OLD Tier List

Am looking at his defence,hp,hg and auto protect

No monsters without exssive force can one shot him, and protect killer needs 3 attacks to bypass him.

Even if he gets stunned you need to get rid of him because he has auto protect, where he can stall 3-5 attacks depending on the monsters (ofc not including BB or the red dragon mythic monster) gyo would need 2 attacks because of his large hp pool ,the only other monster that can bring him to hg is blue dolp where the enemy has to have another chrono user on field. By far he will be the best monster to stall out the game, but since hes a mythic i should consider putting him in A tier for that increased cost.

Sorry but my farming team is by far the best :wink:

Cryokaizer, seahowl, mech, warca.

Just aoe spam (cryo is strong as heck that). Enemy with 16 monsters wont get a single turn if non buffed (beside fast FL which usually wont kill anything anyway)

For a guy who loved sloth i was thinking you would love mistle. Extra cost aside:

  1. Mistle got more defense.
  2. Better stalling potential as he got HG+ healing, while poison doesnt affect him.
  3. Every turn he gets while overwatch is on will screw you up. Either a 1 shot (against anything i guess), or knockback.

Its just incredibly hard to deal with him if aomeone build around him properly. Only stun is an issue here, but again - a goos build and hes incredibly strong.

Cryokaizer and warca slow af

About 60%. Fast enough for grinding when nothing one shot you, believe me - been using this front for a year and a half

I use Cryokoaizer + mecha for farming silver and they ale fast.

Damn straight, brother!

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Chronotitan and sanct. They finish them off quickly enough

Don’t get me wrong. I do like mistle too. It’s just not S tier

I think we’re at a good level of understanding between us there :slight_smile: Cost is very important and let’s say Mistle needed the SS then that could be a 13-cost Megaiasloth versus 17-cost Mistle. Even if Mistle was a bit better the fact it’s +4 cost should be factored into its tier position. I reckon we’re going to get some better mythic protectors… ones with less weaknesses and more defence.

Just want to clarify… Mistle has “less” defence than Megaiasloth. The way defence works, the game only looks at what “stat arrangement” the monster has. Megaia has maximum defence (5860) while Mistle just has standard defence (6325) which is the equivalent of 5200. Mistle has more health (4974 versus 4444) so all in all for a comparison you can look at equivalent defence * health… Mistle = 25.8m and Megaia = 26m. Hence, they both take practically the same amount of damage to kill but Mistle has hold ground.

Tort and Talo are non-aggressive?? My favourite is Nox, Delugazar, Zhu, Nova. No stun protection but if you need it you can use protector conversion on Zhu. I will get around to sharing my farming technique of chapter 4 shadow temple sometime… I don’t think any other monsters can do it faster.

Is this a challenge?

Yes, especially for you. See if you can do it faster! I’ll upload a quick video for you to compare against. I’ll start a thread on it when I do.

Oh i will try :joy: Which one exactly? Chapter 4…? Send a ss plz :smiley:

I farm bb for exp but using a specific set of mons, can finish in a minute or two

Same. i just run warca bazil and 8 protectors

Warca bazil take a lot of time to charge

not really

Just want to add a note in here…

Over the last week I’ve been able to see a large number of the new secret skills on monsters thanks to the 10-monster PvP currently running and it’s made me think I may need to re-evaluate a couple of them. Next month I’ll be sure to review things again, once we’ve got a better idea of what the monsters are like with their new secret skills. If anyone has any thoughts on the topic of where monsters are positioned please feel free to share on here between now and the start of next month (when the next update comes).

I was hesitant to move the position of too many monsters because it would be time consuming figuring everything out (it already took me many hours to do the update). A couple of the ones I will probably re-position:

  • The auto-poisoners and Banedragon (I need to think these through lots)
  • Nightlord (@Zardecil you’re right, this is stronger than I gave it credit for because Nightlord has high speed and the second time it’s coming in at the end of the match it gives you a last hurrah to clutch the win)
  • Armadiator (the damage is far higher than I expected)

Welcome everyone, I hope you had a happy Valentines day and a bit of luck with this egg, because boy do I have an analysis for you all. As with the others, this is just a theoretical analysis and is up for debate like the others; I just felt like putting in my two cents.

So lets start with the new legendary added to the game, good Ol’ Prismpaw. Some players have deemed the monster to be utter garbage and while I disagree with their stance, I can see why they would hold that belief. So what’s the deal with it? Prism’s main gimmick is that it can only use certain attacks depending on how much HP it has, having a critical attack that can be used if it has high HP, and one if it has low HP; in other words, a more situational Confident/Adverse Strike. Additionally, its two other moves control its HP to help charge its critical attacks. It’s Secret Skill is a worse Voodoo Curse, given that the latter still goes off even when the user leaves the battlefield. What would keep it from becoming a PvP choice is that it’s very easy for the opponent to control how much HP it has, making it dead weight for most of the battle; however I can see it being used for simple PvE teams as a meme choice so to speak. Overall, its a mediocre to poor monster that could stand to gain an Immunity, but could be a fun choice for those who want to try it out. As for ratings; I’ll give it a C+ for PvE and a C for PvP.

Now it’s time for the two Mythic mons and as you may know, I like their designs a lot. But this analysis is for their merit in battle, starting off with the more supportive of the two, Brynhildr. Divine Intervention serves as a free Heal All to your team, which is pretty nifty despite the one-shot meta going on these days. Revival is a hand move to have at anytime, whether it is to bring back an important monster, or pinch an enemy’s sweeper that bit the dust. Pardon on the otherhand, is a very powerful move that can grind the enemy’s team to a halt by resetting the skills of their important sweepers. But it’s most useful move is the secret skill, Ragnarok, sacrificing the user to deal massive damage to an enemy and reviving the user at the end of the reinforcements for another free heal. I’ve heard rumors about potential combos with this move that could prove to be deadly, but we’ll have to see it in action to verify the claims. Overall, Brynhildr has solid potential as a supportive mon, and has the capabilities to sweep at times. It may require a bit of team building to reach its full potential, but the same can be said for all the mythic monsters. As for it’s rating, I’ll give it an A for PvE and an A+ for PvP, and a DD for its design, if you catch my drift…

Finally, we get to the more offensive mythic, Deviladus, and boy is this lady powerful. Her first passive, Death Comes, is an instant Death Sentence All, which is extremely deadly if the user plays their cards right. Additionally, it has regular Bloodbite, enabling it to score further kills while ensuring it stays on the field for a little while longer, without being held back by a LINK requirement. Furthermore, it also carries Damnation, though I don’t recommend using it, given that it’s as random as Sudden Death and carries the same problems as it. What I found kinda neat is that it has Double Light Bane as a mirror to Bryn’s Double Dark Bane, which was a neat idea I’ll admit. But what makes this monster shine is it’s Secret Skill, Whisper of Evil, which increases an ally monsters kill count by one. The practical uses for this skill is quite impressive; you can charge herself up by one, or charge up another powerful sweeper like Delu. I can definitely see it getting some use in PvP. Overall, Deviladus has a lot to offer for players with her offensive moveset, to the point where I’d say she’s easier to fit into a team than her sister. In terms of ratings, I’ll give her a S for PvE and an A+ for PvP. And just like her sister, she gets a DD in terms of design.

That’s it for this analysis; if you have any objections to it I’ll be happy to reply to them as soon as I can. Have a wonderful time and may you get some luck during this special time.

I do have an objection. How dare u rate her DD in a public forum. and u like here “a lot”??