakes.

1 Like

Yeah I can understand that for sure!

I object, once a month pvp is very reasonable. I don’t have time to play rank 2 times a month. and the division of rewards is absurd . Dev is doing a great job of giving limit lists, this improves a lot of tactics and is a positive direction for the game.

1 Like

Yes, this is what I think as well. Now if they are willing to double the rewards I wouldn’t mind lol

2 Likes

Would you be happy if the rewards kept the same for both? Then just play the one that suits you :blush:

Exactly! No downside then :partying_face:

So Lemon, your logic is that it is fine that placing well in every PvP event requiring more effort is fine because not everyone would have to play. But that would also mean that the people who do play every time would gain WAY more rewards than people who don’t, thus making it a choice:

Skipping ranked means allowing others to gain a large number of rewards, thus decreasing your chances of doing well in the future

Not skipping ranked means spending twice as long playing for what may well be the same rewards.

Do you see the problem here? The amount of grinding would actually be INCREASED(and the amount of creativity decreased) for players who actually want to stay competitive, and the amount of fun for more casual players(or just any players who don’t want to lose sleep 6 days a month) would be DECREASED, because skipping PvP for the same amount of time now means that those who didn’t gained twice as much progress relative to you. And before you say it, this logic STILL applies if you half the rewards, because decreasing rewards just means that player who grind wouldn’t gain AS MUCH of a lead, not that they wouldn’t gain one at all

Before you intentionally misinterpret this as me misunderstanding you, I meant RELIABLY placing high in PvP(~top 50)

I think everyone agrees they wouldn’t want rewards halved, so let’s look at if they remained the same for both PvP.

Yeah it means people miss rewards, if they don’t play the second PvP but that’s no different to how it is now.

If your main argument is that other players would get rewards which some would miss out on, that’s a shame, because for many of us, it’s always been the case with the Epic PvE grind.

It happens with PvE all the time. I barely get rewards because I don’t have the time/ enjoy PvE, but it is what it is. I don’t complain because other people get rewards I don’t.

I imagine these people find time to do the 5 daily PvP matches though . Replace that reward system for the second PvP. That way we won’t get 1 monster matches so fixes two problems.

I don’t think you have to lose sleep to play PvP anymore. It’s a bit of a grind, but you can get 9 hours and not lose tickets.

And Personally I still believe creativity would be increased so I agree to disagree there. I think players would mix it up a bit more if it was more regular :blush:

1 Like

That’s a bit uncalled for :confused: why would I intentionally misinterpret you :slightly_frowning_face:

Sorry. Gut instinct these days

Yes, but it would happen at 2.5x the rate

How is that your gut instinct? Have I done something to upset you?

Not you

1 Like

I think if rewards were the same, and it ultimately boils down to people don’t want more ranked, because they don’t want others to get rewards for their time, I think that’s a disappointing mindset. As I said, for many of us, it has always been the case for PvE.

1 Like

I suppose. As a PvEer myself, I’ll be fine either way

1 Like

I don’t know how you guys do it :sweat_smile: IC and DC are the worst :yum: UC is pretty good though

The predictability of the cpu allows you to use some really fun and quirky strats(like Haniwel health economy or intentional ai manipulation)

As for IC, I just like how you need to roll with the punches and build strategies with limited choices and without knowing what myths and legendaries you will get later on.

And yes, UC is a ton of fun

2 Likes

Haniwel health economy sounds like the name of some strat that originated during the hunter island or dragon island blue days

1 Like