PvP Battle Arena v2.0

Bully system

@Dev_VKC please tell me there will be new profile icons for this arena 2.0 :pray:
I want those league icon beauties
I’m also waiting for the new FDs in Bond Quest, I can’t wait

It’s called survival of the fittest

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More like massacre of the weak… haha

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I like both answers :joy:

How many awakened do you have?

Hello everyone, first of all I want to thank the devs for this great innovation. But I would like to express my disappointment with the league advancement. I can only advance in the league if I have a high win percentage. But my level is 73 and I have to face players above level 200. How can I get 3 or 4 clear wins? The more I win, the more I have to face high-level players. So in my opinion it would be more correct to change the probability of encountering opponents based on their level (level 50 - 100 and above).
I also wanted to point out that there may be many gems to win, but in PVP legendary potions are fundamental. if I don’t spend 20 paid gems I can only get 2 potions. before, with 85 victories, I took 4 :slight_smile:

9 Likes

tbh it really ought to still have the separate matching groups based on hero rank whilst also incorporating the league system.

@Dev_VKC will you remain in the same league between seasons? or will the lower level players always have to fight the ducks of this world straight away at the start of the season?

one idea i had was to make separate ranking groups for lvl 15- lvl 50, lvl 51- lvl 100 and then the rest in the last ranking group.

this would mean low level players have the opportunity to get ranking rewards and can get stronger quicker.

there will always be players who try to take advantage of this situation however im sure a level 51 player would rather play a level 100 player trying to take advantage than have to play against a level 250 player. etc.

if this separate ranking rewards system was in place i think you could potentially get away with giving the reduced ranking rewards like is currently the case since essentially you would be giving them out 3 times.

the caveat to this system and one that could really stop people trying to take advantage could be to move those who are in the grand champion league of the 15-50 league into the 51-100 league and move the grand champions of the 51-100 league into the 101+ league. essentially giving 3 leagues. (during non ranked)

you could even - if you were feeling particularly generous, still give league tier rewards to the players who have made it through thier own hero rank bracket into the next bracket therefore giving level 15- 50 players the potential of getting league rewards 3 times (though it would be very unlikely) and level 51- 100 players league rewards twice.

if the above system was implemented it would potentially mean the gap between lower level players and higher level would be closed quicker as low rank players would have access to more materials than higher ones.

i think this is something to seriously consider as the gap between players has been increasing due to power creep/hp boosts etc. something like this could ensure some future stability to the game.

4 Likes

Nice and concrete proposal, that is simple to implement.
furthermore, if I can make another constructive criticism, I would change the history of the fights, because now that in non-ranked matches there is no longer a ticket limit, it would be convenient to have a daily chronology rather than just the last 8 matches. thanks :slight_smile:

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@Dev_VKC I don’t understand why they have to match me with the same opponent 4 times in less than an hour. That was today, yesterday was the same, I spent the entire day with practically the same players. The matchmaking system needs a tune-up.I’m sure there were many more players in pvp for this to happen. In the ranking it is the same, sometimes I am paired with the same opponent twice in a row.This shouldn’t happen.

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My suggestion is just make an accumulated number of wins so that we wont have to worry about going up and down the tiers… For expert, 5wins to level up… master is 10wins, champion 15wins… I am sure that more players will grind with out worrying of the consequence of going down a tier

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I think it would be a great idea if all players could pay those 20 gems to keep the rewards activated, since both f2p and p2w will put money into it.

To better explain everything, even the f2p players could save to pay the 20 gems and thus they would win half a million or a little less, this would reset on each anniversary, think about it.

I completely agree this time, 20 gems paid and it is not worth it, I have paid them to see the result and when I carried out the operations I regretted having paid, 50 gems reward minus the 20 paid, that is 20 gems paid for 30 normal, same with the store offers, I have been saying this for a long time, spending money in the game is not attractive since you do not get enough rewards compared to the money spent and this paid pvp is a clear example of this @Dev_VKC please make in-game payment offers attractive , Regarding pvp, I have had a lot of fun with this format, thank you for this effort

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I think you should start a new account and experiment on your own because you will not surpass the mantinferno icon, before you could accumulate 5 rare gems and get a legendary to improve your equipment, now it is not possible instead they give you 2 epic potions. Is this serious? ? not even a beginner needs that

Since players do not gain RP anymore, rewards for every next 10k RP were scraped as well.

So now the improved PvP Battle Arena v2.0 have:

  • more gems
  • less valuable rewards
  • paid tier that feels not worth purchasing at all
  • can be rushed in 1 day for all rewards
  • new tier system that does not show when playing your opponents (???)
  • no rewards after ~65 wins outside the daily single gem for playing 2 matches

Am I missing something?

I do speak as someone who plays a lot and it looks like it got way worse for people who do that. From what people comment on here it also does not look great for newbies that can’t go up tiers because of the rules.

It feels like every month 80% of the time is just waiting for another rank when you reach the required wins (it’s even less now than it was previously).

And then you enter a ranked period which takes many hours out of your weekend and it also ends in the middle of the night on a Monday (people who play tend to have jobs too).

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Go finish bond quest while you wait

Might go back to it since I want another one for Isoldelle or whatever the ā– ā– ā– ā–  her name is.

I don’t mind the random rewards being missing but missing the big nectar, rare gems suck particularly. I wouldn’t mind if they did away with the SE and allowed an option to take a big nectar for it instead

A newbie here (rank 60, under a month in).

As it appears it’s nearly impossible to advance in the game without pvp rewards (or extreme spending), and with pvp rewards being impossible to obtain for lower ranked players, I’m out.

Thought I found myself a nice strategic game, but devs seem a bit too greedy even by gacha standards.

9 Likes