Found another weakness- +9 stun bomber front with chrono in 5.
Would it be possible to nerf tt (if it does get nerfed) in pvp only? I don’t think anybody has a problem with it in pve
Just remove megabomb. That way when the mecha/lava is spent it is useless.
nah… Until they use the megabomb you lost three times
Nevercore is right. If a TT gets to use mega bomb you already lost the game
I think there are a few monsters that are shining this PVP (from my perspective). These are:
- Motordragon - reducing an enemy to two monsters is just too powerful IMO, especially when the other two are stunnable
- Leo - if you don’t get rid of him early, he can snowball a team single handedly - bulky, with life flip, and stun counter add up
- Legend TTs - their bulkiness means that they almost always get a TT in if used early before any sweepers are set up
Other good but not as strong (IMO only):
- Ziberius - not too much of an issue to deal with at the moment, but it’s a bit boring seeing the same FLs everywhere… doing something about him would make the meta more interesting
- Deathgazer - not too bad because of his rareness, but almost a TT entrance is still pretty strong late game when paired with terror
Not saying that any of them need a nerf, as there is no one strategy to win at the moment - there is variation which is great - but the monsters above certainly make a huge difference.
#Allleosmustdie
their are too ways to nerf zib one is by doing the exact same thing they did to chrono reducing his speed by 50 or changeing how cannblise work
lol 20 speed zib
Lowering his speed would nerf him far too much I feel, he already holds a very niche (if powerful) purpose and if you take that away he becomes virtually unusable.
If cannibalise didn’t trigger DR then that would go some way to fixing the situation I feel. But then we’re getting off topic here
their are too ways to nerf zib one is by doing the exact same thing they did to chrono reducing his speed by 50 or changeing how cannblise work
Don´t nerf cannibalize because it will affect also Atrahasis which was already once nerfed…
I always thought Zib speed should be the same as atras. Also #alllegendTTmustdie #allleosmustdie
TT all over the place in PVP frontline with give turners(with stun imunity) this game becames BORING
No chance against it (for my team)
Team turn should be used once per battle and past 250sec only
I think the devs should be focusing on hard counters of legends who we know are op. Instead of knockoff like steam hawk come up with a super epic monster that is a hard counter to it. Every monster should have a weakness to at least one other monster. Make hard counter to all the op legends and make them prizes for UC challenge and SOTF and events like those.
I like your idea… and at the same time I don’t. It’s nice to give f2p players ways to counter stuff, but on the otherhand it s#cks if you payed to get a legendary, just too find out everyone has the perfect counter for it 2 months later. In the first place they should test monsters more and balance them better before launching.
Back in the days a decent legendary had one pretty certain kill to start OR had a strong sweep move that needed some kind of charging. Some didn’t have either of those (remember dolph). Now they need a very high speed, immediate kill, sweep move, cloning move and if possible a nasty revenge as well. Some of those new monsters should almost have 8 stars and 20 cost… I’m exaggerating, but you get the point.
And it’s very hard to make a counter for things like leo or deathgazer, without making that counter too strong on it’s own.
We need a monster with a passive that stops the opposing player from giving turn and team turn while it is alive. Maybe a skill set of purify AOE a single attack and switch places. Make it a SE so all players can get. This monster need to happen.
That’s just for the TT and Giveturn shenanigans. It would make the game better in the long run if all things had counter and at least a few thousand people had those counters. No line up would be safe and every line would be different. It would make for interesting gameplay in pvp
gt and tt are just showing how broken double kill mechanics are like bane zib etc. tt and gt and are not the real issue there.
potent sleep is still the most broken skill in the game.
#Allmotorsmustdie
Sorry THill - felt it was the only one not covered
TT and GT are part of the problem. If GT and TT could be stopped by a monster then bane would not be getting off multiple double poisen eaters. Apply this too burnsalot and all those types. If they could be stopped it would help brake the monotony.
I didn’t forget about motor. Easy fix make the pods stun immune