Ok so PvE events kind of get stale after a while, right? Why not revitalize than a bit by adding some new elements? It’d be a breath of fresh air.
OKKULT’S INVITATION: see here
TIME ATTACK: maybe add an additional 0 cost level where you do ALL round 12 levels as well as the wormhole battles, with the chance to switch teams in between a match and the other.
It would be a speedrun level where you have to complete the run as quickly as possible.
Your time would then appear on a world ranking, with special rewards/icons for the speediest ones.
I think this would fit greatly an event like Time Attack!
ISLAND CHALLENGE: since the first two days are a bit of a slog, due to all teams being the same, why not making 4/5★ monsters more accessible earlier on?
This would make the initial battles more various. The event is otherwise good and by far the best one for me.
ULTIMATE CHALLENGE: this one is cool too, maybe implement boss battles in the event instead of certain gatekeepers?
Could be a nice thing and also testing ground for PvE story boss battles.
DUNGEON CHALLENGE: what if you had the opportunity to catch monsters, at a low chance, and use them in the event only?
For example, you can have one captured monster at a time, and you can add it in your team before venturing into the dungeon.
If it dies, it’s lost forever. If you catch another one, it replaces the old one once you get back from the dungeon.
GARCIA’S GAME OF HORDES: dunno
SHOWDOWN TOWER: what if each trainer dropped a badge (Beritus badge, Elian badge, Gloria badge, Jenna badge etc.) and, if you collected all of them, through multiple runs and get to the final floor, you unlock the ultimate final challenge?
Of course, this means greatly reducing the cost of the battles. Idk this one sounds really cheesy but I’m a huge (J)RPG fan and I love stuff like this
WHALE’S TREASURE: I love this event and can’t think of anyway to improve it.
I probably forgot some events, anyways I hope the Devs at least consider adding some spice to PvE events!