@Dev_VKC any peak behind the curtain would settle this.
The question is:
Does the average speed of the frontline (the amount of high speed monsters) have anything to do with variance that decide the queue at the start of the battle?
77% at +9 = 44.9628s
78% at +9 = 44.2892s
Make it +3 = 47.866s
So it looks like for this instance those monsters are varying at something like ±1.5s so you need them roughly 3s apart to guarantee the 78% goes behind the other.
It actually happened three times in a row lol. I’ve also outsped azida a bunch of times and also mai once. This isn’t concrete data but it’s really noticeable
Anybody else noticed something weird about Mistletorment’s hold ground? Now a couple of times I feel like he has died through HG and overwatch in a weird way from skills that are not piercing. I’ll try to document it next time it happens. Need to pay more attention as I played very fast when those happened.
hello!! This is probably not a new report but it is still quite annoying; both monsters die and you will have to exit the game; spending PVE or PvP tickets; It’s really kind of annoying; I hope they can solve it
I thought Bind prevented ALLY monsters from targeting the mon affected by Bind not the monster itself from affecting itself. Is this how its supposed to work or is it a bug? @Dev_VKC Please clarify
For some reason, every now and again, my (2nd form) rhinedragon’s “Bloodserve” fully heals the opponent before dealing the damage to them. This doesnt seem to be mentioned in the move description and I cant imagine it being an intended feature🤷♂️. If needed, my friend code is 34135656 @Dev_VKC
There is a problem with the Christmas and New Year login.
I currently have both active and when switching from one to the other the Neo crashes. When this happens I have to close and open the Neo again to be able to enter online mode.
It has happened to several people…not just me.