OLD Tier List

So nothing changes?

For people that already spam s tier back to back nothing will change but for the people who wanna build teams that require synergy with other monsters in order to work this will destroy them. This also breaks mid game link teams, if you’re against that you gotta run full link team or just link fl

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A move like hurricane is brainless on a monster with roaring entrance and no time limit.

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I’m fairly certain the devs are gonna add some sort of restriction on hurricane in the future. Having a mon that’s almost solely accessible to p2w players that can destroy late game strats with no counter is gonna piss off so many ppl especially during ranked.

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But it’s only slightly better than Yukihime :stuck_out_tongue:

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I’m just going to say it… Hurricane is overrated.

It’s so RNG, reliant on entering when the enemy team has 8 or fewer reinforcements and when it actually matters for the end of someone’s team to be in a certain order. Also, you’re adding +3 cost to the monster and when you choose to use the move it’s 135TU just like the 135TU Natural Selection that can one-shot any legendary.

In reality I think it’s too situational to be OP and most of the time people will use Natural Selection.

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Finally someone said it. If someone spams S tier mons Hurricane means absolutely nothing. My gazer comes in 2 mons early big deal there are still threatening sweepers around it to get turns. The order of magma, Draco, infnericron, cent, and angel is moot as they all start chaos when they enter.

You can’t put it better than unown.

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Yeah actually is true it will help only with teams that run Moji, or 1S monsters in endgame.

But NS used with a GT will wreck everything out.

It was during this season of Island Challenge that players were introduced to the last two Abyssoldiers; the reward monster Abyssoldier Des, and the hidden monster Abyssoldier Hill, which’ll most likely be the next Ultimate Challenge reward. Having taken a gander at their stats and movepools, I can easily say that these two have quite some potential.

I’ll start off by going over Des, which everyone should have had a good look over by now. On paper, the concept of a Super Epic version of Nebel/Cosmo sounds powerful, but there’s more to it than that. Should there be two copies of Des on the field, neither one can use SOLO Blood Clone next, unless one of them dies, which leaves the combo vulnerable to disruption by the opponent. Furthermore, with the ever growing presence of Payback Killer thanks to monsters such as Void, Avia and even Abyssoldier Shock, it’s doesn’t take much to deal with the monster. However when it goes of, it can be very profitable; with Des providing some additional support such as applying stealth and protecting its teammates from attack. Overall, it’s a nice monster to experiment with in Abyssolder/Death Revenge hybrid teams, but of the two final Abyssoldiers, it’s easily the weaker imo. Final rating: B+

Which leads us to Abyssoldier Hill, a monster that only a few lucky players got to see as of right now, due to the way IC works. It’s a fairly sturdy monster with Confidant Strike as it’s main method of sweeping, and has a potent Bond passive that recovers a decent chunk of health at the end of every turn, meaning that it’s fairly easy to keep it at high HP for that sweet critical damage. This passive also combos well with SOLO Bloodcrave, making the moves recoil damage look like a complete joke in the grand scheme of things. Hill can also shield itself, for that extra survivability to ensure it can get that first kill, which is a nice little bonus on an already fantastic monster. Overall, I’d consider it to be one of the best sweepers in the family, though Myst edges out a little; it’s fairly easy to set up, can put in some great work and is not as fragile as one might expect. I can definitely see this getting some use in Abyssoldier teams. Final rating: S

That’s it for this mini analysis; for a closer look at Abyssoldier Hill, I’ve provided a link to it’s wikia page at the end of this post. Here

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After using Hill in IC: he is decent but definitely not S. Believe me the best situation is when the enemy has an Abyssoldier, because then he is tanky and also does more damage with CS. Also without other Abyssoldiers his confident strike is too easily shut down because his slow speed and if he doesn’t get a kill, he is completely useless. Lack of immunities and Solo limitation hinders him too, and shield self can be useful if enemy has a lot of TU, but otherwise it has no use. Maximum rating A but B+ is more realistic imo.

Thanks as always Phantom, but I agree with Exu on A.S. Hill. A.S. Des is also very two-dimensional, working differently based on by itself or with other Abyssoldiers.

Abyssoldier Des is awkward to use but has potential.
So using it alone in a team you can clone to make another one but at the point you want to protect (when the second is on the field) you can’t because protect is solo. By itself it is basically a super tanky protector which if it survives it can clone itself after the protect. Given its full defence, high health and 80TU protect that may prove to be incredibly strong. Stealth teammate isn’t a bad support move too. Just got to watch out for moves that bypass protectors.
Using it with other Abyssoldiers is where you can capitalise on the DR. Due to the awkwardness of no protect available if the clone enters you will probably want to protect first then clone. 80TU + high defence and health means hopefully it will survive to clone. Its low speed here makes me theorise it is not the most impressive.
It’s a hard one to give a rating. I’ll have to wrack my brain over its strength as a cloning super tank and a DR monster for Abyssoldier teams. Most likely it will be good for PvE where the AI will struggle to deal with it but in PvP people will exploit its weaknesses with raw/killer moves and leaving it to be slow.

Abyssoldier Hill I am not that impressed by.
With other Abyssoldiers around the damage from confident strike is not that much and bloodcrave won’t be very strong until it’s got 2+ kills. Its reliance on 100% HP is too much which I think is a problem even though it heals by 25% each time it gets a turn. The payoff you want is the fast sweeping while it heals away the recoil but getting to that might be a problem and I don’t know if that’s a big enough payoff considering you have to run Abyssoldiers and their lack of immunities hold stuff like this back.
By itself confident strike is strong, but without a way to heal you’re rolling the dice here that you get to pull it off then follow with some high speed bloodcraving before it kills itself. I would much rather many of the good SE sweepers even though they are less tanky than this one.

Gotta keep in mind the skip heal factor of A.S. Hill. He can regain 50% of max health if he gets a turn, then skips. In pvp this could be a sort of megalo effect, where the opponent can’t skip back without knowing he will be full HP. Think Kirin from Evertale. Also I can’t ever see shield self being used really, I kind of wish he had purifying stealth self at 70-80 tu instead, as a way to counteract poison, although that probably would make him too self sufficient if there’s a second AS on the field

Oh yeah I did actually miss this when thinking about it. Ironically it’s something I do LOADS in Evertale. When we get to pick it up I’ll give it a try.

Also, I realise that blood clones created by Abyssolder Des will come with very little health so actually they won’t be any good for tanking. This makes its use alone absolutely terrible.

Update

Notes:

We recently had an update to version 2.10 which you can see here. This post will cover some movements with regards to these changes and the new monsters that have come out this Christmas / New Year!

Deviladus had the SS sped up but not significant enough for a tier change.
XYZ-999L had the stun passive increased so it is more high risk / high reward when you use it. It has improved but not enough for a tier change.
Willowyrm had survivor slowed and kinslayer removed but is still among the best SEs for stun protection and general use.
Arborgias became the new earth kinslayer in place of willowyrm so may see some niche general use for that but it is not getting a tier change.
Nefariodon got some very significant changes that buffed it lots but until we see what mark legendaries/mythics come to the game I am not choosing its tier.

Abyssoldiers: I may move these all up higher in the future. Their “lone fish” passive makes them very powerful compared to other super epics.

Additions:

These are done in order of release with mythics, legendaries then super epics, etc…

Yukihime goes in at B+ for general and C for PvP and second form Tier 2, with 100% sleep and control/damage potential Yukihime is a queen waiting to be discovered but the high TU and restrictions make her less flashy. The high defence and shield entrance makes her more reliable than you’d think. However, the moves do not chain together well. Ultimately this makes the monster quite niche in use and mediocre. The secret skill has some great use in certain PvE battles.

Sepheris goes in at B for general and A+ for PvP and second form Tier 3, with the hyped hurricane, notorious champion entrance and natural selection that can kill any legendary this monster has a lot to offer in PvP. Sepheris is like a mythic Centaureon or an Icefang that works. Ultimately it is a more reliable Centaureon because it has natural selection and that even lets it kill any stun counter/converter to mitigate that downside. However, no blood move means it can get stuck doing 160TU sweeping and the low defence, no shield/HG means it is not the biggest threat and can be killed by the opponent when necessary. Its impact on the battle when it enters is huge and it’s reliable.

Glaciaron goes in at A+ for general and S+ for PvP, with an instant killer move, raw bloodfury, stun converter and incredibly high speed this monster has huge sweeping potential. It can kill any poison or water monster on its first turn, following up instantly with raw bloodfury if it was instant toxic killer. You’d expect Glaciaron to struggle to get kills if there is no target for these but it’s possible to combine the SS + stunning charge to deal roughly 1500 damage to an enemy and stunning charge can even bypass protectors so this monster can easily charge raw bloodfury on its first turn in most scenarios. Stealthy entrance adds a little layer of protection that often comes up but where Glaciaron is kept in balance is the minimum defence, health and weakness to both chrono and stun killer. Overall, it’s a top notch sweeper for PvP that has high enough damage and potential it works well for a lot of PvE too.

Moku goes in at C+ for general and A+ for PvP, with the people’s passive and the art of Goku this is surely a meme monster more about the design than functionality. However, it turns out it’s a secret gem in the right scenarios. The main issues are its low speed and restrictive moveset, most of which cannot make a big enough impact to be worth building for. With Moku in 16th spot you will almost never have any reinforcements by the time it gets a turn and the Vaunt passive will make Moku incredibly hard to kill (9300 defence + 4368 health + no weakness to killer moves). The SS will piercing kill the entire enemy team. For this Moku is Penguinator V.2! 100TU also means it can sometimes follow up. The other use is in the front line with various combos like fast entrance control into Whitetitan. Moku has one of the lowest speeds in the game so it’s highly likely it will get given a turn immediately and use Mojimojiha to one-shot the enemy team at only 100TU then proceed to give them bronzeshells with extra turns it gets. So, surprisingly powerful even if it’s wacky.

Abyssoldier Des goes in at D for general and C for PvP, with protect teammates, bond: fatal (death revenge) and cloning this monster sounds strong… until you see the hoops it has to jump through. Both the protect move and cloning are SOLO, meaning you can’t do them if another A.S. Des is on the field. In practice you’ll probably want to protect first then clone to avoid a second coming onto the field before the first protects. Then count in how its speed is a terrible 25% and it becomes incredibly awkward and unreliable. It cannot be used effectively by itself in teams. With other Abyssoldiers it will work but it is incredibly slow to do both the moves while it is on the field and the high defence + health will not keep it alive long enough to do that because it is a super epic.

Yin/Yang goes into the Other Notable Monsters for both general and PvP. With a revenge passive that makes it very hard to kill, this monster looks overpowered. However, it’s very hard to abuse because of the link requirement on the moves and the revenge puts it to the end of the team. If you can create extra copies in your team it has more potential but this cannot be done easily and in PvP a person can easily deal with them at the end of a team. In reality you should focus on it being a cheap monster with link purifying mist / salvation then you might get some extra value with it at the end of your team if you’re lucky.

Meatoid goes into the Other Notable Monsters for both general and PvP. With a helpful revenge tied to auto-protect this little rock can be useful for keeping your best HG monsters alive. However, the heal is not enormous.

Movements:

Firstly the movements with respect to the changes in the update, then some general ones. Last update when I moved a lot of PvP legendaries down I didn’t touch the top tiers so a few of these movements down are doing that.

Movements from version 2.10 changes:
Excaliburdragon moves from A -> B+ in general, stun pulse is more useful for PvP (where this monster doesn’t work well) and KBN was more useful for general use.
Focalforce moves from C+ -> B in general and C -> B in PvP, adding taunt makes this work a lot smoother and looks almost broken on paper but in reality this is still a slow monster that can be one-shot with no penalty. I may put this higher if it proves to be very strong (healing combos in PvE, not enough things able to one-shot it in PvP) but it is hard to judge.
Mistletorment moves from B -> B+ in general and B -> B+ in PvP, with TU reduction to the skills it is easier to get more turns and the SS becoming instant is a huge buff to make this a wall when you want it to be.
Blacktitan moves from B -> A in general and A -> A+ in PvP, with two kills very easy to get when this enters charging the 110TU bloodthirst is incredibly easy. This is an excellent sweeper with the one downside of it having very low defence and health.
Burnsalot moves from D -> C in general and D -> C in PvP, a huge speed increase is just enough to push this up a tier but personally I’d like a TU reduction on the damage move or a shift to having high defence.

Others:
Novemdomina moves from S+ -> S in PvP, heavy link restriction.
Delugazar moves from S+ -> S in PvP.
Tygoron moves from S+ -> S in PvP.
Celeshine moves from S -> A+ in PvP.
Valzareign moves from S -> A+ in PvP.
The Penguinator moves from A+ -> A in PvP, unreliable for one-shotting, weakness to chrono killer and poison holds it back and countered by stealth. It’s good in link storm.
Aurodragon moves from A -> A+ in PvP, with more threatening monsters around in PvP these days and more with high speed / passives that give benefit even when they are on 1HP Aurodragon can work more effectively than previously.
Abyssoldier breaker moves from B+ -> A+ in PvP, survives well when alone and a powerful moveset for PvP.

Does this mean that glaciaron can kill Sherloid in frontlines or should I run it in a different spot anyways?

I still don’t fully trust glaciaron, I still have 3 bonus legends and I still have a question about how to use it

Well its amazing for countering poison frontlines that don’t have a protector. Not sure about in other spots but since ppl are using scorpogeist towards the back of their team it could be great there as well.

Just putting my two cents here where you say “it heals every time it gets a turn.” I just played against this abyss soldier in IC and I have to tell you it heals every turn that happens, not every one of it’s own turns. This made it rather difficult to take down with Lone Fish boosting its stats and it healing a quarter health every single turn that passed. I realize there is the buff in IC to consider making it difficult to take down, but regardless I think it deserves a bit more credit as a good design.

^ This quoted bit… it only has one or the other, not healing AND the lone fish boost.

That’s interesting to know! When reading the wording I was wondering whether it meant that, but assumed it was probably just the turns it gets. In that case I probably was being too harsh to it. Its rounded stats make it reasonably tanky and healing so frequently means you will probably need to one-shot it to actually kill it. Maybe with Abyssoldier Guardian to purify it there is some reasonable potential. The lower attack is still a potential problem… I never remember how much damage confident strike would do but it might not be enough.

Sadly not. Sherloid has high defence so instant toxic killer + stunning charge do ~1100 damage to Sherloid’s 1423HP. It does leave it very easy for any other monster to finish off but Sherloid blocks it nastily in the front line. I think Glaciaron is not good to use in the front line anyway because very few people run stun at the beginning of their team and the stealthy entrance is definitely not something to pass on. It’s surprising how often stealthy entrance will stop their sweeper from killing it or how it stops their Dolphreeze from doing time’s up. For a monster with such high sweeping potential you want all the defence you can get. Dusicyon into Glaciaron is probably going to make people roll their eyes.