Hey guys
Been thinking of ways to spice up existing events and thought it might make for some interesting discussion. Get some ideas below!
PvP - No restrictions, but a 7 second turn timer. This would be class and add a whole new dimension.
Alternatively, start the timer on 7 seconds, but seconds spared are added to your next turn (This will have to be capped to prevent BM/ Abuse
Island Challenge - More monster drops, but as well as monsters you could select a potion for the event. For example the options are: Monster - Monster - 3 Legend potions. You could even include an option in the later rounds that allows you to migrate one of your own monsters as a drop too. So 3 legend pots - Monster - Migrate
Dungeon Challenge. Monsters you gain during matches are added to the next battle. Eg Nebelronix. The difficulty may have to be adjusted accordingly. Atra and Auro are forbidden.
Occults challenge - Instead of an immunity, one section could be where you can’t see the incoming monster. The reduced timer idea could also work here.
@Dev_VKC If you wanna give me a job just ask