After playing 25 PvP matches to give the new PvP a try, I feel less motivated already now than in the previous PvP seasons.
Can somebody give the solutions here?
Clearly only Duck enjoying this sht.
actually until this recent change the game has been very good to F2P players comparitively to many games.
You missed the glory days where people stay under 30 hero rank and get every pvp rewards
The main problem here is:
1- They give you opponents with twice the cost of you.
2- a lot of difference in monsters, while you have one awake, his rival 5
3- restrictions in PvP so you may not be able to use some monsters from your small collection.
I am completely sure that the developers will take action and fix some things. but at this point PvP is not healthy for newbies
@Dev_VKC I have played this pvp 2.0 a lot. My thoughts on this new system are negative. I feel that it is more difficult to advance in the rewards, since if you lose, you go back, if you do not have a winning streak, you do not advance, and you stagnate, the only way to advance is to maintain a winning streak, it is not easy for me I have monsters and decent equipment, I canât imagine for newbies. It did become very difficult to get to the 2 legendary potions because of all this I said earlier. I think newbies wonât be able to do this. Regarding the legendary potions, in my opinion this is the most useful element in the entire game, you should not have reduced them. I know you increased the legendary ticks, but in my opinion I prefer potions. I hope my comment contributes to everything that is raised about this new pvp system
Thatâs not true. You get a similar amount of gems and ingredients from PvE and PvP, and many top players mostly play PvP, with the exception of super epic monster bond quests that give out ores of vitality. Granted, you wonât be able to complete every PvE event when you start, but youâll get there soon enough. Devs have constantly made starting out easier for new players.
Granted, youâre not going to be able to hatch every new mythic or even legendary without spending but this is how gacha games work in general. This game is very generous in what it hands out freely.
The new reward system in pvp is way too hard for them maybe itâs just sp in affect .
PvP earlier was easy for collecting rewards even more than what pve is, pve gets very hard for a new guy who is not here in community getting help frm other experienced player the only way they were able to get gems was PvP.
Benefits from pv PvP system:
- no RP loss to a certain point ensured that they get guaranteed rewards till that RP.
- A win based reward system which can be accumulated throughout the season meant that u can get 85 wins reward at a 50% WR which really benefits newer player.
This is failing, even I, who am already a little advanced, have a hard time moving up the league. I donât want to imagine ah the rookies, but I have already seen many disillusioned people, mainly because they took away the 2 legendary potions when they obtained 40 victories, this helped them ah wake up ah chronozilion or improve your legendaries, this new system does not help newbies
You have to look when you moved up a tier.
It happened in new tier but not got promoted
3 wins and a lose does not count to 3 net wins - itâs 2.
Also, before that you had 2 loses so those had to be in that tier you are in right now. If you advanced in the moment of your win at 3h34m (reference from your screenshot) then you had 3 wins and 3 loses which add to 0 net wins.
@Dev_VKC this just shows how hard it is for players to:
- Understand the new rules
- How actually hard it is for players without a high winrate
Thanks I understood that nowđ
I thought we would get like that new arena background when we battle, and some new music too lol
After playing my mini-acc i can agree with these points
The matchmaking in low rank should work around your account, not your rank, cause a lot of newbies play the game from the islands too, itâs not enjoying for them to face against one high rank player who create a mini-acc and save gems for 8 month and in rank 30 have 6 awaken
Also the cost point is another notable topic, i was playing yesterday, rank 30 acc, 4 leggies ultra evolved and one myth ultra evolved too, and face against player +100 with +200 cost while my acc have 116
So, the principal problem for the new pvp system are newbies, donât give rare gems, the matchmaking make almost impossible for a newbie to claim the rewards, i personally think itâs better new players than the oldest ones playing mini-acc
One suggestion could be to eliminate the requirement to move up the league by winning streak. Iâm on the Soral icon and I know itâs very difficult for me to continue when my opponents are usually Tog Meliodas or Nero Cantera etc. (to give examples), however, before it was difficult to achieve 85 wins, but they were achieved. But now it depends on the streak (this is terrible for newbies)
What is the requirement for passing to tier 1 in this level (I donât know whatâs name of this level)? Can someone tell the requirement (win streaks) for passing on to next levelâŚ! Itâs so confusing to identify whatâs the level using these icons
Win
Ya. WinnnnnâŚ


