KD's Recommendations for the game


Community Ideas


1) Buying 6* tickets for money (by Boilertribe)


This idea is relatively simple, but can make a huge impact to the game by giving paying players guaranteed results. In the past we had a guaranteed featured legendary every 6th pack. This game is built around the RNG of a gacha, but having some guaranteed value from buying and spending gems is a good way to encourage people to spend their money. The exchange shop opens up lots of new possibilities for the company to make money, reward old timers for their +9 legendaries and to help boost new players by giving them some extra legendaries for their collection.

For this idea to work, the gacha must remain the primary way to release all new monsters and the shop should be mostly used as a place to dump older monsters, with only a few unique (new) or powerful monsters being added. This way, the overall monster release system will not be affected and the ability to buy 6* tickets will simply be an additional source of revenue. Additionally, there must continue to be a decent number of 6* tickets rewarded in the game for playing content so that the balance between P2W and free players doesn’t get hurt.

The target market for this would be medium to big spenders who are looking to expand their collection with things they want by straight-up buying particular monsters from the shop. There are (and will be more) key monsters people will happily spend some money to get rather than the wait for the free 6* tickets to save up for. Also, if old legendaries eventually get retired here so they are no longer in any egg pool then newer players without these monsters will want to buy certain ones for teams they’d like to build. The big spenders will most likely buy a bunch of them when they start playing the game while also pouring money into the gacha to get the stronger monsters available there. This may also encourage low spenders to put in a bit of money to get a few more 6* tickets and grab monsters they really want from the shop.

It’s already been shown by the shop so far that monsters will be entered with different costs. Old (weaker) legendaries have been added for 6 tickets and stronger legendaries are 12 tickets. With this in mind, I don’t think the ticket pricing should undermine the gacha.

2) Battle Tower event (by Professor_Oak)


Difficulty:
The tower has 25 floors. Each floor the enemy teams get bigger and their HP get buffed but NOT their attack. Enemies are buffed with 5 “devices”, which are preset each time the event comes out but different each time.

Rewards:
Each floor will give a reward. Major rewards can be 5 rare gems, 20 gems, 2 legendary potions, 1x 6* ticket.

Details:
Each time the player beats a floor they get to pick between three devices. They keep all devices chosen for the rest of the event. If the player does not like their three options they can reset the floor and complete it again to get three new options.

The devices give buffs to the monsters in your team when used in this event. They are element, type or monster specific. Here are some examples:

  1. Giving an immunity to all monsters of a particular element/type.
  2. A particular sleep monster (e.g. Shadowhunter) has its sleep move become 100% chance to sleep.
  3. When a plant teammate gets a turn, all teammates get healed.
  4. When a monster gains a turn through another monster or by itself, there is a 40% chance that the remaining seconds of all the allies will be reduced by 50 seconds.

There are plenty of other original ideas in the thread where Professor_Oak wrote about this event: [New Event Idea] [Battle Tower]

The general idea is each time the event comes out the enemies have specific buffs that make them harder to deal with in a certain way and you power up your team with crazy bonuses over the course of the event so you can have some crazy interactions by the end.

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