Hi all and @dev_vkc,
Its been a while since we got any new event except mythic colloseum which is again another form of monster “battles” , I thought of introducing my idea for a new kind of event that essentially is an amalgamation of already existing events.
I call it The Battle Tower !
The tower will have 25 levels.
Each level will increase in difficulty and number of enemy monsters one has to face. Difficulty here specifically means increased health bar for enemy monsters and game of hordes kind of numbers . No crazy UC kind of damage ! Normal damage with huge HP.
When a player defeats a level , they will be offered a choice between 3 randomnly selected ‘Tower Devices’. One device can be selected after defeating each level. Tower devices effects will be applied only within the event to players monsters only.
Tower Devices : These are special devices that empowers monsters with special battle effects or stat increase or elemental/type advantages
Examples :
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Shadow Stun-immunity device : This device will make all shadow monsters within party immune to stun .
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Elelemental immunity devices : Stun / sleep / poison / mark immunity for each element / type separately.
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Padrinorca device : Every time padrinorca makes a kill , another enemy monster will be killed instantly.
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Chrono device : When a monster gains a turn through another monster or by itself , there is a 40% chance that the remaining seconds of all the allies will be reduced by 50 seconds.
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Gorgo device : When gorgodrake takes a turn , all enemies will be instantly poisoned.
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Shocking device : When an ally monster is attacked , the attacker will be stunned by 50 seconds.
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Scorpion device : When Scorpiogeist makes a kill , it will gain another turn . This effect can apply once every 200 seconds.
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Bursting device : When an enemy monster is killed , remaining enemy monsters will take moderate damage.
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Bloody start device : Every ally monster will start its first turn with charged blood moves.
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Herb-device : When a plant type monster takes a turn , it will heal all ally monsters to full health
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Shadow device : Shadow monsters will make 100% more damage.
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Sleep device : When a sleep successfully lands, another non-sleeping enemy will be put to sleep at random 100% .
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Lemon device : Potent sleep is now 100% chance .
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Flaming bulk device : Every fire monster will have 500% more hp.
And so on.
I hope you guys get the idea behind these devices. They simply make your monsters insanely powerful inorder to tackle the tower difficulty which should be set appropriately.
If players are not satisfied with the devices that get offered after they defeat a level , they can reset that level , redo and have more chances till they find a device that’s suitable for their collection and playstyle
. So players must choose the devices carefully and form their team accordingly. I believe this will be a challenge since there is RNG in the devices offered. One might get a padri device but other player might not get a chance to get one.
So when players reach floor 25, they must carefully make a God-like team with 24 devices to face another insanely buffed monster team.
Pros:
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It will be very much engaging to play with monsters that are super OP buffed by these devices.
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Devs can design new devices as more monsters get released. This will make the event look not so repeated. They can also design newer devices specific to elements or types so they promote link strategies.
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Every player will end up with different devices and teams to battle the Final level. Hence, event will be different for each player testing their neo-intuitions.
Rewards :
Each floor will give a reward.
Major rewards can be 5 rare gems , 20 gems , 2 legendary potions , 1 6* ticket.
Note : 5 Devices will be active for enemies that are same for every player per event.
Thank you!