Totally OP i dont know what devs are thinking
It was more op without link fasttrike. Now itâs more restricted.
Money.
Well game is over for me i guess, need to spend 300$ every 2 weeks just to keep up with the insanly new power creeped monsters (restriced / counterable or not).
I think devs have found a good balance for him. First his speed was nerfed drastically from the 70 he had which reduces his FL capabilities . Second if you donât build around a link water then youâre left with only finishing snap to pick off a kill.
Still he can potentially charge up bloodfury in 30 sec or less, he is certainly up there in term of power.
A fl of zib, titanomoth/croc/flutterdrake iris, tt, gyo and this guy in 5th, deadly af
I donât get why people are freaking out⌠roaring entrance is strong but not OP. This guy has no immunities and his defence is nothing special so, despite having high health, he is very easy to manage. In order to get a reliable kill the team must be built around link water which means it might even be worth knocking him back even though heâs got roaring entrance.
If you compare him to a monster like Magmarinus he is definitely much worse. Magmarinus comes in at high speed anyway, can get a double kill on the first turn and from there sweeps at 70TU with the 30TU finishing snap as well, has stun immunity, hold ground and can heal itself and others.
The things this monster has going for it are:
- roaring entrance with a killing move on its first turn (strong)
- finishing snap for super quick kills
- killing at decent speed (100-130)
- step back for entrance control at only +1 cost
That makes it a very useful monster and a great addition to any water team but it doesnât stand out compared to others. Iâd like to point out how shields are becoming more and more common in the game so a roaring entrance link faststrike is not as OP as it might seem. Hold ground is everywhere too.
P.S. Whatâs the deal with âshort stunâ? Is it basically just to pass time or to get a crucial extra little window of time when it comes in with roaring entrance and you want another monster to get a move? Itâs a useful extra skill but I canât see it being a primary skill to use on the monster unless Iâm missing something?
P.P.S. Despite me being negative about other peopleâs comments⌠it is nice to see nobody going âThis monster sucks because itâs weak to chrono killerâ.
Itâs definitely not op,
Link faststrike is a nerf,
& Short stun is funny, 30 Tu into 15sec stun
@Z19_Bagorah that setup can be dealt with,.
Only thing which will make it work is those guys who have gyo & are running water link at fl with frostmoroz/ mechvantian
Plus the combination of having some great water legends will make it work , water crocodile with tranquilizing entrance, jawshank, fang,
Itâs how you incorporate your team, itâs a good legend but not over powering legend which can shift the meta!!
I was curious about that short stun too⌠at first I thought it was to set up faststrike, but if it stuns for 15 sec and it puts you back 30 sec that doesnât exactly make sense (unless you have other faststrikers on your team?)
Every setup can be countered by certain teamđ Iâm just saying that it will be really strong in a link water fl, but weâll see in the next pvp how well celeshine can do
I have a counter for it @Z19_Bagorah
what about if your opponent is positioned in such a way that this tiny stun will help the faststrike to do a bit more damage (say for example, the opponent is at 16 seconds, you use the stun, then the opponent is at one second because the opponent will be at 31 seconds while you are at 30). donât know why you wouldnât just do faststrike at the original 16 seconds though.
Short stun is a guaranteed 15 second skip. I donât see why people donât see the power behind that concept.
most likely because it is only 15 seconds, i know it is unlimited use but stillâŚ
Maybe If one of your very important monster is outsped by 1-15 sec and you can totally take the advantage of getting the turn before it gets killed
I agree with Zard. Being able to essentially force your opponent into a skip is awesome.
So how many secs will a stun absorber be stunned if hit with short stun?
Short stun can be faster than 30s with accelerate and pots, so itâs probably more handy than it looks on the surface. It has the use of knocking back an enemy by a few seconds if thatâs ever crucial in a match and itâs a better way to pass time than finishing snap.
I really like the design of having two 30s moves which can do useful things or pass time then two efficient killing moves.
Just my opinion , it will be olrite, link water teams will be seen mostly, the fastest guy to bring in celeshine at 5th is Zib, so you can make many combos out of it, rest weâll see when PvP is back
Seaspine gonna be even more OP now