potential idea for a new group of monsters based around union and shifting types

im just gonna post them.
-------- EARTH S.V. --------

Basics

Name: S.V. (Spirit Vase) Miridae
(Imagine a spirit vase with a spirit coming out of it that looks like a fusion between baublebasher and mantisamurai.)
Element: Earth
Type: Phantom
Legendary
Speed: 48%
Standard Defence

Passives

Union Shift Gaia (when there is another Phantom on the battlefield,this monster’s type changes to both Plant and Bug,and this monster’s attack and defence are increased by 25%.)

Union: Sleep Immunity

Skills

Rising Bite (110 TU) (this skill can only be used when the user has 30-70% HP,will heal the user by 25% of the damage dealt.)

Union Nightwatch (60 TU)

Union Overconfident Bash (100 TU) (reckless overconfident strike.)

Union Bloodfury (110 TU)

Secret Skill

Terrarium Call (50 TU) (1 time use)
(This skill will summon a random Plant or Bug super epic next in line of the reinforcements.)
(Viridwyvern counts as plant type.)

-------- STORM S.V. --------

Basics

Name: S.V. Horus
(Imagine a vase with a spirit that comes out of it that looks like a fusion between malwing and leogeist.)
Element: Storm
Type: Phantom
Legendary
Speed: 73%
Full Defence

Passives

Union Shift Zeus (when there is another Phantom on the battlefield,this monster’s type changes to both Bird and Phantom ,and this monsters attack and defence are increased by 25%.)

Union: Killer Immunity

Skills

Crescendo Fast Forward (70 TU) (this monster will decrease a teammate monster’s TU by 30,everytime this monster uses this skill,the number of TU is increased by 10 UNTIL IT REACHES 80.,like this. (30 > 40 > 50 > etc.) (this skill cannot be used on the user.)

Union Jolt Surf (80 TU) (2 Time Use) (stuns all enemies for 50 TU.)
(Can only be used 100 TU after this monster’s first turn.)

Union Sleep All (80 TU) (can only be used 100 TU after this monster’s first turn.)

Union Defang (80 TU)

Secret Skill

Aerial Call (50 TU) (1 time use)
(This skill will summon a random Bird or Phantom super epic next in line of the reinforcements.)

-------- WATER S.V. --------

Basics

Name: S.V. Ichthyo
(Imagine a vase with a spirit coming out of it that looks like a fusion between sturgeonidas and vigziarid.)
Element: Water
Type: Phantom
Legendary
Speed: 61%
Standard Attack

Passives

Union Shift Neptune (when there is another phantom on the battlefield,this monster’s type changes to both Aquatic and Reptile,and this monster’s attack and defence are increased by 25%.)

Union: Mark Protection

Skills

Void Break (130 TU) (Piercing Nullifying Strike.)

Union Purifying Counter (60 TU) (deals critical damage to monsters with poison or sleep skills and purifies them.)

Union Twin Innocencebane (100 TU) (deals critical damage if 1 or more of the targets have 0 kills,can only be used 50 TU after this monster’s first turn.)

Union Pure Cure+ (80 TU) (1 time use)

Secret Skills

Oceanic Call (50 TU) (1 Time Use.)
(This skill will summon a random Aquatic or Reptile super epic next in line of the reinforcements.)

-------- FIRE S.V. --------

Basics

Name: S.V. Vesuvius
(A vase with a spirit coming out of it that looks like a fusion between magmagund and Flarevern.)
Element: Fire
Type: Phantom
Legendary
Speed: 70%
Full attack

Passives

Union Shift Vulcan (when there is another phantom on the battlefields,this monster’s type changes to both Rock and Dragon,and this monster’s attack and defence are increased by 25%.)

Union: Stun Desector (everytime this monster gets stunned,it’s current TU is halved.)

Skills

Needle Rain (160 TU) (Poison storm that can deal moderate damage to poisoned monsters only and small damage to non poisoned monsters.)

Union Whip (50 TU)

Union Poison Massacre (80 TU)

Union Venom Bloodfury (100 TU)

Secret Skill

Igneous Call (50 TU) (1 time use.)
(This skill will summon a random Rock or Dragon super epic next in line of the reinforcements.)

-------- HOLY S.V. --------

Basics

Name: S.V. Mercy
(Vase with a spirit coming out of it that looks like a fusion between dusicyon and G.F. Jasmine.)
Element: Holy
Type: Phantom
Legendary
Speed: 35%
Full defence

Passives

Union Shift Apollo (when there is another phantom on the battlefield,this monster’s type changes to both Angelic and Humanoid,and this monster’s attack and defence are increased by 25%.)

Union: Sinful Weight (when this monster is in the battlefield all monsters who have 1 or more kills will have their defence and attack decreased by 25%.)

Skills

Accelerate Repent (50 TU) (accelerates the target by 20%,can be used infinitely on the user,but not ally monsters.)

Union Double Slayerbreak (160 TU)

Union Innocent Healing (80 TU) (fully heals and purifies the target,can only be used on teammates with no kills.)

Union Innocent Shield all (140 TU) (this skill will only affect teammates with no kills.)

Secret Skill

Heavenly Call (50 TU) (1 time use.)
(This skill will summon a random Angelic or Humanoid super epic next in line of the reinforcements.)

-------- SHADOW S.V. --------

Basics

Name: S.V. Death (spirit vase that has a spirit coming out of it that looks like a fusion between delugazar and shikabloom.)
Element: Shadow
Type: Phantom
Legendary
Speed: 54%
Full attack

Passives

Union Shift Hades (when there is another phantom on the battlefield,this monster’s type changes to both Demon and Beast,and this monster’s attack and defence are increased by 25%.)

Union: Excessive

Skills

Cloakbane (160 TU) (double Stealthbane,ignores stealth status.)

Union Faststrike (130 TU)

Union Double Lightbane (100 TU)

Union Double Bloodshed (100 TU)

Secret Skill

Behemoth Call (50 TU) (1 time use)
(This skill will summon a random Demon or Beast super epic next in line of the reinforcements.)

2 Likes

Some cool ideas in here!

Since they are very heavily union and there’s a significant build restriction I feel the payoff in their moveset needs to be worth it. I’m not fully convinced we see this with a few of them. Having both a phantom AND one of the necessary types is going to be difficult to pull off. It would be so easy for the opponent to shut down and leave the monster useless.

I recommend changing the passive to something like they start off phantom but when a teammate enters of one of the two types they change to that type until that teammate leaves. I.e. no phantom requirement, more like it just morphs to match teammates.

2 Likes

that’s a good suggestion,thank you for your feedback chris.

2 Likes