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And what exactly is the reason for you to post it in the new bug report thread? Just curious

Every time you use it, 400 users explode.

6 Likes

@Dev_VKC @Dev_BRD
First of all thank you for improving the auto trainer. It saves up some time for leveling monsters.
I would like to ask you to build a condition to use “mixing cards”
I have observed so far that the priority seems like this:

  1. Combo
  2. Upgrade cards
  3. Mix cards
  4. Field changes
  5. Gold
  6. Silver
  7. Bronze

I like that the auto trainer is focussin on combos but i have watched several times how it upgraded the current cards and have like 3 golden and 1 silver and still use immediately mixing cards which gave of course worst cards. I guess its not hard to implement a feature where it checks:
If you own more than 2 golden cards - dont use mixing cards until this condition is not satisfied anymore.
What are your thoughts? For me its not mandatory just a thought to improve the auto trainer with a small change

Two legends were upgraded into mythics after yesterday. The 2nd one is right after my pumpking.

They where prob planned to be legends at first but devs had a change of mind

Probably, but if you count the stars of these two, it is more like a displaying error.

Devs have changed legends to myths before myths are pretty new idea

But yeah I can see what you mean the stars look odd

Improved monsterdex is buggy. Monster info (esp. Mythics) that i have battled would return to unknown after several new battles.@Dev_BRD

Hey,

Does this happen after you restart the app, or just whilst you are playing normally?

Also TSA from Nightlord doesnt one shot even if my tort was stunned for 700+TU, can you check?

Timestrike All has a cap on the damage boost for each target, so for it to one shot you would need more enemies at higher TU, not just 1 at super high TU. This is the same for all Timestrike All monsters.

3 Likes

I see, but wasnt timestrike all meant to punish stun absorbers specifically? I mean my tort didnt die when it had the most TU but my other mons died at full health, I think 2 died

It does more damaged based off the total TU of all targets, not each separate monster, so the base damage to each target is the same. I am assuming it didn’t die due to it having higher defense.

Well how much TU total is needed to 1 shot all 4 monsters? I think 700+ is a gppd number. I remember 300+ TU on an absorber will endanger the whole line with 1 TSA

Well he just said the move has a cap. Tort survived mainly becaus of high defence probably

whilst i play it normally. One worst case occurred in farming fruit. I unlocked the info of void successfully before final battle, then it went back to unknown right after.
Moreover, i played the new love event and unlock this for no reason:
image

Does timestrike double have a cap on dmg boost for each target also?

Timestrike double appears to scale of whichever has the higher TU. I think it deals the same amount of damage as a timestrike would do.

E.g. Timestrike on something at 200TU deals let’s say 5000 damage. If you use timestrike double on two monsters with one at 200TU and the other at 001-199TU the damage will be the same in all cases and equal what the timestrike single did: 5000 damage to both targets.

What Dev_BRD seems to be saying about timestrike all is there are two factors:

  1. The damage is dealt with respect to the total TU of all enemies (A + B + C + D).
  2. The damage is capped if there are not enough monsters over certain thresholds.

e.g. If the enemies are 5, 70, 35, 2000 then total is 2110 so the damage should be very high but, say, a threshold is 200TU so it sees that only one monster is over that hence the damage will be capped at a certain level. If two monsters were over 200TU then the damage will instead be capped at a higher amount. The same damage is dealt to all the enemies, regardless of their individual TU.

I don’t think the Devs will give us details on the exact TU thresholds and caps but it would be nice if they did… it would save me having to test it someday.