PvP Frequency

For many of us, a good social life means that you cannot play ranked too competitively due to ticket loss. As the world recovers from Corona, we each probably have less time than we used to. The sad part about missing ranked, is that you have to wait a whole month for it to come back around :unamused:

I propose ranked should be biweekly and it would benefit in these ways:

  • There will probably be a better rotation of players in the top 10, as some players might not push every single time like they do right now.

  • If you miss ranked, it’s only a 2 week wait.

  • There is the option to have a restricted list and/or special rules on alternate ranked periods and then having no restriction the next.

  • Players are more likely to be creative during ranked, because it doesn’t matter as much if they fail one.

  • We can stick to 3 days instead of 4

  • Some players don’t like PvE, so this helps with that.

I don’t really see any drawbacks, as no one is forced to play. Rewards can obviously be adjusted to account for 2 per month. Edit: Or they can stay the same :partying_face:

Let me know in the poll if you agree.

  • Ranked twice per month would be awesome
  • I disagree
  • Ranked twice per month would be aweaome, especially if Zhulong got a buff.

0 voters

1 Like

If you split rewards in half, there is a drawback.
A rather obvious one.

1 Like

If it were me, I’d use the daily pvp gems to add more rewards and end the one monster match scenarios :blush:

…

And this is kinda an unfixeable problem. If you cut rewards in half(ignoring the fact that some rewards only give one gem/potion/ticket), then players would actually have to play MORE often for the same rewards, negating the social life advantage. If you keep rewards the same, a dedicated and skilled player could grind rewards twice as fast, obliterating the competition and widening the power gap even further for Newbies(especially with the new Shrine). Overall, I agree, but I think that the reward structure would need to be majorly shifted, not just increased or decreased

I think the rewards should be kept the same. The fortune shrine is alreaedy tripling our gem income (for those who save at least) so there shouldn’t be anything wrong with more rewards

5 Likes

My first thought too. You’re asking us to give up two weekends a month to get a similar amount of rewards and if we do a proper push on one weekend we get less for our effort. Sorry but as someone who only wants to push from time to time if the rewards are lowered then that’s going to stop me wanting to do it.

Rewind back to when the fortune shrine came out and I asked this for PvE events. The answer was basically ā€œhell noā€.

4 Likes

Yeah, the rewards system is up for debate for sure. Perhaps they could just stay the same for both

My general feedback for this idea is ā€œWhy do we need more ranked??ā€

We already have PvP open for much of the month so why does it need to be ranked rather than unranked? Just play PvP and have fun. The leaderboard stresses people out and encourages them to give up more time of their weekend to play than they’d like to. The fact people want to skip some ranked PvP weekends surely says the opposite of what you’re saying… people don’t want MORE weekends where they grind.

I’ve already given up on most pve events because they are boring and the rewards suck. I’m fine with more ranked pvp but if the rewards don’t improve I’ll probably quit at some point

1 Like

Do you also see the endless complaints from the community about the meta being ā€œterribleā€ or ā€œthe worst it’s ever beenā€? Feedback is almost always this way and while for veterans there’s usually a shift over to PvP I’m certain there’s a lot of people enjoying each aspect of content in the game.

2 Likes

I used to play pve events for the rewards but now they don’t mean much since I’m just gonna get a few hundred free gems from the shrine

See below.

The poll is currently at 56% for it, which if it was relating to a restriction list would would have been plenty for you :wink: more gives flexibility.

I understand Randolphs points about the rewards, but then if they stay the same, what would be the down side?

If it stresses you out. Don’t play.

If you liked it once per month. Play once per month.

A lot of players like the competitive edge :man_shrugging:t2:

2 Likes

IMO the more rewards the better. That will give players an incentive to play pvp more often and can help make up for the fortune shrine taking up most of our gem income

3 Likes

I know you feel all those are great points but I’m not convinced by them. Ranked > Casual ??? That’s what I was really asking.

All I’ll say is it’s important to get the right balance with the volume of content for people to play. Adding more is not always a good thing. Having ranked PvP every other weekend feels a little extreme to me, especially since I play it alongside PvE content.

Nearly all of the points reference ranked specifically so I’ll stick by them.

But no one has to play. It’s not a job :sweat_smile:

I get stressed out by Dungeon challenge because it’s boring and I Cba, so I simply don’t play it (past the shortcuts)

If the only reason people aren’t sure, is that some players can’t commit to getting every gem they possibly can, and the possibility of adding more which others may receive and they don’t will too much for them, I think that’s a poor argument. Especially when it happens the other way around with PvE.

If only one PvE event per month had a leaderboard and ranking rewards, would you be happy with that?

So far, the only valid point made is by Randolph imo, but as Duck said, we could simply add more. Alternatively, we can shake up the Daily gem system, which is clearly flawed.

1 Like

Cursing myself for not adding a Disagree but let’s buff Zhulong anyway option

2 Likes

Not really what I’m saying but strawmanning is the way on the internet. I’ll leave others to discuss it

Sorry, if I’ve missed your point. Please elaborate :blush: I think my initial points reference ranked specifically though and wouldn’t apply to casual

^ The strawmanning

It was in reference to this though. I can’t see any other downside, when you don’t have to play, unless it’s related to rewards?

Why would you disagree with an additional option, you don’t need to take otherwise?

It’s a bit like being annoyed that Chips are on the menu because you don’t like them. Eat something else from the menu :sweat_smile: Or just don’t buy them.

So from that, it’s clearly the rewards that are an issue? Or have I missed it?