šŸ† Neo Monsters tier list (see first post) šŸ†

Update

Notes:

Itā€™s time for the March and April additions. A little different to the usual this timeā€¦ legendaries that are stronger than mythics!

Additions:

These are done in order of release with mythics, legendaries then super epics, etcā€¦

adorndark Noircyon goes in at F for general, F for PvP and second form Tier 2, with tanky stats and two defensive passives this looks goodā€¦ until you look at the moveset. Itā€™s incredibly dependent on link and doesnā€™t do anything particularly special or quickly so the low speed is very punishing. Creating spiritwyrms is just not good enough for a mythic and itā€™s at too slow a pace. Itā€™s sad to see some OP waifu then when we have a really cool demon itā€™s too slow and restricted to actually be good. This couldā€™ve easily been full defence, high speed or had spiritwyrm conversion be 50TU to make it a harsh token disruption counter. Any of those three things would make it have a niche but as it stands itā€™s a mediocre mythic that can only be used in link shadow teams.

butterflyg Flutterdrake maeve goes in at E for general, E for PvP and second form Tier 3, with vanishing clothes this is already a disappointment. This is clearly for use with the flutterdrakes and it does a good job of that but is ultimately held back by their power level as SEs. The lack of synergy between FD Rose and the others makes fluttering swap potentially a problem too. However, itā€™s good fun to play with and the fast knockback really helps set up the control FD Clover can do as well as nullifying strike one-shotting squishier legendaries so itā€™s decent enough to charge bloodfury. With all that said, I think thereā€™s reasonable potential here if you run it in minimalist ways like with just FD Iris then you shield all and nullifying strike for a quick kill. It doesnā€™t matter which dies because Maeve has bloodfury and while Iris is there Maeve has incredible defence. Please note that its team building restrictions are a factor in its low tier rating.

greenelf Lime goes in at F for general, F for PvP and second form Tier 3, with insane defence this would be a pain to face, if the moveset was actually half decent. You need to orchestrate very awkward conditions to use the moves and extra plant teammates to make any supershells you create good. Double counter strike is the payoff for bronzeshells in the enemy team but doesnā€™t actually line up well with unwanted equality. Honestly, this looks like a mess and if you ever face it then ignore it and kill any supershells it creates unless youā€™re running fire monsters in your team. The second form is the worst thing weā€™ve seen in a long time. I wrote about this moveset at length here so follow the link if you want to read more.

flowerfb Garden fairy pieris goes in at E for general and A for PvP, with three very relevant killer moves at efficient TU and a couple being piercing this has some real potential in PvP. However, frosty aura and countershock are not strong enough as a fail case so this depends a lot on the other garden fairies to work. With them it can not only efficiently take out specific monsters but also be their ideal support, with a 30TU purify, insomnia to make that purify better and the healing move they all have. So far weā€™ve seen one other garden fairy and itā€™s very strong so I reckon weā€™re looking at a legitimately good PvP combo here.

dragonfd03 dragonfd04 Pitayagon goes in at C for general and S for PvP, with the ability to toggle which element it is this is a great new design for the game. This is a complete powerhouse of a legendary with good defence, no killer weakness, efficient damage moves and minor stun protection for your team that canā€™t be knocked back as a bonus. Link poison eater damage is low (2-3 shots monsters) but its low TU gives flexibility. On the other hand, link catapult deals more damage than other catapult moves so it actually one-shots any legendary reliably and even one-shots many mythics. At only 100TU and piercing I reckon this is the main damage move on the way to link bloodthirst. Overall though, each move looks good which makes it a powerful sweeper on top of the tanky stats and passives. Please note that while both icons are here I only put the earth one into the tier lists.

cannonbur Bunkerbeast (s) goes in at C for general and D for PvP, with the loss of sleep immunity I canā€™t see this matching up to what other mortar monsters offer. Mortar monsters are slow to act and this simply doesnā€™t offer enough to make it worthwhile. Itā€™s playable but lacklustre.

crocour Gnashjaw (s) goes in at D for general and D for PvP, with a weak and awkward throw move this is not very suitable anywhere. The 70TU is not enough unless we get significantly more ways to enable throw next. Bloodcrave is weak too, usually needing two kills to one-shot.

crystalwr Crystal worm roseus goes in at S- for general and S- for PvP, with a moveset thatā€™s highly dependent on the other crystal worms this is likely to shift position later. Itā€™s tanky and immune to stun+poison, which is brilliant going for a SE. It definitely wants to sacrifice a fellow CW then it actually needs a second kill before bloodfury will do enough damage since it has such low attack. Overall, this might be pretty good and Iā€™m starting it off with reasonable tier positions. They look like theyā€™re going to be a fixed version of the thlugs (no combo with OoO or guaranteed sleep).

crystalwg Crystal worm viridis goes in at D for general and C for PvP, with higher speed than the one above but far more restrictive void moves I am doubtful about this one. It will probably be the CW that we use a void move of then sacrifice to one of the others. However, its void moves probably wonā€™t find a target a fair amount of the time. Iā€™m rating this one lower and weā€™ll have to see what the rest look like.

firebug3 Supershell goes in at S- for general and Notable for PvP, with stun martyr and shield entrance this is a surprisingly good source of stun protection for only 8 cost. Purify and lifeflip friend are reasonable support but ultimately you want to run this with plants so it has a good damage move. I think this will see quite a bit of use in teams that feature plant monsters but outside of that we have better options.

Movements:

Only a few movements this time. Itā€™s almost all things going down.

Going up:
Kuromasa second form moves from Tier 2 ā†’ Tier 1, I didnā€™t fix this after raw throw TU was increased on the final form (50TU ā†’ 100TU). Thereā€™s now much less difference between them.
Garden fairy sunflower moves from S ā†’ S+ in PvP, dual confident strike and hardened carapace makes this a huge pain to deal with since you often have to waste an attack on it and the unwanted aura is a bit ridiculous. Itā€™s super easy to slam this monster near the beginning of any team for value.

Going down:
Harleking moves from B ā†’ C in PvP
Naā€™turgoul moves from B ā†’ C in PvP
Dragulus moves from C ā†’ D in PvP
Uraniumedhus moves from C ā†’ D in PvP
Lilithia moves from D ā†’ E in PvP
Sacrumega moves from S ā†’ S- in PvP
Valzareign moves from S- ā†’ A in PvP, the weakened healing is a significant problem sometimes.
Emeraldont moves from D ā†’ E in PvP, the SS damage is terrible and we expect better stun protection these days.

3 Likes

I have idea what if kuromasa ,is B or C Tier pvp? and tier 1 myth (have 2 pasif) and only missing raw throw

Kuromasa is only seeing play right now because Leogeist has an inspire combo at the start of a battle and Kuromasa is the perfect choice (it has a one-shot piercing move that hits two monsters with very minor setup and fuels itself for future uses). With this combo gone Kuromasa will be performing at the tiers Iā€™ve placed it. Itā€™s super slow, very slow attacking and is easy enough to kill. The only place it will see use is in give turn combos (like the Leogeist inspire right now).

Thanks for pointing out the second form is tier 2. Iā€™ll shift it up to tier 1. I didnā€™t reconsider that after raw throw on the final form was increased from 50TU to 100TU. Now thereā€™s much less difference between the forms.

1 Like

Wait til Unown reads this :sweat_smile:

Donā€™t you dare tag him, otherwise Y Ddraig Goch and Hellfox are going down a tier.

Side note:
Just added Crystal Worm Viridis to the update above.

Wow. Racism at its finest. :joy:

No, picking on the things you love. No need to make it out to be racist :stuck_out_tongue:

@Killerdog why u rate the new bunkerbeast so low when he has the same moveset but he has stun immunity?

I guess because the new Bunkerbeast has more attack power than the regular one, but itā€™s less reliable than other Mortar monsters.

For Mortar monsters, durability is everything, since they have to survive for about ~110sec after Load Mortad.
Shiny Bunkerbeast doesnā€™t have the durability Bloomeluga, Tricranium, Sarcrosphinx, Rocolossus have.

It has no real defensive skill whatsoever.
Bloomeluga has tanky stats and Camouflage, Tricranium loads super fast, has tanky stats and Payback Revenge to scare people off, Sarcrosphinx has rounded stats and Hold Ground, Rocolossus has two strong defensive passives and can heal itself.

Hell, even regular Bunkerbeast is more reliable, because it can tank Sonic Strike and comboes well with OoO. The new Bunkerbeast is a bit too frail.

1 Like

Because itā€™s lost the ability to work in OoO

2 Likes

I found 2nd form Maeve really helpful in Game of Hordes, made my FL there all the way to the end (hell mode not included) and in most cases went through a good bunch of the enemy team, minimizing losses in my own. The knockback and nullifying strike really shine when you canā€™t afford to lose monsters every few turns and need to keep control.

You do need a sweeper of course, but with an Iris and a cloning Salvia she provides massive support with a lot of options (and on a budget, which also got her into my team for survival of the fittest).

Outside of those kinda niche cases, I admittedly donā€™t use her much so far (and probably wonā€™t) and as you pointed out, that fire FD is so horrible in there it made the fluttering swap a move only for most desperate situations for me.

So while I canā€™t really argue with her ranking, I think she is absolutely worth using in the appropriate spots even without getting her to 3rd form.

1 Like

he donā€™t have unmovable.1 pasif for mortar monster.easy to take down him

Regular bunker has no defense so i donā€™t see the point u making. They both are the same monster. One has ooo. The other has stun immune

But the shiny has stun immune which is still a great passive. And it has single knock back which is better in my opinion

I can respect this. This is a good point

Yes I like it too :blush:

Are you saying being able to 4v1 an opponent and being immune to Stun are the same thing?

1 Like

What Iā€™m saying is being stun immune allows him to be use anywhere. The regular bunker only good in FL.

Also we talking bout just bunker. He canā€™t 4v1 alone u need certain monsters but the shinny version can do his thing without other.

Stun immunity is usually a great passive to have on monsters. However, Bunker (s) is very slow to make an impact. Even at +9 it takes ~150s before its first attack, the second comes at 215s then the third at 365s. We know that in general mortar monsters donā€™t make the cut unless they offer something extra. Stun immunity is nowhere near enough. Bunker (s) is basically a weaker Astrogolem or Sarcrosphinx and as more mortar monsters come out itā€™ll be clearly outclassed by them too. What makes the normal Bunkerbeast shine is the sleep immunity for use in OoO. I wouldnā€™t consider using Bunkerbeast in any general use scenario.

Another use that Bunkerbeast can fill is in mortar teams as a piercing mortar sweeper. This usually involves Gryphking with Sarcro/Botanic and you repeatedly load it. However, we have other perfectly good options for that like Rocolossus and Kanna which do it better than Bunker. An argument Iā€™ve heard for Bunker (s) is itā€™s better in these setups but honestly I donā€™t think itā€™s better than a few other mortar monsters for it so itā€™s not particularly noteworthy.

The last thing I thought Bunkerbeast (s) might have going for it is the higher attack stat with hellfire mortar all. While this definitely does good damage, I donā€™t think itā€™s impressive enough to count as a new use for the monster.

1 Like