So i wanted to create this thread to discuss two issues that i hear commonly about the OMs, and my suggestions to improve on the current system.
- Online Missions are boring. And i agree wholly with this. The current online mission system boils down to who can put together a strong enough team and click quickly enough. There is almost no reason to play beyond the first couple of hours. And things will only get worse in any given season as time progresses. Pool B will grow each week, and the competition for the small pool of Arks will continually increase, creating more of a need to rush through everything, including the eggs, to try to get the Ark. These are week long events that are primarily over in the first 5 hours after the event starts. Why even make the event a week long at that point? You may as well make the event 24 hours long with a week between events. There is also no variety between the floors. They get progressively more difficult, but they are all the same design, all the same Arks for the floor groupings, its very monotonous after a point, and over extremely quickly.
My Suggestion: Instead of doing a dungeon, why not do a large scale tile map. You could do alot with this approach. Say create a 25 x 25 tile map area with a trainer you must find and defeat to progress to the next map area. Each map area and trainer can become steadily more difficult as you progress, and you must defeat all x number of trainers to “win” the event Ark. You can vary the art work, the map shape/size the Arks you will face, etc. It allows for alot more variety than a dungeon does, and its much more interesting because you have a larger surface that you must search to find the trainer you need to defeat in order to progress. You could also do quite a few other things with a system like this instead of a dungeon, such as address complaint 2.
- Component Arks in the eggs are almost pointless. And i agree with this too, for two reasons. If you are in pool B and trying to win the event with the current dungeon system, you have no time to even attempt to try to get the Arks from the eggs. You cant take the time to even try or you will not succeed in winning. This will even get worse as time progresses in a season. Yes i realize that this is designed that way to encourage the purchase of gold and golden mission eggs to try to get these Arks. But there could be ways to still encourage this and provide people the ability to get Arks that they may have missed due to being in Pool B.
My Suggestion: Keep the current method for the components of that week’s Ark, this keeps the exclusivity of that week’s Arks. But, either in a tile map system, or the dungeon system, make a previous week’s component Arks available for capture, or even that week’s if you wanted to. Put it at a low spawn rate so still not everyone will get them, on par with the hatchlings i would say. This way people don’t have to wait 10+ weeks for a crack at an Ark they may have missed in a previous event, they can try to find the location of the spawn and attempt to farm for their components to get something they may have missed or been stuck in Pool B for in a previous event. i get that part of why everything is not obtainable currently is to increase the longevity of the game. But 1 new Ark a week to a limited number of people that gets progressively more difficult as time goes on in a given season is going to get so frustrating for players that people will stop playing. Longevity is good, but you could easily stall the game by making people wait too long for something. This approach also helps balance PVP and the future OMs. The current system of egg exclusives and OM exclusives gives rise to a commonality in these types of games. You get a core of elitist players with the exclusive Arks, who are then able to use those to their advantage to get further exclusive Arks, and the cycle progresses that way. Leaving less lucky players, and new players so far behind the curve that the game loses value to them, and they are not able to be competitive at level with everyone else.This would even the playing field, while still not giving absolutely everyone everything all at the same time.