Nerf Team turner

A monster that disables other monster is a bad idea (it will mame a new meta that you either counter him as a frontline or run him as a frontline). A restriction in seconds would be great as it will move TT from frontline to midline.

Cannibalise is a bad move many players ran firemane and cannibalise it on first turn with no DR just to bring a entrance effect. Cannibalise is a bad design as it limits space for new cool entrances. The only way to keep Cannibalise the same is by having the monster that have it a speed of 20.

No it the passive would be just like robin. First when robin came out no one ran protectors then after a while people ran protectors in the fl because no one ran robins and so one and so forth. It’s going to seesaw back and forth which is a good thing. You could have him mid game because that where most people would put there TT and GT if he existed. It’s a big head game just like with robin and icefang. It’s a good thing that breaks the monotony

that´s just boring 16 sweeper meta inc.

I garentee no one would run a 16 sweeper meta because they would lose every time. He would be one monster while alive that would stop TT and GT but once dead it all goes back to normal. If robins and icefang don’t stop protectors he would not stop TT and GT. To think it would is just stupid

Here is idea for a passive: give turn absorb. When give turn or team turn is used, then this monster gains a charge on his skill(4 for a team turn). when he dies, then all of the charges get used on your monsters to bring them to the front of the turn order. Then you could give a monster this move set:

Gigalux
Heal all
Protect teammates
Shield self(100 tu)

Give turn absorb
Stun immune

If there are more then 4 charges, then the next charges are used to give your next monsters roaring entrance when he dies.

This way, give turn and team turn can still be used but they won’t be able to easily create an unstoppable snowball anymore. It would help make everyone have to actually think about using the TT legends or lots of the various stun immune give turns that you can get from the eggs. You would have to make it a superepic though otherwise the meta would only have a few variations rather then the many variations we want.

That would be a good idea to Zard. Good thinking

It came to a point where I simply dc when the enemy gets the TT first.
I think it just causes too much of a snowball effect once it gets going (which is pretty much every match).

As for Cannibalize, I agree it shouldn’t activate the passive revenge.

should work on your midgame then and incase your firepower is limited don´t use it all in the start instead of running and then crying on the forums.

Lol, my firepower isn’t limited and I have a large amount of trouble with the legend TT.

I wouldn’t be able to get through many events without my legendary tt

I don’t want to nerf the TT really. I think it would be better if there was a monster that was a hard counter to them.

Any knockback does the trick stuff like assasinate needs to be spare because they change everything and should be more of a last resort.

The crying for nerfs after every PvP are going out of hand.

I have 48 legends. The TT are some of the few I don’t have. I do want one. I’m asking for a monster to hard counter or a nerf on all the widely accepted op legends. Zib Legend TT and SE TT Leo if you want to throw motor in there then that is fine to. I have Zib and motor and SE TT and epic GT. I just want variety for the game in pvp. That is all in looking for. I’m trying to push for this so I don’t get tired of the game and others won’t also. Not a lot of people like this game more than I do evidenced by 48 legends. I just want to stay interested in the game and want everyone else to stay interested too.

8 out of 10 matches I win, the opponent usually quits midgame just because I wipe most of their team after my TT goes first. The other 2 usually have a death revenge that hitting the key monsters.
I have 2 TT on my team and I am in favour of a nerf. Crying is not really the term you should be throwing at me here but I guess it makes you feel like a big man, so suit yourself mate.

Completely agree that these are the problematic monsters.  This is coming from a person who owns both legend TTs, SE TTs, and Leo (almost the opposite to your set THill).

Monster rebalance suggestions:

 -  Leo : Change stun counter so it doesn’t give leo turn too (just negates stun) - increase crescendo strike scaling slightly

 -  Motor : buff Bronzeshells so they’re stun immune and have backstab - lower their speed and remove accelerate team

 -  TT  - Time restriction of 150s would be sufficient in making things interesting

 -  GT  - Can’t use GT until 50s have passed since first turn

 -  Zib/Lavamane  - The obvious one is no revenges triggered from cannibalise.  Alternatively can’t cannibalise if all your monsters have full health / unless one monster is under 50% health or something like that / can’t use cannibalise until 50s after your first turn

Might move this to suggestion box

We just had the nerf wave of all monsters that were deemed too powerful.

I"d say currently the meta is OK where it should be… Obviously some monsters will excel at PvP but it’s not like any monster has “absolutely no counterplay” even Ziberius has his counters and removing entrance effect triggers makes him absolutely useless imo.

Teamturn time restriction is absolutely not neccesary. there’s no way a TT in frontline is oppresive or overpowered in any way.

Leo stun counter is more than fine… just don’t overstuff your team with stun or make sure you can kill Leo… simple. besides nerfing Leo would imbalance some stun users like Icefang.

Give turn is fine if you know what the hell you’re doing. It really isn’t too hard to fight give turner teams… honestly they’re my favourite targets.

Motor: Motor has to “Enter” the field to activate his passive. meaning you can prepare for him to enter the field unless he is on the 5th spot but you’ve got to have a frontline that’s capable of withstanding a motor or bane on 5 cause they are just very good monsters to put there and they will be put there most commonly in that position.

PvP is I think fairly balanced at the moment and adding these nerfs will further imbalance the game not improve the balance. Cause you will quickly see some other monsters will be stronger and those monsters that become stronger as a consequence of nerfs you are proposing will then need a nerf again? I think for now we should be focusing on buffing the old legendaries who have fallen out of favor due to just having no use at all to increase the number of options available to choose from when building a team… more other powerful picks will increase diversity and will alter balance completely.

It is wrong to try and increase variety in teams by means of nerfs… Because some people simply do not have these monsters. buffing or nerfing won’t change their team. in fact were you to buff other monsters then people who do own these “lackluster” legendaries will now have a reason to use them and variety in teams will quickly increase.

Eventually variety will die down again but then again… Any player in top 20 should not expect a lot of variety. There will ALWAYS be “one best frontline” “one best midgame” “one best endgame” and key monsters will be present in each of the top tier teams… its inevitable… if you want real variety drop to the 500-600 point range… you’ll find plenty of variety for sure but don’t expect nerfing to change variety… these monsters will simply dissappear. and they will be replaced by other monsters who will then again be more common than others because they will then be the best frontline monsters that can win you the game better…

I can bet money on the following:

we will still see motor/bane in 5. We will see 1 star 4 cost sendback monsters to enter motor/bane on the field. we will still see Kong who will use the 4 cost 1 star monster as second throw fodder or some other type of sacrifical skill from another monster further down the team. You can’t really tell me now that you want to nerf the 1 star 4 cost sendback monster to stop motor from entering? can you?

TL;DR? balance is fine as is… don’t nerf anything… focus on buffing monsters that clearly need it like dolphoenix/Nebel/Cosmo/etc.

which as far as I know is what the developers will do in the upcoming update.

I agree most of what you said there. Buffing old legends would help in diviersity. Also introducing SE hard counters to op legends would help diversify team in all ranks. Just as robin and icefang do with aegis I would like the same thing to happen to all op monsters.
Hard counter to op monsters would diversify where they would be put. If you had a monster that could stop TT GT you would be wary of where you put them. Just like most people are with protectors because of robin and icefang. Monster like that would change the whole meta of all ranks from the top to the bottom

I don’t necessarily think nerfs are the answer, or introducing new power creep monsters to counter them. Buffing old monsters will work just as well to achieve it.

But I do think,that variety is important, especially for the top ranks, to keep players interested in the game.  If there was one team to beat all other teams in PVP, because it was the “best”, then PVP would become a “who owns the most monsters wins”, which would be incredibly boring.  Ziberius opening… motor at 5, autopoison and GT endgame… or something like that.

Battles would become identical and incredibly boring at the top ranks, and lower ranks wouldn’t have any way to enter the top beyond spending more and getting the right monsters. 

Instead, I’d love it so that every monster had a counter that was relatively useful, rather than each monster being a definite include (like Aegis was pre assassinate).  Completely understand that this is near impossible to achieve with balance in the game, but would be nice

Devs have definitely made steps in the right direction, e.g. introducing assassinate to counter the oppressive aegis, bane for sleeplocks, leo for the stun stacking, nerfing chrono and deathgazer, etc, and I hope it continues that way.

I agree that right now, there’s no one team to win every battle, but if someone owns one of those monsters, 95% of the time they will be used in their team for PVP, and if someone owns all of them, they will probably win 95% of battles.  

It would be good to see some counters to these - if not nerfs, or new mons, buffing existing old monsters could definitely work to achieve this  :slight_smile:

But this is all just my personal opinion - everyone else may disagree  :slight_smile:

TL: DR - Jain thinks Variety > One team to rule them all

I also agree that buffing other monsters could balance the meta because having Cryowyrm, Dolphoenix, Taloknight and other Legends on the same category as Leo, Bane, etc is just ridiculous. I think some monsters definitely need to be buffed to justify their legendary status.

But if they do this, they have to consider making double retribution to be triggered at entrance. I think when they released him, it worked like this, but I’m not sure. If they take away death rev. from cannibalize he will be useless. When he comes in, you can’t use double retrib and you don’t want to use death roulette because that’s a gamble. In pvp you can’t skip until double retrib is ready, so your only choice is doing megawave, so basically wave him goodbye…
If they take the death revenge effects away, but make it so that double retrib works immediatly when he comes in after a kill, Ziberius would be a good midgame monster, doing what he was intended to do. Coming in with high speed and a loaded double retribution, forcing you to kill him fast.

And yes, I have ziberius too, but almost never use him in FL.