New VIP System

F2P here, the VIP system is a good advance in the game, I hope this means some changes in the future in terms of event rewards, login, achievements… Maybe we can see the guild system or new events if the income goes good @Dev_VKC .
As for the way to obtain gems, it depends a lot on the available events but they are around 450~500 gems having a bad sanctuary and the only thing I do is spend the tickets daily, my account is more than 3 years old and I have 15 mythics awake ( I hope to finish with 18 this year), I say this because there are issues that some F2P have expressed that I do not agree with, when I started playing there was no sanctuary and the f2p-p2w gap was immense, it is obvious that a novice player who does not spend would It’s going to be difficult to become competitive so you have to compensate it in another way and be consistent in the game, I’ve beaten all the big whales in pvp and the only player I haven’t managed to beat in rank turns out to be F2P as far as I know ( WRO Rezpector)

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Lol… The icons are all whales … That is just really funny.

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This

He wouldn’t make my top 10 F2P let alone be 1 lol.

My take on this whole thing is that as F2P we got the shrine. It was so much harder to be a non spender before the shrine came and that helps F2P a lot. So now that the P2W get more for their spending, it’s fine I guess.

One of the reasons I don’t spend is because the price of gems are just absurd, so at least it gives better value to the people spending.

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The new daily 28 paid + 6 rares and monthly 28 paid+72 gems are great for a low spender! So much better than before. Technically 6 rares are worth 240 gems!

This has been done precisely with that objective, so that the f2p do not say “or look at what they are doing and nothing for us”, this is something that I am sure has been brewing for a long time. By the way, in most games there are also VIP rewards apart from the premium benefits of the game, so it’s good that Neo also has them. I recognize that no one wants to pay their money in vain, I am f2p and I understand it. But I’m afraid that this will tip the balance further than it already is and in the end people will get upset. I’m just saying, it’s not bad, and they’re doing quite a bit for us. But be very careful. With this, they should consider raising the event rewards a little. PVP is pretty generous right now, but PVE needs a boost in rewards. For example, I have to work every day and I don’t have time to be glued to the phone. And then sometimes it’s not worth playing 100 fights in an event that gives you 16 gems. I think that’s a way to boost a little and help f2p.

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We also have to be aware of how every company needs money to function. This is a game but it is also your job. And that is their retribution for giving us this game that we like so much.

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That’s what I was referring to in my first post in this thread, all the improvements and benefits that affect F2P obviously also benefit P2W so there is no reason why they should not be made, everyone benefits

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F2P too. Just expecting arrival of this monster :sweat_smile:

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Devs definitely made their biggest bag with this release

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Thanks You @Dev_VKC

Apparently the developers create base designs and that way they design some monsters. That pose looks a lot like Carmilla’s.

Well, analyzing things carefully, this game will force P2W players to make more purchases, and this would benefit everyone a lot. It would be similar to Evertale; they spend quite a bit, and this leads to more gifts or rewards for everyone, which benefits us F2P players. It doesn’t matter if P2W players get those rewards because the interesting part will be that this will help us level up our gems a bit faster. DEV, I hope this is the case; this is just an invitation I have. @Dev_VKC @Killerdog

As I can see, the VIP rewards are 1x only and fixed.

But I can also see, that token monsters are made VIP exclusive. That also happened with the x-mas box.

As a normal player, I can obtain all rewards in an alternative way, apart from the icons, which are purely optical, and the token monsters.

I don’t agree with this system.

I would recommend to keep this two slots with the token monsters and exchange them yearly. Every year the VIP players will get two new token monsters effortless into their inbox, while the older two token monsters will be placed obtainable through events, shop or eggs. So the VIP exclusive part will be there, but time limited, with the benefit of obtaining other exclusive monsters in exchange, while spreading the older monsters into the egg/shop/reward pool.

Of course it’s just an idea, but what are your opinions about a system similar to this style?

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Maybe have the VIP mons be introduced first (with a buff of say 400%?) and after a major festival egg, could be introduced in the shop without the buff. That way p2w players have something to show for it.

I’ve seen many similar systems in other games. People can enjoy their reward but it later goes to a shop or behind an achievement obtained after grinding.

It just doesn’t make sense to have stuff that is unobtainable because “you didn’t play 5 years ago” or something like that. I understand alpha rewards etc. But it should never be something that gives a gameplay advantage.

In Neo Monsters, even giving Diamonoid as a ranked reward was a huge mistake because it flat out provided a competitive advantage.

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good afternoon @Dev_VKC , would you be so kind as to tell me how the vip system works, I mean how many points does a paid gem give and since when does the vip system count (pd: I saw that some people who have spent large amounts of money did not reach vip12)

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1 Paid Gem = 1 VIP Point.
200 Paid Gems will get you to VIP Lv.5.

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Lvl 12 vip - ??? Paid gems