NERF ROCK LOCK

Yeah I feel that. Rock lock is not as easy to run as people think. It’s mainly achieved through protectors and then you’re going into raw and that’s not an easy transition. But Luna does make it easy for sure. I wish I had her

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this is throw vs throw

They’re actually not attacking, they’re just trying to overload the other with a bunch of rocks, and they both try to throw the ones they receive back

:joy: :stuck_out_tongue_closed_eyes:

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I agree with u.

Whether it’s easy or not bottom line is it’s Op absolutely no argument that should get nerfed. I’d love see someone’s argument to why it shouldn’t be nerfed.

Maybe for lunatica but they can always backstab that give turn legend ( don’t even know why they gave it that passive)

In a weird way I’m behind it. Nerf rockoid :partying_face:

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I am still remember Dont89 make a video about ap lock.he use enemy substitute on opponent.and kill entire team with only kirina and harleyking its 2 vs 20. and imagine now in pvp they have some stuff .if kirina death maybe they still have bunch of fokus monster.

maybe its bad idea if we nerf rockoid.how about petrify /petrify revnge and enemy substitute give opponent bronzeshell instead rockoid.

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I love this idea :bulb:.

If rockoids get changed it’s going on my resume!

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Yeah we know lemon!!!:joy_cat::joy_cat: I almost don’t want it to get nerfed or we might never hear the end of it.

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coincidentally I just beat one like that, it is just another form of game and if it is tedious to face but for me it is fine as a balancing solution I once suggested creating a new monster that has as an input passive that eliminates the token monsters

It’s becoming hard to take your complaints seriously because you’ve done that a lot during the past few weeks…



gg

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Rock lock is truly hard to face, although, it requires specific set of monsters few people have and therefore, it’s not a common strategy.

I like it’s complexity and wouldn’t want to see it nerfed. Actually, I think devs should give us more tools for us to create more strategies like this one (talking about complexity here). Don’t know about you guys but I’m tired of seen chronokiller+stun, a bunch of ap and only one killer monster, OoO and sleep inmune monstrs, and so are others. These are too old and simple. We need to evolve

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That looks like Gary’s team except Aurodragon isn’t +9 :thinking:

You won’t :partying_face:

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Imagine a monster witl Ally Execute (same as Execute, but it targets a friendly monster and can’t be used in the first 100sec of battle)

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Cannibalise token is already a great version of that. It used to be 1TU but that was a bit overpowered

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